Blend In To Win (Board AF: Chameleon)

Smosh Games2 minutes read

Players participate in the game Chameleon, where one player must guess a word related to a category while others try to identify them. Suspicion falls on various players throughout different rounds, leading to discussions on word choices, animal facts, and popular culture references, culminating in surprising reveals and humorous interactions among the group.

Insights

  • Players engage in the game Chameleon, where they must give related words without being too obvious, leading to suspicion and strategic choices to avoid detection.
  • The group explores various categories like animals, mythical creatures, and cities, discussing word choices, relevance, and surprising connections, creating a dynamic and engaging gameplay experience.

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Recent questions

  • How is the game Chameleon played?

    Players give words related to a category, avoiding suspicion.

  • What happens if the Chameleon is identified?

    The Chameleon must guess the word related to the category.

  • What are some examples of word choices in Chameleon?

    Participants choose words like creep, pelt, Africa, climb, teeth.

  • How do players vote on the Chameleon?

    Players vote on who they think the Chameleon is.

  • What happens in the bonus round of Chameleon?

    The group engages in a voting game with surprises and confusion.

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Summary

00:00

"Chameleon: Word guessing game with deception"

  • The game being played is Chameleon with five players at the table.
  • The first player rolls the dice and starts the game by giving a word related to a specific category.
  • Players take turns giving words related to the category, trying not to be too obvious.
  • After all players have given their words, they vote on who they think the Chameleon is.
  • Suspicion falls on Shayne and Courtney due to their word choices.
  • The Chameleon must guess the word related to the category after being identified.
  • In the second round, Courtney is mistakenly voted as the Chameleon twice in a row.
  • The Chameleon must take risks in their word choice to avoid detection.
  • In another round, Damien's word choice leads to confusion among the players.
  • The game continues with players giving words related to different categories and trying to identify the Chameleon.

09:42

"Chameleon Game: Words, Animals, Laughter"

  • Participants choose words like creep, pelt, Africa, climb, teeth for a guessing game.
  • Africa is considered a safe choice due to its relevance to many of the words.
  • The group discusses how certain animals relate to the chosen words.
  • The chameleon is revealed as the winning word, with Damien being the chameleon.
  • Leopards' climbing abilities are discussed, surprising some participants.
  • The group then selects words like Germany, annoying, office, social, release for another round.
  • Courtney is revealed as the chameleon for this round, with the word being printing.
  • The group jokes and discusses their word choices and reasoning.
  • The group then moves on to selecting words for mythical creatures and cities.
  • Words like fashion, light, arc are chosen for the mythical creatures round.
  • Courtney is revealed as the chameleon again, with the word being arc.

20:14

City Guessing Games Spark Playful Discussions

  • The chameleon reveals their identity as New York City after a guessing game.
  • Participants discuss various cities like Paris, New York, and LA, with New York being the correct answer.
  • The group talks about the Arc de Triomphe and its relevance to their character arcs in Los Angeles.
  • A game involving clues like "physical," "discover," and "dead" leads to a chameleon reveal.
  • Frisbee is the word chosen in a game, referencing a popular Vine quote.
  • A game involving words like "Texas," "dangerous," and "rock" results in confusion and debate.
  • Wrestling is the correct answer in a game where participants guess words related to sci-fi fantasy.
  • Tim Burton, math, Lavigne, and fall are words chosen in a game, leading to discussions and guesses.
  • The group engages in playful banter and discussions while playing various word games.

31:25

"Tim Burton, Chameleons, and Guessing Games"

  • Discussion about guessing games and Tim Burton's works.
  • Mention of chameleons and the game dynamics.
  • Voting process and Courtney being chosen.
  • Reference to "Alice's Adventures in Wonderland" and Tim Burton's movies.
  • Explanation of Lewis Carroll's critique of math.
  • Confusion between Adam Levine and Tim Burton.
  • Introduction of cartoon animals guessing game.
  • Guessing game involving words like "ears," "tunnel," and "look down."
  • Voting process and Wile E Coyote being the answer.
  • Final bonus round with Smosh edition and the word "smile."

42:40

"Voting game chaos ends in surprise"

  • The group engages in a voting game where Arasha holds the deciding vote, causing confusion and surprises among the participants.
  • Courtney's card choice leads to unexpected revelations and a need for a re-vote, with Spencer being the final chosen one.
  • The game ends with a humorous twist as the participants discuss their choices and the dynamics of the game, concluding with a plug for their other content and a farewell.
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