Armor Expert Reacts To Video Game Arms & Armor

GameSpot2 minutes read

Toby Cathwell criticizes the armor design in games, emphasizing the need for layered defenses and weight-efficient plate armor. Historical inaccuracies, such as stone armor and horned helmets, are highlighted, along with the impracticality of glass armor upgrades and illogical leather clothing choices.

Insights

  • Toby Cathwell emphasizes the importance of layered defenses in armor, advocating for a combination of padded textile, mail, and helmets for optimal protection, while pointing out the inefficiencies of stone armor and the hindrance in protective properties when leather and mail are combined.
  • The critique of armor design by Toby Cathwell extends to specific details such as the need for weight-efficient plate armor with every piece serving a protective purpose, the necessity of closely fitted mail for laceration protection, and the requirement for attachment points in armor to ensure a secure fit, showcasing the meticulous considerations needed for effective armor construction.

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Recent questions

  • What are the key components of optimal armor design?

    Layered defenses like padded textile, mail, and helmets.

  • Why is stone armor considered impractical for combat?

    Stone armor is brittle and not suitable for actual combat.

  • How should plate armor be designed for optimal protection?

    Weight-efficient with every piece serving a protective purpose.

  • What are the key considerations for combining leather and mail in armor design?

    Leather and mail combined hinder protective properties.

  • How can armor design enhance both protection and mobility in combat?

    Attachment points for various armor pieces ensure a secure fit.

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Summary

00:00

"Optimal Medieval Armor Design and Function"

  • Toby Cathwell is a historian and expert on medieval and Renaissance arms and armor.
  • Toby critiques the armor from various games, pointing out flaws like unprotected areas and inefficient design.
  • Armor should consist of layered defenses for optimal protection, including padded textile, mail, and helmets.
  • Stone armor is impractical and brittle, not suitable for actual combat.
  • Plate armor should be weight-efficient, with every piece serving a protective purpose.
  • Leather and mail combined in armor design hinder the protective properties of each material.
  • Mail should be closely fitted to the body for laceration protection, while plates deflect and stop attacks.
  • Properly designed armor includes attachment points for various armor pieces, ensuring a secure fit.
  • A well-armored character can still move vigorously and fight effectively, showcasing the versatility of armor.
  • Longbows against armor are often misconceived, with the strongest parts of armor effectively stopping arrows.

16:25

Inaccurate Armor Design in Historical Context

  • Historical examples of horned helmets exist but were ceremonial, not for battle, making the portrayal in the text inaccurate.
  • Glass armor upgrade is criticized for being impractical and visually unappealing.
  • Leather clothing and the character's armor design are highlighted as historically inaccurate and illogical in terms of protection.
  • Critique of the character's armor design includes flaws in leg armor construction, breastplate shape, and exposed vulnerable areas.
  • The setting of the Hundred Years War in 1415 France is specified, with criticism directed at the inaccurate mix of historical elements and heraldry in the text.
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