Cyberpunk 2077’s Problems Go Much Deeper Than Bugs Chris Davis・42 minutes read
Cyberpunk 2077 receives mixed reviews due to bugs and performance issues, with critics accused of overlooking flaws. The game features a lifeless world, lackluster missions, and problematic police interactions, leading to a lack of cohesion and disappointing customization options.
Insights Reviewers of Cyberpunk 2077 faced backlash for overlooking the game's significant flaws and giving it high ratings, raising concerns about the integrity of the review industry and its handling of game issues. Cyberpunk 2077's gameplay suffers from a lack of cohesion, featuring a lifeless world, uninteresting missions, and flawed police mechanics, alongside overwhelming customization options and cumbersome controls, ultimately hindering the immersive experience the game aims to provide. Get key ideas from YouTube videos. It’s free Summary 00:00
Cyberpunk 2077: Bugs, Praise, and Criticisms Cyberpunk 2077 is criticized for being a buggy mess on all platforms except high-end PCs. Despite the game's issues, many reviewers gave it high scores and recommendations. The problems with Cyberpunk 2077 go beyond bugs and performance issues. Reviewers are accused of not acknowledging the game's flaws and giving it undue praise. The review industry is criticized for being broken and not addressing game issues. Cyberpunk 2077 is described as having a lifeless world, lackluster missions, and other shortcomings. The game is criticized for feature creep and lack of focus in its design. The NPCs in the game are criticized for having limited AI and lack of interesting interactions. The police system in Cyberpunk 2077 is deemed ineffective and unrealistic. The game's wanted system and unclear laws in Night City are highlighted as problematic. 11:43
Issues with Gun Laws and Gameplay in Cyberpunk 2077 Citizens are allowed to carry guns due to the second amendment, but taking a gun out can lead to a warning of illegal activity, possibly related to concealed carry laws. Shooting in self-defense is allowed, but the game judges it based on the location of the shooting rather than if the player is being shot at. Specific gang zones on the map allow shooting, and straying from these areas during a gunfight is considered breaking the law. Breaking the law can occur even when taking out gangs at the police's request, with inconsistent consequences. Police response to gang activities is erratic, with warrants and police presence not always consistent. The game lacks a wanted level system, leading to confusion in police interactions during gameplay. Main missions can feel empty, with some lacking content and depth, possibly indicating cut content during development. The world of the game feels stale and lacking in interactivity, with limited options for engaging with the environment. The loot system in the game is overwhelming, with frequent changes in weapons and cumbersome mechanics for collecting and selling items. The skill tree and cyber enhancements in the game are extensive but may lack depth and meaningful impact on gameplay, with some aspects feeling underwhelming and expensive. 22:45
Cyberpunk 2077: Story-focused RPG with combat flaws. Cyberpunk 2077 aims to be a story-focused RPG with combat that should not overshadow other RPG elements, similar to The Witcher games. The game struggles due to attempting to incorporate too many features, resulting in a lack of cohesion. Stealth is a significant aspect of Cyberpunk 2077, offering various approaches to missions such as climbing, hacking, or brute force. The game presents multiple options to overcome obstacles, but they are often placed too closely together, diminishing the impact of choice. Stealth gameplay involves turning off cameras, sneaking, and hiding bodies, with enemies being more alert than average. Some stealth skills, like aerial takedowns, may not function correctly, and enemy AI behavior can be inconsistent. Gunplay in Cyberpunk 2077 is criticized for being either too easy due to unintelligent enemies or unfairly challenging. Combat visuals may appear impressive in montages but do not translate to a satisfying gameplay experience. Enemies in the game are considered bullet sponges, leading to frustration, especially when combined with stealth mechanics. Customization options for the protagonist, V, and vehicles are limited, with the lack of transmogging gear and personalizing cars and apartments being notable drawbacks. 33:48
"Game controls frustrate players, story shines" Default controls in the game are messy, especially on PC, with dodge being activated by a double tap of directional buttons, causing accidental activation and frustrating nearby NPCs. Various control functions like scanning with TAB and choosing options with F are awkward, with Caps Lock enabling a toggle feature but lacking a toggle aim option. Left Alt switches between weapons, but a double tap puts them away quickly, while 1 and 3 navigate menus and Q and E are underutilized. The game heavily relies on the F key for actions, including sitting, standing, leaning, and even paying respects, with a button for accepting phone calls that the game automatically accepts. Sensitivity on controllers is poor, with analog sticks feeling overly sensitive, and the lack of clear information on quick save and load options, urging players to save frequently. Navigation through menus is cumbersome, requiring multiple key presses to access and exit certain features, with a need for a benchmarking feature due to performance issues on various systems. The game's main story is praised for its positive and heartwarming elements, with engaging dialogue and character interactions, although it falls short in exploring major cyberpunk themes beyond surface-level inclusion.