Between Tech and Art: The Vegetation of Horizon Zero Dawn
GDC・40 minutes read
Guerilla Games spent seven years developing Horizon Zero Dawn, with Gilbert Saunders leading the vegetation creation efforts. The game aimed for smooth performance on PS4 and PS4 Pro, using advanced techniques like global wind force fields and efficient texture rendering for grass assets.
Insights
- Gilbert Saunders played a crucial role in developing the vegetation for Horizon Zero Dawn, transitioning from Killzone games to this new IP, highlighting the extensive effort and expertise dedicated to creating the game's world.
- The intricate technical processes and optimizations involved in Horizon Zero Dawn's development, such as using vertex colors for realistic wind-driven movement, rendering alpha tested meshes in two passes for performance, and implementing compressed textures with mip maps for memory efficiency, showcase the meticulous attention to detail and innovation required to achieve the game's visual quality and performance standards.
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Recent questions
How long did it take to create Horizon Zero Dawn?
Guerilla Games spent seven years developing Horizon Zero Dawn.
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