Can You Beat Persona 5 Royal with a Nuzlocke Ruleset?

RagnarAlvarrGaming66 minutes read

A challenge explores completing Persona 5 Royal with Nuzlocke rules involving strict limitations and strategic gameplay to achieve the true Royal ending. The party faces various mini-bosses, recruits new personas, and engages in confidant-building activities to prepare for challenging boss battles and overcome obstacles together.

Insights

  • Nuzlocke rules in Persona 5 Royal involve strict restrictions like one Persona per Palace, permadeath, and party level limits, with Persona Fusion and companion use forbidden.
  • Detailed strategies and careful planning in battles are essential, such as selecting specific Personas like Succubus for upcoming boss battles and utilizing status effects like Sleep to mitigate damage.
  • Progression through the game involves efficient grinding, confidant leveling, and strategic Persona choices, with each Palace presenting unique challenges that require thoughtful planning and execution.

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Recent questions

  • What is a Nuzlocke challenge?

    A Nuzlocke challenge is a set of self-imposed rules in Pokémon games that increase difficulty, such as permadeath for fainted Pokémon and limited captures.

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Summary

00:00

"Persona 5 Royal Nuzlocke Challenge Strategy"

  • The challenge of beating Persona 5 Royal with a Nuzlocke rule set is explored.
  • Nuzlocke rules involve restrictions like one Persona per Palace, permadeath, and party level limits.
  • Persona Fusion and companion use are forbidden, with limited personas allowed from dungeons, Gallows, and itemization.
  • The party's level cannot exceed the Palace boss's level, with permadeath applying to wiped party members.
  • Game over results in a full reset, and New Game Plus is not allowed; the goal is to achieve the true Royal ending.
  • The protagonist, Joker, is named "Nuts Lock" for the challenge.
  • Strategies are employed in battles, such as grinding to reach specific levels and using Sleep status to mitigate damage.
  • Persona choices are carefully planned, with Succubus selected for its strengths against upcoming bosses.
  • The first Palace is completed successfully, with a focus on efficient grinding and party member management.
  • Preparation for the second Palace includes leveling up confidants and planning for the acquisition of Shiki-Ouji as the next Persona.

14:08

"Level 15 Party Triumphs in Palace Battles"

  • Party reaches level 15 and leaves the palace to go to Yusuke's Casting Couch to remove a barrier.
  • Party, consisting of Joker and Ryuji, faces Nuway in a challenging fight.
  • Ryuji buffs Joker's attack with tarakaja, leading to a confusing skullcracker hit on Ryuji.
  • Augie is used to heal Ryuji, who then uses a muscle drink during confusion.
  • Party defeats Nuway, and Yusuke joins the group in the palace.
  • Yusuke knocks down all Copper Tangles with bufo, leading to an easy victory.
  • Party waits to return to the palace to level up Ryuji to rank 7 for his insta-kill ability.
  • Party decides to stick with the same party members for utility in the palace infiltration.
  • First mini-boss fight against Kurama Tengu and two Kappa Tangles is swiftly won.
  • Second mini-boss fight against three Makami is easily defeated by Ryuji.

28:00

Unlocking Matarama and Kanashiro for Persona recruitment.

  • Two new areas, Matarama and Kanashiro, unlocked for recruiting new personas.
  • Matarama's personas are under-leveled, so Sudama of the Hermit Arcana chosen to boost confidence.
  • Kanashiro's area offers more interesting personas, including Kurama Tengu with wind magic.
  • Completing Palace number three raises the max level cap to 34.
  • Party decides to recruit Kurama Tengu due to its high level and lack of weaknesses.
  • Party can only gain 3 more levels before fighting the palace boss due to level cap.
  • Mini-boss encounters against Garuda, Mods, and Llad detailed with strategies.
  • Anubis chosen as a new persona due to its strengths and access to curse damage.
  • Calling card sent for the upcoming boss fight against Wakaba, considered the easiest in the game.
  • Strategy for defeating Wakaba involves using ranged attacks and exploiting weaknesses.
  • Confidence building activities include maxing out Baton Pass ranks and learning new skills.
  • Hawaii trip with Makoto chosen due to her versatility in the challenge run.
  • Haru awakens to a new persona, fiancee, with weaknesses to exploit in battle.
  • Mini-boss fights against robots and Melchizedek detailed with strategies.
  • Kirimikala chosen as the best persona in the Palace due to its strengths and weaknesses.
  • Boss fight against Okumura's waves requires exploiting weaknesses and baton passes.
  • Freeze sprays used to cheese the Big Bang special attack in the boss fight.
  • Shadow Haru battle strategy involves guarding against explosion and focusing on Okumura.
  • Focus on building confidants, including maxing out Mishima and engaging in a relationship with Makoto.
  • Vegetable garden with useful items like Moonlight carrot for SP recovery unlocked.
  • Momentous trip completed to fulfill requests and acquire new personas.
  • Belfigor chosen as a new persona for ice coverage in the A-Team.

42:25

"Persona 5: Palace Battles and Strategic Fights"

  • Norn in the Palace heals itself with Rahan, ideally defeated in a single turn to prevent healing.
  • Norn chosen over Scotty for benefits, access to ice matching, and itemizing Belfagore into a pool for Dine card.
  • Gatekeeper Bail Macaro dying hits hard, Ryuji's Zio does good work, lucky shock proc seals the deal.
  • Russian Naga poses no big threat, shockable but burn allows for technical hits and decent damage.
  • Solo Choke Gauntlet with Ganesha and Thor, only physical attacks, easily defeated.
  • Horrors confident and maxing out secondary confidants during free time, focusing on SP heals.
  • Shadow Sae's fight involves scripted phases, elemental roulette, and powerful attacks.
  • Completing Palace, recruiting Kali persona for its strengths and abilities.
  • Shido's multi-phase fights involve elemental resistances, magic, and physical attacks.
  • Erasing Mementos, raising level cap, facing Archangels Uriel, Raphael, Gabriel, and Michael with strategic debuffs and attacks.

57:11

"Party strategizes to defeat powerful enemies"

  • Michael's sword deals significant damage, but it's not enough to turn the tide in the fight.
  • The party prepares for the big boss battle against the Holy Grail by debuffing the enemy and setting up party buffs.
  • Despite facing the Holy Grail's strong special attack, the party manages to withstand it and continues attacking.
  • The strategy for the boss fight against the other path involves debuffing the enemy, buffing the party, and utilizing charged attacks.
  • The party nullifies elements to counter the extra ads summoned during the fight.
  • The Elder buff revives all ads and launches a super attack, but the party is prepared and defeats the enemy.
  • Joker and Akechi face Maruki in a challenging battle where Akechi's survival is crucial due to the enemy's focus on him.
  • A scripted part of the fight results in Akechi's defeat, leading to the remaining party members taking over for the final battle.
  • The final showdown against Maruki involves multiple phases, with the party strategically debuffing, buffing, and exploiting weaknesses to emerge victorious.
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