Dungeons and Dragons Lore: Inevitables

AJ Pickett29 minutes read

AJ discusses Dungeons & Dragons lore, focusing on forces of order and good such as the Inevitables and Aeons, tracing their origins and roles in upholding law and justice in the game world. The text hints at incorporating D&D lore into campaigns, envisioning humanoid player characters emulating these beings as a knightly order, potentially aiding players on missions across the multiverse.

Insights

  • The Inevitables in Dungeons & Dragons lore, such as Merits and Zelich Hoots, are powerful constructs embodying cosmic law, enforcing justice with traits like lawful neutrality and immunity to magic, showcasing a diverse range of roles in upholding order and justice.
  • The potential incorporation of D&D lore into campaigns involves humanoid player characters emulating the Inevitables as a knightly order, drawing parallels to popular culture like Warhammer 40k, with the possibility of these beings aiding players on missions across the multiverse, highlighting a rich storytelling and gameplay potential for players.

Get key ideas from YouTube videos. It’s free

Recent questions

  • What are the Aeons in Dungeons & Dragons lore?

    Angelic beings in Mechanus driven by justice and ambition.

Related videos

Summary

00:00

Exploring Dungeons & Dragons Lore: Forces of Order

  • AJ from the Mighty Glue Stick Channel discusses Dungeons & Dragons lore, focusing on the forces of order and good.
  • He delves into the concept of the Inevitable and the Aeons, bridging D&D and Pathfinder settings.
  • The emergence of the Inevitable Z' is traced back 10,000 years coinciding with significant events in the game world.
  • The Aeons are angelic beings residing in the Plane of Mechanus, driven by justice and ambition.
  • The Great Crusade led by the Effin Acts brought vast areas under a rigid code of law, but ended mysteriously.
  • The appearance of fortress-like Crash Forges in Mechanus remains a mystery, possibly linked to Primus.
  • The Aeons serve the Monad, embodying aspects of law, with the Inevitable X' enforcing cosmic law.
  • Merits, the most common Inevitable, are massive constructs of divine origin enforcing specific targets.
  • Inevitable X' share traits like lawful neutrality, immunity to magic altering their form, and a dislike for chaos.
  • Different types of Inevitable, like Merits, Chalea Roots, and Quirch, have distinct roles in upholding law and justice.

14:39

Magical beings hunt fugitives with spells

  • Zelich Hoots are magical beings with porcelain skin, clockwork wings, and long chains used to hunt fugitives, employing spells like Mark of Justice or Gish for compliance.
  • They are the fastest creatures, using their legs and wings for superior speed in chasing down targets.
  • Elekid are more intense in their search, questioning individuals with violence if necessary, observing for lies due to their frequent interactions with people.
  • Root or Waste Crawlers are tasked with hunting down desert irrigators, ensuring no confusion about their purpose.
  • Veracoots are potent beings meant to uphold divine order, targeting those seeking godhood with powerful magic and physical prowess.
  • They aim at artifacts, followers, and sources of power to weaken wannabe gods, rather than engaging in single combat with them.
  • Lecturers are constructs enforcing plane stability, using elemental bolts and large flaming spheres for combat.
  • Caster Moots embody conservatism, protecting traditions and customs, opposing radical changes in culture.
  • Herkaryotes and Imperios work to prevent riots and revolutions, with the former focusing on putting down riots and the latter on preventing them through political means.
  • Novanaruse oversee honor duels, appearing as clockwork samurai to protect the sanctity of these battles.

29:37

Inevitables: Enforcers of Laws in D&D

  • The author, McKenna, delves into the concept of the Inevitables in the Planescape monstrous compendium appendix, envisioning them as enforcers of specific laws like not cheating death or breaking contracts, designed to be potential allies or enemies for player characters in the game.
  • The text hints at the potential incorporation of D&D lore into campaigns, suggesting the idea of humanoid player characters emulating the Inevitables as a knightly order, showcasing a connection to popular culture like Warhammer 40k, with the possibility of these beings aiding players on missions across the multiverse.
Channel avatarChannel avatarChannel avatarChannel avatarChannel avatar

Try it yourself — It’s free.