UNO Made Me Do It

Smosh Games2 minutes read

"Uno Dare" is a game variant of "Uno" where players must complete dares, with specific rules for failing to do so, and customization options available. The game involves executing dares, drawing cards, discussing strategies, and incorporating playful banter, with players engaging in various challenges to win.

Insights

  • Players in the game "Uno Dare" must complete dares or draw cards, with failure resulting in additional draws; custom dares are allowed within appropriate boundaries.
  • The gameplay involves executing various dares, such as singing, impersonating, and physical challenges, with players strategizing their moves and engaging in playful banter, while Amanda emerges as a strategic player aiming for victory.

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Recent questions

  • What is Uno Dare?

    A game similar to Uno with added dare elements.

  • How do players win Uno Dare?

    By completing dares and avoiding drawing cards.

  • What are some examples of Uno Dare dares?

    Balancing cards, impersonating characters, and physical challenges.

  • How do players create custom dares in Uno Dare?

    By coming up with unique challenges or tasks.

  • How does Uno Dare differ from traditional Uno?

    Uno Dare includes dare elements and creative challenges.

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Summary

00:00

"Uno Dare: Card Game with Daring Twists"

  • "Uno Dare" is a game similar to "Uno" but with added dare elements.
  • The game includes three different dare cards with 16 dares each.
  • Players can choose from the dare cards or create their own dares.
  • If a player fails to complete a dare, they must draw cards.
  • House rules allow for custom dares, but they must be appropriate.
  • Players must execute dares judged by others; failure results in drawing cards.
  • Players can choose from the three dare cards or create their own.
  • The game involves drawing cards, executing dares, and judging others' performances.
  • Players must say "Uno" when down to one card or draw two cards.
  • Specific dares include walking with a card between the knees and dancing like a ballerina or a robot.

08:50

"Uno Game: Daring Moves and Playful Banter"

  • Participants engage in a game of Uno, discussing card colors and gameplay strategies.
  • Amanda suggests keeping a player in the game for a long time.
  • Shayne is encouraged and reassured during his turn.
  • Various players react to gameplay, including Amanda, Courtney, and Chanse.
  • Amanda advises Chanse to unpack a card, which he hesitates to do.
  • Players make daring moves, with Angela receiving multiple dare cards.
  • Angela is tasked with balancing cards on her shoulders and head as part of dares.
  • The group discusses potential dares involving physical challenges or messy hair.
  • Shayne and Courtney engage in playful banter and gameplay tactics.
  • The game continues with players taking turns, facing dares, and strategizing their moves.

17:51

"Sing, Impersonate, and Guess for Fun"

  • Sing instead of talking until your next turn, avoiding copyrighted music.
  • Scott criticizes singing, comparing it to Idina Menzel.
  • Failure to sing results in drawing two cards.
  • Impersonate a favorite cartoon character or guess the color of the top draw pile card.
  • Proposal for Smosh Games tokens and store rewards.
  • Suggestions for incorporating prizes and a prize counter in videos.
  • Chanse impersonates Christina Aguilera, leading to drawing two cards.
  • Angela's strategic gameplay leads to Chanse drawing more cards.
  • No laughing dare imposed until the next turn.
  • Play continues with color guessing, impersonations, and strategic card plays.

27:35

"Angela's Dare Game: Hilarious Challenges Await"

  • Angela possesses all the dare cards.
  • Options for dares include making a funny face, putting a foot above the head, pretending clothes itch, or drinking hand coffee.
  • Refusal to drink hand coffee leads to drawing two cards.
  • A dare involves announcing to the office that one has soiled their pants.
  • The dare escalates to singing instead of talking until the next turn.
  • A dare requires speaking only in grunts.
  • Another dare involves hopping like a bunny until the next turn.
  • A dare entails acting like a super villain.
  • A dare instructs holding cards in feet until the next turn.
  • A dare involves acting like a total diva.

37:00

"Technocracy Game: Dares, Makeup, and Strategy"

  • Amanda and Phil are playing a game involving Technocracy and Motherboard.
  • Amanda quotes "Hamlet" during the game.
  • Players take turns performing dares like dancing, talking like a princess, or impersonating cartoon characters.
  • Chanse struggles with guessing the top card of the draw pile.
  • Amanda and Courtney engage in makeup-related dares, leading to comedic moments.
  • The group discusses makeup application and Gen Z makeup trends.
  • The game continues with players acting like cats, mice, and babies.
  • Amanda tries to extend Chanse's turn by manipulating the game rules.
  • The players engage in various dares like talking like a baby, acting like a dog, and narrating the game like a sports announcer.
  • The game ends with Amanda making strategic moves to win.

46:52

"Timed challenge, Uno game, personalized dares"

  • The participants engage in a timed challenge, utilizing an Apple watch as a timer and successfully completing the task with three seconds to spare.
  • The group plays a game involving dares and Uno cards, with Chanse emerging as the winner, avoiding the consequence of drinking hand coffee.
  • Plans are made to create a list of personalized dares for future games, inviting suggestions from viewers for new games to play in upcoming sessions.
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