Yelling: The Game (Board AF: Anomia)

Smosh Games2 minutes read

Participants play the game "Anomia" by naming items in different categories, with points awarded for correct answers and humor throughout the game. A debate over whether a hot dog is a sandwich leads to divided opinions among participants, followed by a fast-paced game involving quick responses to various categories and prompts.

Insights

  • Participants play the game "Anomia," where they compete to name items within specific categories, leading to confusion, laughter, and quick thinking.
  • A debate on whether a hot dog is a sandwich sparks divided opinions among participants, eventually concluding that it is, prompting playful banter and further games involving fast-paced naming challenges.

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Recent questions

  • What is Anomia?

    A game where players name items in categories.

  • How do participants earn points in Anomia?

    By providing correct answers in categories.

  • What is the hot dog sandwich debate?

    Discussion on whether a hot dog is a sandwich.

  • What are some challenges in Anomia?

    Quick responses to various categories and prompts.

  • What is the overall atmosphere of Anomia?

    Competitive yet light-hearted with laughter and enjoyment.

Related videos

Summary

00:00

"Anomia: Fast-paced, fun-filled naming game"

  • The game being played is "Anomia," with instructions available in a linked video.
  • Participants take turns naming items based on given categories like funny sounds, types of doctors, and Hitchcock films.
  • Points are awarded for correct answers, with some confusion and laughter during the game.
  • Wild cards are introduced, allowing for new challenges and twists in the game.
  • Categories range from popular diets to physical objects like deodorant brands and spotted animals.
  • Participants compete to be the first to correctly name items within the categories.
  • Some humorous moments occur, such as mistaken answers and unexpected responses.
  • The game involves quick thinking and creativity in associating items with specific categories.
  • The competitive and light-hearted nature of the game leads to laughter and enjoyment among the participants.
  • The game concludes with participants showcasing their knowledge and wit in naming various items within the given categories.

09:17

Hot dog debate leads to game fun.

  • Hot dog is considered a sandwich according to a debate among participants.
  • The discussion involves whether a hot dog qualifies as a sandwich, with divided opinions.
  • The debate extends to include comparisons with other food items like tacos and grinders.
  • Participants express their views on the hot dog sandwich debate, with some supporting the idea.
  • A decision is made that a hot dog is indeed a sandwich, with one participant being acknowledged for their stance.
  • The conversation shifts to a game involving quick responses to various categories and prompts.
  • Participants engage in a fast-paced game involving naming items or concepts within specific categories.
  • The game involves challenges such as identifying types of animals, historical events, and popular figures.
  • The participants display quick thinking and humor throughout the game, with occasional confusion and laughter.
  • The game continues with participants naming items related to specific themes, showcasing their knowledge and wit.

18:45

"Playful Banter and Laughter Over Poo-Poo Putin"

  • Mention of "Poo-poo Putin" leads to laughter and a playful exchange.
  • Discussion about Putin not being considered a dictator on Smosh.
  • Banter about the term "poo-poo Putin" and its meaning.
  • Humorous confusion about bird species, specifically doves not being birds of prey.
  • Jokes about Chainsmokers and eagles.
  • Playful references to Jesus, Buddha, Mao, and Madrid.
  • Banter about liquid measurements and specific stores like RiteAid and 7-Eleven.
  • Humorous confusion about gas stations at 7-Eleven.
  • Banter about Scandinavian cities and Dolly Parton working on a movie.
  • Playful references to "Lord of the Rings" characters and sushi fish.

27:52

Retro TV game sparks lively discussion.

  • Each kid receives a card from the speaker.
  • A discussion about the show "Welcome Back, Kotter" from the 90s arises.
  • A game involving drawing cards and guessing words or phrases commences.
  • Various TV shows and movies from different eras are mentioned during the game.
  • The participants engage in a lively and humorous exchange while playing the game.
  • The game involves guessing words like "Christmas," "Statue of Liberty," and "Pituitary gland."
  • The game concludes with the participants tallying their points and reflecting on the experience.
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