Android Development for Beginners - Full Course

freeCodeCamp.org549 minutes read

The Android app development masterclass led by Mason covers essential aspects and tools for successful Android app creation, including setting up the environment, learning Java and UI design, creating applications, and utilizing additional tools for optimal performance. Students progress from installing the necessary software to developing real-world applications through detailed instructions and hands-on learning, preparing them for a career in Android app development.

Insights

  • Mason, a professional Android app developer, leads the Android app development masterclass.
  • The course spans 15 hours, offering a comprehensive overview of Android app development, with an extended 60-hour version covering all essential aspects.
  • Initial sections focus on setting up the necessary environment, including installing Java Development Kit, Android Studio, and an emulator for testing applications.
  • Java learning covers variables, operators, loops, conditional statements, collections, concurrency, and more.
  • Object-oriented programming in Java is explored, including classes, interfaces, inheritance, and polymorphism.
  • Designing user interfaces is covered, discussing layouts, buttons, text views, images, fonts, ListView, RecyclerView, animations, and material design.
  • Detailed instructions are provided for setting up the environment, including downloading Java Development Kit and Android Studio.
  • Additional tools like Android SDK build tools, emulator, platform tools, documentation, and emulator accelerator (HAXM) are recommended.
  • Android Studio offers features like To-Do list for tracking tasks and a terminal for advanced functions like ADB.
  • Android Profiler in Android Studio monitors resource usage like RAM, CPU, and network for live tracking during application development.
  • Gradle is essential for releasing or testing applications and can incorporate external code dependencies.
  • The design view in Android Studio allows for easy drag-and-drop UI element placement, with attributes like unique IDs crucial for Java file interaction.
  • Constraint layout warnings in Android Studio indicate the need to anchor UI elements to avoid layout issues on different screen sizes.
  • XML code can be used to define UI elements in Android Studio, following conventions like lowercase IDs without spaces or special characters.
  • The onCreate method is essential as it initiates the application's code execution.
  • The find view by ID method is used to locate and access elements from the layout file in the Java code.
  • Semicolons are essential in Java to end each sentence.
  • Defining an onClick listener for a button involves creating a method in the Java file and linking it in the XML layout file.
  • The text discusses the process of converting text for use in a Java file.
  • The solution involves moving code lines inside the onClick method and using the setText method.
  • A challenge is presented to create a registration form in an Android application.
  • Instructions are given on setting up an IDE for Java development, specifically IntelliJ.
  • The text concludes with a recommendation to use the community version of IntelliJ for Java development.

Get key ideas from YouTube videos. It’s free

Recent questions

  • How long is the Android app development masterclass?

    The Android app development masterclass spans 15 hours.

Related videos

Summary

00:00

"Android App Development Masterclass with Mason"

  • The Android app development masterclass is led by Mason, a professional Android app developer.
  • The course spans 15 hours, offering a comprehensive overview of Android app development.
  • An extended 60-hour version of the course covers all essential aspects for a successful career in Android app development.
  • The initial section focuses on setting up the necessary environment, including installing Java Development Kit, Android Studio, and an emulator for testing applications.
  • The subsequent section delves into learning Java, covering variables, operators, loops, conditional statements, collections, concurrency, and more.
  • Object-oriented programming in Java is explored, encompassing classes, interfaces, inheritance, and polymorphism.
  • The course progresses to designing user interfaces, discussing layouts, buttons, text views, images, fonts, ListView, RecyclerView, animations, and material design.
  • Following Java and UI design, students are equipped to create various applications, culminating in developing a real-world application from scratch.
  • Detailed instructions are provided for setting up the environment, including downloading Java Development Kit and Android Studio, and creating a virtual device for testing applications.
  • Additional tools like Android SDK build tools, emulator, platform tools, documentation, and emulator accelerator (HAXM) are recommended for optimal performance.

14:20

"Android Studio Installation and Customization Guide"

  • To install SDK platforms and SDK tools, wait for the download to finish and then click on "Finish" to complete the installation.
  • In the appearance settings, you can customize preferences such as themes (Dracula, high contrast, intelligent), custom fonts, font size, and presentation mode.
  • Ensure system updates are checked from a stable channel to avoid potential bugs.
  • To install an emulator, access the AVD Manager, create a new virtual device, customize hardware specifications, select a predefined device (e.g., Pixel 2, Pixel 3), and choose the Android version (e.g., Android Q/API level 29).
  • Customize the emulator by changing the device name, default orientation, and advanced settings like camera, network, RAM, and SD card size.
  • Android Studio creates two files (activity_main.xml and MainActivity.java) when selecting an empty activity template for a new project.
  • Choose a unique package name for your application, define the project path, select the programming language (Java or Kotlin), and set the minimum API level for device compatibility.
  • The project structure includes layout files (XML defining the app's appearance), Java/Kotlin files (defining app logic), and resources folder (for images and other static files).
  • Use the project view to navigate the file hierarchy, and the Android view for a more user-friendly display.
  • The manifest file in the manifest folder specifies general properties for the application.

29:02

Essential Android Studio Features for Developers

  • Android applications have various files, including a manifest file that details the application's properties and features.
  • The final application is generated as an APK file using the Gradle build tool, which combines all necessary files.
  • Gradle is essential for releasing or testing applications and can also incorporate external code dependencies, like the YouTube player.
  • Android Studio offers useful features like the To-Do list for developers to track pending tasks and a terminal for advanced functions like ADB.
  • The Build tool in Android Studio helps locate and resolve project build issues, while Logcat aids in debugging Android applications.
  • Android Profiler, a recent addition to Android Studio, monitors resource usage like RAM, CPU, and network for live tracking during application development.
  • The design view in Android Studio allows for easy drag-and-drop UI element placement, with attributes like unique IDs crucial for Java file interaction.
  • Constraint layout warnings in Android Studio indicate the need to anchor UI elements to avoid layout issues on different screen sizes.
  • XML code can be used to define UI elements in Android Studio, with conventions like lowercase IDs without spaces or special characters.
  • Android Studio provides options to rebuild projects, invalidate cache, or reopen projects to resolve warnings or errors during application development.

43:42

Creating Interactive Android App with Java

  • The ID in an XML file should be specific to each element, like a button.
  • The button currently doesn't have any functionality.
  • To make the application interactive, the text of a TextView will be changed by clicking the button.
  • Switching to full screen mode to focus on coding without distractions.
  • The project includes an empty activity with an activity main XML file and main activity Java file.
  • The onCreate method is crucial as it initiates the application's code execution.
  • The find view by ID method is used to locate and access elements from the layout file in the Java code.
  • Semicolons are essential in Java to end each sentence.
  • The dot operator in Java allows access to methods and attributes of objects.
  • Defining an onClick listener for a button involves creating a method in the Java file and linking it in the XML layout file.

56:45

"Converting text for Java: EditText solution"

  • The text discusses the process of converting text for use in a Java file.
  • It highlights a problem with accessing an EditText element within a method due to Java's scope.
  • The solution involves moving code lines inside the onClick method and using the setText method.
  • The text explains concatenation in programming to dynamically set text content.
  • A challenge is presented to create a registration form in an Android application.
  • Detailed steps are provided for creating the layout and behavior of the application.
  • Instructions are given on setting up an IDE for Java development, specifically IntelliJ.
  • The importance of JDK (Java Development Kit) for Java programming is emphasized.
  • The process of creating a new Java project in IntelliJ is outlined.
  • The text concludes with a recommendation to use the community version of IntelliJ for Java development.

01:10:13

Setting up Java project in IntelliJ IDEA

  • To set up a Java project in IntelliJ IDEA, select the Java and JDK, then proceed by unchecking the project template option and naming the project.
  • Ensure the module name matches the project name and adjust the project location if needed before clicking Finish to create the project.
  • In IntelliJ IDEA, the project pane allows for navigation through folders, where you can create a Java class by right-clicking on the source folder, selecting new package, and specifying a package name.
  • Creating a Java class involves naming the class, such as "Hello," which contains the package declaration and class declaration.
  • The main method is essential for running Java applications, created by typing "psvm" and pressing tab or enter, denoted by a green triangle indicating the starting point for the application.
  • Printing to the console in Java is done using System.out.println() or System.out.print(), with the former moving the cursor to the next line after printing.
  • Variables in Java are used to store data, with integers (int) for whole numbers, long for larger numbers, double for floating-point numbers, and char for single characters.
  • Integers store whole numbers, long allows for larger numbers than integers, doubles store floating-point numbers, and floats are used for smaller floating-point numbers, requiring casting to define.
  • Characters are stored using the char variable, denoted by single quotation marks, and special characters like Unicode values can be assigned to char variables.
  • Comments in Java are used to ignore code or provide notes for developers, with different formats like "//" or "//todo" for organizing tasks within the code.

01:23:09

Java Basics: Variables, Operators, and Strings

  • Registered Trademark can be printed into the console using a char variable and assigning Unicode values.
  • To display the copyright symbol, use backslash followed by 00 a nine for Unicode value.
  • Strings in Java can store multiple characters and are denoted by a string with a capital S.
  • Strings are different from other variables as they are a class in Java, allowing for various operations.
  • Boolean variables in Java can only have true or false values and are useful for conditional statements.
  • Arithmetic operators in Java include plus, minus, star (multiplication), slash (division), and percent (remainder).
  • Be cautious with the slash operator for division as the second number should not be zero to avoid arithmetic exceptions.
  • To display floating-point numbers in division, use double data type instead of integer.
  • The plus operator in Java can be used for addition with numbers and concatenation with strings.
  • Simplify code by using shorthand operators like plus equal (+=) for addition and minus equal (-=) for subtraction.

01:36:59

Java Comparison and Logical Operators Explained

  • The equal sign in Java is used to check if a is greater than B or if a is equal to b.
  • If a is equal to b, the answer should be true when running the application.
  • The less than or equal comparison operator is represented by a right angle bracket and an equal sign.
  • If a is less than b, the answer should be true when running the application.
  • The exclamation mark plus the equal sign checks if A is not equal to b.
  • The logical OR operator is represented by two pipelines and assigns true if at least one condition is true.
  • The logical AND operator assigns true only if both conditions are true.
  • If statements in Java are used to execute code based on conditions.
  • Multiple conditions can be used in if statements, along with else and else if statements.
  • Switch statements in Java allow for multiple cases to be checked based on a variable's value.

01:50:46

Looping in Java: Print "Hello" Multiple Times

  • To print "Hello" 10 times, run the application and observe the output.
  • The number of times "Hello" is printed can be changed by altering the number in the code.
  • Instead of a fixed number, a variable can be used to determine the number of times "Hello" is printed.
  • Within a for loop, access to the loop index is available for manipulation.
  • The for loop is a type of loop in Java, with a specific syntax for implementation.
  • A while loop syntax involves defining a condition within parentheses and executing code within curly braces.
  • An infinite loop can occur if the condition in a while loop is not updated within the loop.
  • Exiting a while loop can be achieved by changing the value of the variable used in the loop condition.
  • The "break" keyword can be used to exit a loop prematurely.
  • The "continue" keyword allows skipping to the next iteration of a loop based on a condition.

02:04:29

Java Game Project: "Gets Me Going"

  • Start by creating a new project and selecting Java.
  • Name the project "gets me going" and create a source folder with a package and Java file named "main."
  • Add a welcome message for the user and prompt for their name using a scanner.
  • Ask for the user's permission to start the game with options "yes" and "no" formatted with backslash T.
  • Use a while loop to ensure valid user input for starting the game.
  • Generate a random number between 1 to 20 and prompt the user to guess a number.
  • Define variables for the number of tries, a Boolean, and a condition to finish the game.
  • Create a while loop to handle user guesses, increment tries, and check if the user has won.
  • Display a congratulatory message if the user wins or a game over message with the correct number if they lose.
  • Discuss arrays in Java, explaining how to create and assign values to an array of strings.

02:18:56

Array Basics and Object-Oriented Programming Introduction

  • Two ways of assigning values to array elements: using string arrays or other kinds of arrays like int arrays.
  • Using for loops to access all elements inside an array, helpful for printing values.
  • Demonstrating how to print all values inside an array using a for loop.
  • Using the property "numbers.length" to access array elements without knowing the size of the array.
  • Limitations of arrays: size is immutable after definition, demonstrated by attempting to add a sixth element.
  • Introduction to other kinds of collections in Java with more operations on elements.
  • Creating a simple application simulating a contacts list on a phone using string and integer arrays.
  • Explaining the importance of using ".equals" method for comparing strings instead of "==".
  • Starting the discussion on object-oriented programming by defining classes and properties for objects like a phone.
  • Instantiating a class to create an instance of an object and accessing its properties.

02:32:49

"Understanding Classes and Methods in Programming"

  • The dot operator grants access to all properties or fields of a class.
  • Assigning values to properties or fields is similar to retrieving them.
  • To print the name of an iPhone, use "print iPhone dot name."
  • Access all fields of a class, like setting "memory RAM" to eight for an iPhone.
  • Classes can have behaviors like playing music or making calls, defined using methods.
  • Methods have names, access modifiers, inputs, and return types like void or other data types.
  • Methods can encapsulate behaviors, aiding in code organization and reuse.
  • Access modifiers like private or public control access to fields and methods.
  • Private methods encapsulate behaviors within a class, limiting external access.
  • Getters and setters help manage access to class properties, aiding in encapsulation and validation.

02:46:22

Creating Public Constructor for Phone Class

  • Constructor must have public access modifier, not private.
  • The return type of the constructor is a phone.
  • The constructor receives input for all fields of the class: name, screen size, memory, and camera.
  • Values from the input are assigned to the class fields within the constructor.
  • After creating the constructor, values need to be passed directly to it.
  • Example: Passing values like "iPhone 11" for name, "5" for screen size, "8" for memory RAM, and "8" for camera.
  • Instantiating an object using the constructor eliminates the need to set class fields directly.
  • Multiple constructors can exist for a class, allowing for different input combinations.
  • Polymorphism in Java allows for different types of constructors within a class.
  • Inheritance in object-oriented programming simplifies class creation by extending a parent class.

03:00:11

Understanding Object-Oriented Programming: Inheritance, Polymorphism, Composition

  • In object-oriented programming, overriding a method in a child class changes its behavior from the parent class.
  • The "super" keyword is used to refer to the parent class behavior in the child class method.
  • Deleting the "super" statement completely alters the method's behavior in the child class.
  • Polymorphism in programming involves having methods with the same name but different behaviors.
  • Polymorphism can also refer to methods with the same name but different parameters.
  • Inheritance allows classes to inherit properties and methods from parent classes.
  • Composition in object-oriented programming involves combining different classes to create a new class.
  • Classes can be composed by including instances of other classes within them.
  • Composition allows for creating complex objects by combining simpler classes.
  • Comments in code can provide useful information about methods and their functionality.

03:13:54

Object Composition and Java Keywords Explained

  • Composition in object-oriented programming involves using different classes inside other classes.
  • It allows for composing different objects inside one class for simplicity.
  • The keyword "null" in Java signifies nothing and indicates that an object has no value.
  • Trying to perform operations on a null object can lead to a NullPointerException at runtime.
  • To avoid exceptions, always check if an object is null before using its methods.
  • The keyword "final" in Java ensures that the value of a variable or class cannot be changed.
  • Declaring variables or classes as final prevents their values from being altered.
  • While objects declared as final cannot have their instances changed, their properties can still be modified.
  • The final keyword can be useful in ensuring certain values remain constant.
  • The challenge involves creating classes for different organs and implementing behaviors like opening, closing, and changing properties.

03:29:10

"Skin Softness Scale in Patient Class"

  • The softness of the skin is rated on a scale from zero to 100.
  • The next step involves extending the organic class.
  • Creation of a constructor is necessary.
  • Subsequently, the creation of getters and setters is required.
  • Overriding the get details method is the next step.
  • The get details method should also print the skin color using `skinColor = this.getColor()`.
  • The patient class creation involves defining a name (string) and age (integer) for the patient.
  • Organs for the patient include private fields for the left eye, right eye, heart, stomach, and skin.
  • The skin's softness is specified as 40 out of 100.
  • The application logic involves a while loop to interact with the user, displaying organ options and allowing actions like closing or opening eyes, changing heart rate, and digesting food.

03:44:43

"Java Arrays vs. ArrayLists: Key Differences"

  • To access elements in Java, the "print" function can be used with an index, such as "names[2]" to print the third element, like "Brad."
  • Simple arrays in Java have limitations, including immutability in size, preventing the addition of new elements beyond the initial size.
  • Attempting to add a new element beyond the array's size results in an "array index out of bounds exception."
  • To work around the immutability of simple arrays, a new array with the desired size must be created, and elements copied over before adding the new item.
  • The introduction of ArrayList in Java provides a mutable alternative to simple arrays, allowing for dynamic resizing and manipulation of elements.
  • ArrayLists can be defined using "ArrayList<String> names = new ArrayList<>()" or "List<String> names = new ArrayList<>()" for flexibility.
  • Elements can be added to an ArrayList using the "add" method, and retrieved using the "get" method with specific indexes starting from zero.
  • The size of an ArrayList can be obtained using the "size" method, and elements can be removed using the "remove" method.
  • ArrayLists support various operations like checking for element existence, clearing all elements, and sorting elements alphabetically.
  • For iterating through ArrayList elements, a for loop can be utilized, with elements accessed using the "get" method with the loop index.

03:58:18

Java Variable and Map Manipulation Techniques

  • To change the name of a variable or class in Java, you can select the name, right-click, choose "refactor," and then "rename," or use the shortcut Shift + F6.
  • Deleting and renaming a variable in Java affects all instances of that variable.
  • Adding elements to a map in Java involves using the "put" method with key-value pairs.
  • Accessing elements in a map in Java is done by using the "get" method with the key as a parameter.
  • To get the size of a map in Java, use the "size" method.
  • Removing an item from a map in Java is done using the "remove" method with the key as a parameter.
  • Checking if a key or value exists in a map in Java is done using the "containsKey" and "containsValue" methods.
  • The "clear" method in Java removes all elements from a map.
  • Different types of collections exist in Java, such as sets and lists, but maps and array lists are sufficient for Android development.
  • Static variables and methods in Java belong to the object itself and not to instances of the object, allowing for shared values across all instances.

04:11:59

Java Memory Efficiency and Access Limitations

  • Using static variables and methods in Java is memory-friendly as there is only one instance of the variable or method in the entire application.
  • Static variables and methods save memory space, even with multiple instances of the application.
  • However, a downside of using the static keyword is the limitation in accessing non-static methods from static ones.
  • Non-static methods cannot be referenced from a static context, leading to warnings and restrictions in Java programming.
  • The main method in Java is crucial for running applications, with specific characteristics like being public, static, and having a void return type.
  • Inner classes in Java can be defined within other classes, providing a way to encapsulate methods and variables.
  • Inner classes can access fields and methods of their parent class, regardless of the access modifiers.
  • Inner classes can make code more readable and organized, offering private access modifiers and static classes.
  • Interfaces in Java act as contracts between different parts of an application, defining abstract methods without implementations.
  • Classes can implement interfaces, providing concrete implementations for the abstract methods defined in the interface.

04:23:35

Implementing Car Interface Methods and Functionality

  • To implement two methods in a car interface, press Ctrl I and select the methods.
  • Define functionalities for the methods, such as causing an explosion in a cylinder to start the engine.
  • Add a private string field named "name" above and create a constructor, getters, and setters.
  • In the move method, specify that the car is moving at a certain speed.
  • Instantiate the interface inside the main class by naming it "fossil car interface" and creating a new fossil fuel car, like "new fossil fuel car(Mercedes)."
  • Implement the car interface in both electric car and fossil fuel car classes to instantiate the interface in both ways.
  • Call the start and move methods of the fossil car interface with a specified speed.
  • Interfaces serve as contracts between different parts of an application, ensuring specific methods like start and move are present.
  • Callback interfaces are useful for event listeners like click listeners and connecting different threads.
  • Abstract classes, like interfaces, can have abstract methods but also non-abstract methods, fields, and constructors.

04:26:08

Essential Java Thread and Exception Handling Guide

  • To create worker threads in Java, you can use the "new Thread" method and pass a new runnable to the constructor of the thread.
  • Considerations when defining threads include managing thread cancellation, understanding concepts like thread pools, deadlocks, and interrupting threads.
  • Android offers various options for handling background tasks, such as async tasks, services, Job Scheduler, and Work Manager.
  • Exceptions like ArithmeticException, NullPointerException, and InterruptedException can cause application crashes if not handled properly.
  • To handle exceptions, use try-catch blocks, catching specific exceptions like ArithmeticException or using a generic exception term.
  • Creating a try-catch block can prevent crashes by catching exceptions and allowing for alternative actions.
  • The Interrupted Exception occurs when a thread is interrupted, such as during file downloads, and can lead to crashes if not handled.
  • The printStackTrace method is useful for debugging exceptions, providing information on where the exception occurred.
  • The Singleton pattern ensures only one instance of a class exists in an application, useful for scenarios like database management.
  • Implementing the Singleton pattern involves creating a static field and a synchronized getInstance method to ensure thread safety and restrict multiple instances creation.

04:28:39

"Java and Spring Framework Courses Coming Soon"

  • Overriding the `toString` method in Java classes can provide additional details when running the application.
  • The `toString` method is available in every Java class and can be useful for printing class details.
  • Java can be used for creating desktop applications for various operating systems.
  • The Spring framework can be utilized with Java for developing enterprise web applications.
  • Java has diverse applications, including creating software for quantum computers and data analysis.
  • The text hints at upcoming Java and Spring framework courses for further learning.
  • A challenge is presented to simulate a phone application for managing contacts and messages.
  • The challenge involves greeting the user, offering options for managing contacts, messages, and creating the application.
  • The application logic includes creating classes for messages and contacts, with methods for displaying details.
  • The main class includes methods for managing contacts and messages, with user input handled through a scanner.

04:31:04

Managing Contacts and Messages in Java

  • If name, number, or email is empty, a message prompting the user to enter all required information will be displayed.
  • A recursive call is made to the "add new contact" method if the required information is not entered.
  • Within the "add new contact" method, a contact object is created using the provided name, number, and email.
  • The contact object is then added to an ArrayList of contacts.
  • The initial options are displayed after adding a new contact.
  • The "search for contact" method prompts the user to enter a contact name.
  • If the contact is found in the contacts ArrayList, its details are displayed.
  • If the contact is not found, a message stating "there is no such contact" is shown.
  • The "delete contact" method prompts the user to enter a contact name for deletion.
  • If the contact is found, it is removed from the contacts ArrayList; otherwise, a message stating "there is no such contact" is displayed.
  • The "manage messages" method allows the user to view all messages, send a new message, or return to the initial options.

04:33:25

Adding Messages to Contacts: A Step-by-Step Guide

  • To add a new message, the process starts with obtaining the new message text, recipient's name, and ID.
  • The next step involves finding the appropriate contact to add the message to by iterating through a contacts array list using a for loop.
  • If the contact's name matches the recipient's name, the contact's array list of messages is retrieved.
  • The new message is then added to this array list of messages.
  • The current contact being worked on is saved as it will be updated and re-added to the contacts array list.
  • The contact's messages array list is updated with the new message.
  • The current contact is removed from the contacts array list and then re-added.
  • The process of adding a new message is completed, and the initial options are displayed again.
  • Testing the application involves creating contacts, adding messages, searching for contacts, and removing contacts.
  • Debugging may be necessary to address issues like concurrent modification exceptions, which can be resolved by simplifying the logic and avoiding concurrent modifications.

04:35:52

Android Application Development Basics

  • The behavior of an application involves receiving user input in layout files and deciding what to do with it in Java files.
  • The onCreate method is part of the activity lifecycle, serving as the starting point for every activity in an application.
  • The super statement in Java means to execute actions from the parent class, such as AppCompatActivity.
  • Activities in Android have inner methods like setContentView, not explicitly declared in the class but usable without errors.
  • The activity_main.xml file in Android projects is located in the Resources folder under the layout subfolder.
  • Layout files can be created in design view by dragging elements or in text view by manually typing code.
  • TextView elements in layout files can have attributes like width, height, text content, margins, and alignment.
  • Attributes like text size, text style (bold, italic), and text color can be applied to TextView elements.
  • Colors for elements can be defined in a colors.xml file or using hexadecimal values.
  • Unique IDs must be assigned to elements in layout files for Java file access, ensuring each ID is distinct within the XML file.

04:38:20

Android Development: UI Elements and Event Handling

  • To pass the ID of an element, such as a TextView, in Android development, use the format "@+id/txt_welcome" to specify the ID.
  • Adjust the position of elements by adding attributes like "centerHorizontal" and "marginTop" with specific values like "15dp."
  • Modify the background color of elements like buttons using the "background" attribute and specifying a color.
  • Implement event listeners for UI elements like buttons using the "onClick" attribute and defining a method name.
  • Create the method specified in the onClick attribute in the Java file by setting the access modifier to public and the return type to void.
  • Access UI elements like TextView by initializing them using "findViewById(R.id.txt_welcome)" and modify their properties like text content.
  • Utilize the "setOnClickListener" method to define the onClick listener for buttons in Android development.
  • Implement the onClick listener interface either by passing a new interface or by implementing it in the class declaration.
  • Use toast messages to display temporary messages to users in Android applications, specifying the text and duration of the message.
  • Customize toast messages by creating them manually or using templates provided by the IDE.

04:40:44

"Understanding Code Logic and UI Elements"

  • The lines of code are similar, created with the help of an ID.
  • Running the application shows a toast message when clicking a button.
  • The toast message is preferred for testing purposes over a round pain message.
  • The logical view should include a button for switch statement based on the button's ID.
  • Pressing the control key and clicking on the button class reveals inheritance details.
  • A button is essentially a view due to inheritance, similar to a dog being an animal.
  • The onClick method is not limited to buttons, applicable to other UI elements.
  • Implementing an onClick listener allows for one method for all UI elements.
  • Various event listeners like onHover and onLongClickListener are available.
  • Adding an EditText and styling it with attributes like hint, text color, and input type.

04:43:06

Java TextView Scope Issue Resolution and Implementation

  • The issue arises due to the scope in Java, restricting access to TextView within methods.
  • To resolve the problem, declare TextView as a field in the class and instantiate it within the onCreate method.
  • By separating declaration and instantiation, access to TextView is enabled in multiple methods.
  • Conversion from editable to string is necessary for TextView text display.
  • The application is ready for execution after completing the code.
  • UI elements like buttons, EditText, and TextView extend the View class.
  • Creating an OnClickListener for each element involves implementing the OnClickListener interface.
  • The behavior of elements can be controlled within the onClick method.
  • Checkbox creation involves setting attributes like checked and text in XML layout.
  • Checkbox functionality can be implemented in Java by defining checkboxes as fields and setting OnCheckedChangeListener.

04:45:28

Creating and Handling Radio Buttons in Java

  • The text discusses the use of radio buttons in programming to determine the marital status of a user.
  • It explains how to create radio buttons and group them to ensure only one can be selected at a time.
  • The difference between radio buttons and checkboxes is highlighted, with checkboxes allowing multiple selections.
  • Grouping radio buttons is essential to ensure proper functionality in the program.
  • Instructions are provided on how to create a radio group and add radio buttons within it.
  • The text demonstrates how to handle radio button selections in Java code using setOnCheckedChangeListener.
  • It explains how to change the visibility of a progress bar based on radio button selections.
  • Different types of progress bars, including horizontal ones, are discussed for displaying progress visually.
  • The process of incrementing the progress of a progress bar using a worker thread is detailed.
  • The text concludes by mentioning how to retrieve the current progress value of a progress bar in Android programming.

04:47:53

Android Layouts: Relative, Linear, Constraint Explained

  • The source code can be uploaded at website@maker.org/slash quotes for reference.
  • The differences between relative layout, constraint layout, and linear layout in Android are discussed.
  • Relative layout positions UI elements relative to each other or the parent layout.
  • Attributes like center horizontal and center vertical define the relativity between elements.
  • UI elements can be placed below or next to each other using layout below or to right of attributes.
  • Nested relative layouts can be created within a relative layout.
  • Linear layout places UI elements line after line horizontally or vertically.
  • The orientation attribute in linear layout changes the placement of UI elements.
  • The weight attribute in linear layout assigns a percentage of the layout's width to UI elements.
  • Constraint layout requires constraints to position UI elements accurately.

04:50:19

"TextView Constraints: Adjust, Align, and Resolve"

  • To add or remove constraints in a TextView, click on the circle representing the constraint and press the delete key.
  • Use Ctrl Z to redo any deleted constraints.
  • Adjust constraints using sliders in the attributes panel, such as changing the position of a TextView.
  • Utilize horizontal sliders to move UI elements within the layout.
  • Add constraints to align UI elements with the edges of the screen or to other UI elements.
  • Constrain buttons to specific positions relative to other elements by selecting available targets.
  • Add margins to improve visibility and spacing between UI elements.
  • Resolve constraint errors by adding necessary constraints, such as vertical or horizontal constraints.
  • Utilize guidelines to create additional lines for positioning UI elements away from screen edges.
  • Use sample data options to populate TextViews with placeholder text like cities, dates, or lorem ipsum.

04:52:48

"Customizing App Icons in Java"

  • Placeholder image can be changed in Java file later on.
  • Image view needs an ID, e.g., "image".
  • Image can be centered in the parent layout.
  • Image is accessed through the app's driver folder.
  • The driver folder contains XML files for images.
  • New images can be added to the driver folder using vector or image assets.
  • Naming convention for icons is important, e.g., "IC_alarm".
  • Different icon sizes are available for various screen sizes.
  • Icons are available under the Apache License.
  • Changing the application icon involves modifying the manifest file.

04:55:12

ListView, RecyclerView, and Spinner Implementation Guide

  • To pass data to a ListView, create an ArrayList of cities and an adapter to fetch this data to the ListView.
  • Review the steps: create a ListView in the layout file, initialize it in the onCreate method, prepare data (e.g., an ArrayList of cities), create an adapter to fetch the data to the ListView, and set the adapter to the ListView.
  • Running the application shows the populated ListView with scrollable items.
  • To make ListView items clickable, set an onItemClickListener to show a toast message with the selected city name.
  • Use the final keyword when declaring the ArrayList used in the onItemClickListener to maintain constant reference.
  • Consider using RecyclerView instead of ListView for more flexibility and better performance, especially with large datasets.
  • Introduce a Spinner above the ListView to create a drop-down menu of options.
  • Initialize the Spinner in the Java file, create an ArrayList of students, and an adapter to display the data in the Spinner.
  • Set an onItemSelectedListener for the Spinner to show a toast message with the selected student's name.
  • Utilize the strings.xml file to store static data like string arrays for Spinners, ensuring easy management and consistency in the application.

04:57:42

"Creating Spinner with Static Data in Android"

  • String array created for spinner item in activity main dot XML file
  • Entries attribute used to link string array from strings dot XML file to spinner
  • Sample data displayed in spinner after passing string array
  • Static data passed to spinner eliminates need for dynamic passing in Java file
  • Error in on item selected method due to missing students array
  • Alternative method using toast message to display selected item in spinner
  • Process of creating string array, passing it to spinner, and setting on item selected listener in Java file
  • Localization using strings dot XML file for static strings in different languages
  • Creation of separate strings dot XML file for German language localization
  • Utilization of colors dot XML file for defining static colors in application

05:00:11

Customizing Android App Themes and Menus

  • To change the primary color, modify the color primary value in the color slash color primary section.
  • Customizing the app theme allows for different styles in various activities within the application.
  • The styles dot XML file defines styles for the application, including material design.
  • The Android manifest dot XML file is crucial for defining general attributes and features of the application.
  • The manifest file includes the application tag, which specifies the main activity and other components like content providers, broadcast receivers, and services.
  • The menu folder in the Resources directory is used to create menu XML files for the application.
  • Menu items are defined within the menu tag, including attributes like title and icon.
  • Icons for menu items can be created in the drawable folder and added to the menu XML file.
  • The onCreateOptionsMenu method in the main activity is overridden to inflate and display the menu.
  • The onOptionsItemSelected method is overridden to handle actions when menu items are selected, using a switch statement based on item IDs.

05:02:40

Android Layout Design and Material Guidelines

  • The mipmap folder contains various images and styles for an Android application.
  • The manifest file and menus are also examined within the folder.
  • The main activity currently has one layout file, main.xml, but additional layout files can be created for different modes.
  • Different layout files can be created for portrait and landscape modes to adjust the app's appearance.
  • To create a new layout file, right-click in the layout folder and select "New Layout Resource File."
  • Constraints can be added to layout files to adjust the positioning of elements.
  • The landscape mode layout places elements horizontally, while the portrait mode layout arranges them vertically.
  • The "include" tag is used to reuse layout files in multiple parts of the application.
  • The "merge" tag can be used to avoid redundancy in layout files when the parent layout is known.
  • Material Design guidelines and components can be utilized to enhance the design of Android applications.

05:05:08

Designing Material Buttons and Floating Action Buttons

  • The main difference lies in the styling of various buttons and components.
  • Guidelines and documentation are available for designing components like checkboxes.
  • To use these components in applications, start with material buttons and floating action buttons.
  • Adding the material design library to your project requires modifying the Gradle script.
  • The process involves ensuring Google repositories are included and adding the material design dependency.
  • After syncing, the material design library will be downloaded and added to the project.
  • Customizing buttons with material design involves changing themes and styles.
  • The floating action button can be added to layouts and customized with icons and colors.
  • Adjusting the position and appearance of the floating action button is possible through attributes like align parent and margins.
  • Invalidating cache and restarting Android Studio may be necessary for changes to take effect.

05:07:35

"Android FAB customization and snack bars"

  • Hashtag FFF is for the void color, visible in the floating action button.
  • Android column background tint sets the background color of the floating action button.
  • App column background tint defines the border color of the floating action button.
  • Repo color is the color of the floating action button when clicked.
  • Material components theme changes the color of the top bar.
  • Implementing a toolbar with material design is planned for later.
  • Setting an onclicklistener for the floating action button requires access in the main activity file.
  • Initializing the floating action button involves setting an ID and onclicklistener.
  • Snack bars are introduced as a component similar to toast messages but with different styling and action options.
  • Adding a snack bar involves setting the parent layout, text, and duration, with the option for indefinite display.

05:09:59

"Creating Material Cart View in Android"

  • Implementing a material cart view with manual width and height inputs of 100 dp and 200 dp respectively.
  • Adjusting the width to 150 dp for a better shape and assigning an ID of "card view."
  • Defining a relative layout within the card view with match parent width and height.
  • Adding elements inside the relative layout, such as a TextView with "hello" text and style changes.
  • Introducing an ImageView below the TextView with a width of 140 dp and match parent height.
  • Setting the image view below the TextView, adding an ID to the TextView, and centering the image view.
  • Utilizing a placeholder image source and discussing corner radius and card elevation options.
  • Creating a private cart view in the Java file and setting an onClickListener for the card view.
  • Highlighting the differences between AndroidX card view and material card view.
  • Previewing changes in Android Studio, including full-screen mode, component tree, and resource manager enhancements.

05:12:24

"Convert layout, add RecyclerView, initialize in Java"

  • Switch layout file to text view and minimize resource manager
  • Change constraint layout to relative layout
  • Delete TextView and add RecyclerView
  • Set RecyclerView width and height to match parent
  • Name RecyclerView as contactsRecyclerView
  • Add padding to parent relative layout
  • Initialize RecyclerView in Java file
  • Create layout file for RecyclerView items
  • Create RecyclerView adapter class
  • Implement methods for RecyclerView adapter

05:14:53

Essential Methods for Adapter Implementation in Android

  • Three mandatory methods needed for implementing an adapter: oncreateview holder, on bind view holder, and get item count.
  • A model for contacts was created with name, email, and image URL.
  • An array list named contacts was created inside the adapter class to store contacts.
  • Initialization of the array list was crucial to avoid null pointer exceptions.
  • An empty constructor was created for the adapter class.
  • Data was passed to the adapter using the set contacts method from the main activity.
  • The adapter was notified of data set changes to refresh the list in the recycler view.
  • The get item count method returned the number of items in the contacts array list.
  • The oncreateview holder method was used to generate a view holder by inflating a layout file.
  • The unbind view holder method was crucial for changing UI element properties using the view holder class.

05:17:21

Implementing RecyclerView with Grid Layout Manager

  • Data is set inside an adapter class, followed by setting the adapter to a recycler view.
  • A layout manager is set for the recycler view to organize the data.
  • The application is tested to view the recycler view displaying contact names.
  • Changing the linear layout to a horizontal linear layout is demonstrated.
  • To implement a horizontal linear layout, the linear layout manager's horizontal constant is utilized.
  • A Boolean value, "reverse layout," is discussed for reversing item order in the recycler view.
  • The grid layout manager is introduced as an alternative layout manager.
  • The grid layout manager requires the context and the number of columns as constructor arguments.
  • Adjustments in the contacts list item XML file are made to accommodate the grid layout manager.
  • Setting an onclicklistener for items in the recycler view involves defining it in the contacts recycler view adapter class.

05:19:49

Updating RecyclerView Adapter for Contact List

  • Code has been rearranged in the layout file, changes need to be applied in the recycler view adapter file as well.
  • New elements in the contacts list item XML file need to be addressed.
  • Changes include replacing a relative layout with the current view and adding an email text.
  • Initialization of the email text inside the constructor is necessary.
  • Quotes need to be added inside the unbind view holder method to display the contact's email.
  • Application needs to be run to check if the changes are working fine.
  • Modifications required in the layout file include adding margins between card views and for the text views.
  • Attributes like corner radius and elevation attribute have been added for visual enhancement.
  • Changing the grid layout manager to a linear layout manager can adjust the number of columns in the recycler view.
  • Adding images using the Glide library requires adding dependencies, permissions for internet access, and using Glide methods in the recycler view adapter.

05:22:13

Accessing and Applying Fonts in Android

  • To access different fonts in Android, click on the text view and search for font family.
  • In the font family attribute, click on the drop-down icon to view available fonts in Android.
  • Additional fonts can be accessed by selecting the "more fonts" option, which includes Google fonts.
  • Google fonts are free to use in applications, requiring only a license to be added somewhere in the app.
  • Different font options can be previewed and added to the project by selecting "create downloadable font" or "add font to your project."
  • Previewing and selecting font styles like regular, bold, or italic is possible before adding them to the project.
  • To apply fonts to text views, specify the font family and style in the XML layout file.
  • Creating a font family involves defining fonts, styles, and weights for different font options.
  • Proper font weights for regular and bold fonts are crucial for accurate rendering.
  • To ensure backward compatibility, use ResourceCompat instead of getResources for accessing fonts in API levels below 26.

05:24:37

Designing UI Elements for Snack Bar Challenge

  • The text discusses creating snack bars and initializing UI elements in a Java file.
  • It suggests using any layout, such as constraint, linear, or relative layout, for designing the UI.
  • The challenge is presented for viewers to solve before seeing the solution.
  • The solution starts with creating a new project named "UI challenge" at API level 19.
  • The layout work begins by removing a TextView and adding an ImageView, a button, and material design components.
  • Four EditTexts are added for name, email, and password, with two being for plain text and two for passwords.
  • A TextView for gender, a RadioGroup with four RadioButtons, a TextView for countries, and a Spinner for country selection are included.
  • A register button, a TextView for license agreement, and a Checkbox are added.
  • IDs are assigned to all UI elements for use in the Java file.
  • Additional TextViews for warnings above the EditTexts are added, with IDs assigned accordingly.

05:26:59

"Update Layout with Material Design Elements"

  • Change visibility of text views for new text views
  • Adjust margins in layout file, increase to 8
  • Add entry for explainer in strings values
  • Pass entries from strings array to activity main XML file
  • Add source for image view from project files
  • Add material design dependency from material.io
  • Change theme of application to material components
  • Test application on Pixel 3 API 29
  • Increase size of image view to 130dp
  • Clear all edit texts and change snack bar text to display user details

05:29:20

Radio button gender switch statement for snack bar.

  • Create a switch statement on the radio group or ad group gender to determine the checked radio button ID.
  • Assign the value "male" to the gender string if the radio button ID is "radio button male".
  • Include a break statement after assigning the gender value.
  • Assign the value "female" to the gender string if the radio button ID is "radio button female".
  • Assign "unknown" to the gender string in the default case for security purposes.
  • Gather all user data after the switch statement to create text for display in a snack bar.
  • Construct the snack text to include the user's name, email, gender, and country.
  • Display the created text in the snack bar instead of the previous text.
  • Adjust the maximum line attribute of the snack bar text view if needed by obtaining the snack bar instance and text view.
  • Log the snack text to ensure successful creation before testing the application.

05:31:43

"Android UI Design and Activity Creation"

  • Adjust screen to center and add a bottom margin of 16 dp.
  • Use actual image instead of sample data for image view.
  • Copy image to resources folder and set width and height to 150 dp each.
  • Change font family to "Lemon" and increase text size to 18 sp.
  • Set all button widths to 200 dp for uniformity.
  • Initialize UI elements and buttons in Java file.
  • Create a new activity named "All Books Activity" using Android Studio.
  • Change background color of the new activity layout to accent color.
Channel avatarChannel avatarChannel avatarChannel avatarChannel avatar

Try it yourself — It’s free.