The article discusses Magic's 100th expansion set, Outlaws of Thunder Junction, sparking a conversation about the best and worst sets in Magic's history. It highlights sets such as Prophecy, Battle for Zendikar, Saviors of Kamigawa, and Fallen Empires as some of the worst sets ever created due to various issues like underpowered mechanics, lackluster cards, poor cohesion, and oversupply leading to low prices.
Insights
Unfinity, a silver border set, introduced mechanics like attractions and stickers, with stickers being particularly problematic due to their non-reusability and impracticality, causing confusion by being partly tournament legal.
Battle for Zendikar, despite being a return to the beloved Zendikar plane, disappointed players with its focus on Eldrazi, devoid mechanic, and lackluster allies, impacting standard negatively due to high costs, underpowered cards, and failed flavor expectations.
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Recent questions
What is the Magic's 100th expansion set?
Outlaws of Thunder Junction
What mechanics did Unfinity introduce?
Attractions and stickers
What was criticized about the set Prophecy?
Lack of cohesion and underpowered cards
What disappointed players about Battle for Zendikar?
Focus on Eldrazi and lackluster allies
What was the standout card from March of the Machines Aftermath?