The Gentlemen's Challenge | Board AF: Moose Master

Smosh Games2 minutes read

Participants engage in a series of games with specific rules and penalties, including penalties for pointing or swearing and the introduction of unique gameplay elements. Despite challenges and penalties, the participants maintain a gentlemanly demeanor throughout the game, leading to a humorous and playful atmosphere.

Insights

  • The game night emphasized a refined atmosphere, with rules against swearing, yelling, and specific behaviors like pointing fingers, showcasing a focus on maintaining decorum and respect among participants.
  • The gameplay included unique twists like mimicking actions, storytelling one word at a time, and penalties for infractions, highlighting a blend of creativity, structured gameplay, and consequences for breaking established rules, ensuring an engaging and challenging experience for all involved.

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Recent questions

  • What unique games were played during the evening's entertainment?

    Echoing phrases, storytelling, name game, categories, and story-building.

  • What were the established rules for the games played?

    No swearing, yelling, pointing, bowing, or specific actions.

  • How were penalties enforced during the games?

    Penalty cards were distributed for rule infractions.

  • Who emerged victorious in the games played?

    Mr. Beauregard, the Moose Master, emerged victorious.

  • How did the evening's entertainment conclude?

    The game ended with a playful exchange of insults and anticipation for future versions.

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Summary

00:00

Refined game night with unique challenges

  • The evening's entertainment will be civil with no swearing or yelling, ensuring a refined atmosphere.
  • Stakes are suggested for the winner, leading to a discussion about putting $100 on the table.
  • A billionaire sneezes on an item, increasing its value significantly.
  • Rules are established, including no yelling or swearing, bowing at the start of turns, and no pointing fingers at anyone.
  • A game involving echoing phrases is introduced, adding a unique twist to the proceedings.
  • A storytelling game is initiated, requiring participants to act out a story one action at a time.
  • A name game involving famous people and their last name's initial letter is played, leading to amusing interactions.
  • Penalties are given for rule infractions, such as not bowing or pointing, with penalty cards distributed.
  • A humorous exchange occurs regarding pointing, leading to multiple penalty cards being drawn.
  • Despite challenges and penalties, the participants maintain a gentlemanly demeanor and continue with the game.

09:08

"Game of Changing Rules and Penalties"

  • A bonus allows for changing a rule after pulling cards.
  • The act of pointing leads to card penalties.
  • Rules are altered to eliminate specific actions like pointing fingers.
  • A game involves categories where participants name items from a specific category.
  • Penalties are incurred for rule violations, such as saying forbidden words.
  • A story-building game is played one word at a time, with penalties for mistakes.
  • Specific actions, like showing teeth while talking, are prohibited by rules.
  • Participants must adhere to changing rules and penalties for infractions.
  • The game involves mimicking actions and speech patterns of others.
  • The game includes various challenges and penalties for rule-breaking.

20:40

"Game of penalties and rule changes"

  • Amanda feels like she was yelled at during a game.
  • Arasha and Shayne play rock, paper, scissors.
  • A rule change allows players to start their turn with "I say."
  • Cocktails are named in a game round.
  • A penalty card is given for repeating a drink.
  • Swearing and yelling result in penalty cards.
  • Angela is eliminated from the game due to swearing.
  • Rules are swapped as players are penalized.
  • Thumb master rule is introduced, restricting thumb use.
  • Echo master rule is implemented, echoing phrases.

31:16

"Game of 'Yes' with Moose Master"

  • Players engage in a game where saying "Yes" after a specific word results in losing points.
  • The game involves pulling cards and following rules set by the Moose Master.
  • The Moose Master, Mr. Beauregard, emerges victorious by being the most gentlemanly player.
  • The game ends with a playful exchange of insults and the anticipation of future versions of the game.
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