Artists Draw Themselves as Pokemon Gym Leaders

Drawfee Show2 minutes read

Nathan, Karina, and Jacob test positive for "Newsday" and engage in a new drawing challenge. Each creates a unique gym leader concept with a main Pokémon, emphasizing creativity and personal style.

Insights

  • Gym leaders Nathan and Jacob create unique and personalized gym leader concepts inspired by their interests in LARPing, anime, and Pokemon, showcasing their creativity and passion for the game.
  • The speaker in the text shares detailed insights into the creative process of designing a Pokemon character, including techniques like flipping the canvas, adding small details like pockets, and incorporating specific moves and design elements to enhance the character's aesthetic and uniqueness.

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Recent questions

  • What is the challenge Nathan, Karina, and Jacob face?

    They must embark on a new drawing challenge to cure "Newsday."

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Summary

00:00

"Pokémon Gym Leaders Embrace Creativity"

  • Nathan, Karina, and Jacob receive news of testing positive for "Newsday" and must embark on a new drawing challenge to cure it.
  • The challenge involves drawing themselves as gym leaders with their main Pokémon.
  • Nathan starts with a steel-type gym leader concept, inspired by his love for Pokémon and LARPing.
  • Nathan's gym is a LARPing gym where trainers must have a theme to challenge him.
  • Jacob chooses a fighting-type gym leader concept, influenced by Japanese school delinquents and anime.
  • Jacob's gym features a unique pose and a shiny Pangoro as his only Pokémon.
  • Jacob's gym is portrayed as an alleyway in a dark setting, focusing on anime roleplay.
  • Gym leaders in Pokémon have infinite money from battles and can wear extravagant outfits.
  • Gym challenges involve staying in character, with different themes for trainers in the LARPing gym.
  • Both gym leaders emphasize the fun and creativity in their concepts, showcasing their love for Pokémon and personal styles.

16:45

Creating Pokemon Character with Canvas Flip Technique

  • The speaker discusses creating a Pokemon character with a classic canvas flip technique.
  • They mention flipping the canvas to aid in the creative process.
  • The speaker contemplates altering the character's arm but decides against it.
  • A pocket is added to the character's design, giving it a coat aesthetic.
  • The speaker discusses the character's design, comparing it to a dress with pockets.
  • They mention the character carrying a bag of snacks.
  • The speaker talks about their gym gimmick involving physical type attacks only.
  • They detail the process of inking the character and designing a gym uniform.
  • The speaker discusses the use of specific moves in Pokemon battles.
  • They explain a technique to add a halo glow to the character's lines for an animation cell look.

35:09

Dragon Gym Leader's Unique Pokemon Preference

  • The gym leader in the text focuses on their Pokemon, particularly their dragons named Raylien and Ina, while battling in a gym setting where the character stands out less than the dragons.
  • The gym leader expresses a preference for unique dragon Pokemon like Haxorus and discusses the different versions of Apple Pokemon, Taplin, and the shield version, emphasizing the enjoyment of creating a gym Sona centered around dragons.
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