Can You Beat Persona 5: Royal Without the Velvet Room? (Part 1) Nyarly・2 minutes read
A challenge video focuses on Persona 5 with specific gameplay restrictions and strategies to defeat bosses and navigate palaces successfully. The protagonist, Nyarly Otsuta, progresses through the game by forming social links, strategizing in battles, and completing palace missions to ultimately succeed in infiltrating and defeating challenging bosses.
Insights The protagonist embarks on a challenging journey in Persona 5, facing obstacles like tough mini-bosses and strategic battles while navigating social links and palace infiltrations. Detailed strategies involving exploiting enemy weaknesses, utilizing fusion mechanics, and forming alliances with party members are crucial for success in defeating powerful foes and progressing through the game's intricate storyline. Get key ideas from YouTube videos. It’s free Summary 00:00
Persona 5 Challenge: No Velvet Room The challenge video focuses on Persona 5, banning the use of the Velvet Room services, except for special battles. The difficulty level chosen is hard, and the protagonist's name is Nyarly Otsuta. The game starts with an escape from a casino, leading to an interrogation room where the protagonist recounts their journey. The protagonist meets Sojiro Sakura, gets a weird app on their phone, and encounters a castle that was once their school. They awaken to new powers, meet Morgana, and learn about palaces and distorted desires. The protagonist's journey involves tutorial battles, meeting new characters like Ryuji and Ann, and awakening to personas. The game introduces fusion mechanics through the Velvet Room, forcing the protagonist to fuse personas. Despite the challenge to avoid using the Velvet Room, the protagonist continues by deleting the fused persona. DLC costumes are allowed, but items and personas are banned, with a workaround to sell and delete them. The protagonist faces challenges in the palace, including a tough mini-boss, finding will seeds, and preparing to steal the treasure. 15:20
Defeat Kamoshita, Build Skills, Uncover Secrets Use bicorn to lower Kamoshita's attack with Tyrunda to counter his lustful slurp, preventing him from healing later on and allowing for a free all-out attack dealing about 150 damage. When Mishima shows up, guard with everyone to avoid the heavy almighty damage from Kamoshita's gold medal spike attack. Prevent Shiho's attack by killing her in one turn, as she is weak to all attacks, to avoid another gold medal spike attack. Optional: Send a party member to flank Kamoshita and knock the crown off his head, which boosts damage dealt to him significantly. Keep attacking Kamoshita to distract him while a party member knocks the crown off his head, ensuring success by attacking consistently. After knocking the crown off, continue attacking Kamoshita until he goes down, ending the fight. Destroy Kamoshita's palace, sell the metal obtained, and wait to see if Kamoshita confesses his crimes. Work on social stats and links, hoard books and movies for nights when you can't leave the house, and work out in your room to increase Joker's max HP. Start the Hiro social link with Sojiro to make coffee that restores MP and earns points towards his social link. Form a vigilante group, Bethel Japan, with Ryuji, start a website for the Phantom Thieves with Mishima, and fulfill requests in Mementos for rewards like skill cards. 29:02
"Phantom Thieves defeat boss clones for treasure" Morgana discovers the treasure is fake and contemplates exploiting his mother's situation to obtain her painting without any strings attached. The moderate boss fight involves defeating floating picture frames representing different enemies vulnerable to physical attacks, with the mouth being the exception. The boss can regenerate parts with reduced HP, has limited offensive attacks, and can make an ally weak against everything. Clones of the boss specialize in elemental attacks corresponding to their clothing colors, with weaknesses opposite to their elements. Strategy involves exploiting weaknesses, using Baton Pass for multiple turns, and focusing on one clone at a time. Defeating enough clones leads to easier fights with clones having status ailments or low HP. After obtaining the treasure, time is spent on social links, focusing on Akechi and Maruki for the new epilogue. Recommendations include completing Mementos requests in batches of three or four after each palace, and engaging in challenge battles for rewards. The team encounters Kaneshiro, leading to Makoto's awakening and joining the Phantom Thieves as Queen. Kaneshiro's palace is divided into three sections with easy puzzles, weak enemies, and a mini-boss Cerberus posing a challenge. 43:42
Phantom Thieves face challenges in palace missions. The money in coneshiro's case is discovered to be fake, leading to the decision to sell the case itself. During a break period, progress is made on social links with Yusuke, Hifumi, and Makoto, including unlocking the ability to swap party members in battle. Kaneshiro confesses, initiating the Judgment social link with Sye, despite the game's flashback setting. An anonymous user named Alibaba threatens to expose the Phantom Thieves unless they steal from Futaba Sakura, leading to a plan to infiltrate Sojiro's house. Futaba blames herself for her mother's death, becoming a shut-in, prompting a mission to enter her palace, a pyramid in a desert. Prior to entering the palace, social links are maxed with Anne and Mishima, and preparations are made for the palace infiltration. In Futaba's palace, strategic use of abilities is crucial, with Anubis being a challenging enemy until Joker equips Shiki Ogi. The boss battle in Futaba's palace involves defeating her mother, the giant sphinx, through gimmicks and strategic attacks. After the palace mission, focus shifts to helping Futaba recover, working on social links, and exploring new areas like Akihabara. The team faces challenges in Mementos, including defeating tough bosses like Lilith, before preparing to target Haru's father in the next palace. 57:34
"Defeating Bosses in Retro-Futuristic Dungeon" The boss fight against the main villain's fiancé is relatively easy once you defeat the healing robots aiding him, making him vulnerable. The dungeon has a retro-futuristic raypunk style, with personas like Arahabaki, Decarabia, and Yeramikala available for acquisition. Aguirre Makala can be easily defeated with the Hamaon move, offering significant experience upon victory. The boss Okumura is considered a challenging spike, summoning waves of enemies with specific weaknesses that must be exploited to progress. Okumura's minions have varying weaknesses, with a time limit to defeat them before they self-destruct or are replaced. The final boss battle involves Okumura himself, who can be taken down with strategic attacks and guarding against his powerful moves, concluding the palace infiltration successfully.