What Makes a Good D&D Character?

Pointy Hat25 minutes read

Antonio Domico's new series "Tip of the Hat" offers D&D advice, focusing on creating good characters by avoiding common mistakes, communication with the DM, and using pillars like gimmick, backstory, and goal for character creation. Examples from Critical Role and Antonio's own character Ezekiel illustrate the importance of conflict, desires, and motifs in character development for engaging storytelling in D&D.

Insights

  • Antonio Domico's "Tip of the Hat" series offers valuable D&D advice for players of all levels, emphasizing the importance of creating well-suited characters for the campaign's theme and style.
  • Character creation in D&D should start with a gimmick as a foundational trait, evolving into a three-dimensional persona through conflicts, personal wants, and motifs, as exemplified by Ezekiel's journey from a compulsive liar driven by wealth and status to a character enriched by personal struggles and visual motifs of gold and opulence.

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Recent questions

  • What is the purpose of Antonio Domico's "Tip of the Hat" series?

    To offer valuable D&D advice for players.

  • What are the three pillars for character creation introduced by Antonio Domico?

    Gimmick, backstory, and goal.

  • How does Antonio Domico suggest players avoid common character creation mistakes?

    By communicating with the DM and aligning characters with the campaign's focus.

  • What role does conflict play in character development according to Antonio Domico?

    Conflict drives character growth and engagement in the story.

  • How can motifs enhance a character's visual identity and presence in a campaign?

    By tying motifs to personality or story elements for depth and uniqueness.

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Summary

00:00

"D&D Character Creation Tips with Antonio"

  • Antonio Domico introduces a new series called "Tip of the Hat" on his channel, offering D&D advice.
  • The series aims to provide valuable tips for both newbies and experienced players.
  • Antonio humorously asserts his qualifications for giving advice, emphasizing his experience in D&D.
  • The episode focuses on creating a good D&D character, highlighting common mistakes players make.
  • Common errors include creating characters based on oneself, replicating existing characters, and making characters unsuitable for D&D gameplay.
  • Antonio stresses the importance of avoiding characters not suited for the campaign's theme or gameplay style.
  • He advises players to communicate with the DM and ensure their character aligns with the campaign's focus.
  • Antonio introduces three pillars for character creation: gimmick, backstory, and goal.
  • Gimmick is seen as a positive starting point, providing a clear and memorable trait for the character.
  • Gimmicks help players quickly convey their character's essence and react authentically in various situations.

12:27

"Character Creation: Gimmicks, Conflict, and Growth"

  • Starting point of character creation is a gimmick, not the end; gimmick can be a clear personality trait like being a prissy noble, lazy bum, or an idiot, serving as a foundation for role-playing.
  • Scallon from Critical Role had a gimmick of being horny, which gave him a strong presence in the party; he evolved into a three-dimensional character over time.
  • Example character Ezekiel is a compulsive liar, using lies for personal gain or amusement, setting the stage for his development.
  • Conflict is crucial for character development, driving the character's growth and engagement in the story; personal conflicts add depth, like being disowned or losing a loved one.
  • Tie character's conflict to the main plot for a more personal touch; Ezekiel's conflict as a con man facing repercussions for his lies adds depth to his story.
  • Characters need a want, not just a goal, to create a dynamic arc; want is what they desire, leading to a character arc where they discover a need through the story.
  • Ezekiel's want is wealth and status, born from poverty and a desire for security; his adventuring is driven by this want, setting the stage for potential growth and change.
  • Motif, an aesthetic through line, can enhance a character's visual identity and presence in the campaign; tying motifs to personality or story elements adds depth and uniqueness, like Ezekiel's motif of gold, glamour, and opulence.
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