Armor Expert Reacts To Video Game Arms & Armor
GameSpot・20 minutes read
Toby Cathwell criticizes the armor design in games, emphasizing the need for layered defenses and weight-efficient plate armor. Historical inaccuracies, such as stone armor and horned helmets, are highlighted, along with the impracticality of glass armor upgrades and illogical leather clothing choices.
Insights
- Toby Cathwell emphasizes the importance of layered defenses in armor, advocating for a combination of padded textile, mail, and helmets for optimal protection, while pointing out the inefficiencies of stone armor and the hindrance in protective properties when leather and mail are combined.
- The critique of armor design by Toby Cathwell extends to specific details such as the need for weight-efficient plate armor with every piece serving a protective purpose, the necessity of closely fitted mail for laceration protection, and the requirement for attachment points in armor to ensure a secure fit, showcasing the meticulous considerations needed for effective armor construction.
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Recent questions
What are the key components of optimal armor design?
Layered defenses like padded textile, mail, and helmets.
Why is stone armor considered impractical for combat?
Stone armor is brittle and not suitable for actual combat.
How should plate armor be designed for optimal protection?
Weight-efficient with every piece serving a protective purpose.
What are the key considerations for combining leather and mail in armor design?
Leather and mail combined hinder protective properties.
How can armor design enhance both protection and mobility in combat?
Attachment points for various armor pieces ensure a secure fit.
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