Why Do You Always Kill Gods in JRPGs?
Moon Channel・69 minutes read
Japanese games often feature god-slaying tropes rooted in historical and cultural conflicts, using them as metaphors for societal critiques. These nuanced themes contrast with Western games, reflecting deeper cultural influences and historical contexts in storytelling.
Insights
- The prevalence of god fights in Japanese role-playing games (JRPGs) reflects a complex social metaphor rooted in Japan's historical cycles of false gods and the blending of Eastern philosophies like Taoism and Buddhism, contrasting with Western games where killing gods signifies achievement.
- Japan's cultural rebellion against societal issues like overwork, stress, and political dynamics is mirrored in media through indirect metaphors and symbolism, with games like Final Fantasy VII critiquing capitalism and power struggles through villains like Shinra and Sephiroth.
- The nuanced use of metaphors in Japanese media, contrasting with Western direct critiques of capitalism, showcases a deeper cultural context and historical influences, shaping societal critiques in video games and reflecting Japan's struggles with economic stagnation, political control, and societal discontent.
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Recent questions
Why do Japanese role-playing games often feature god fights?
Japanese role-playing games frequently incorporate god fights as final or secret bosses due to historical cycles of false gods in Japan, Eastern philosophy's unique views on gods, and the influence of Chinese and Japanese religious beliefs. These battles serve as complex social metaphors rooted in history and culture, contrasting with Western games where killing gods signifies player achievement. The prevalence of god-slaying in JRPGs raises questions about their purpose, reflecting deeper societal critiques and historical influences that shape storytelling in Japanese media.
How does Japanese culture view gods differently from Western culture?
Japanese culture views gods differently from Western culture, with Eastern philosophy emphasizing a more nuanced and complex understanding of divinity. In Japanese games, god-slaying serves as a social metaphor rooted in historical conflicts and religious influences, contrasting with Western games where killing gods symbolizes player achievement. The nuanced use of metaphors in Japanese media reflects a deeper cultural context and historical influences, shaping storytelling and societal critiques in video games.
What historical events influenced the god-slaying trope in Japanese media?
The god-slaying trope in Japanese media is influenced by historical events such as the adoption of Chinese Mahayana Buddhism by Japanese Nobles, conflicts with traditional tribal hierarchy, and the rise of warrior monks known as Sohei. These events, along with the Heianjidai period's political upheaval and the Kamakurajidai period's Samurai rule, shaped the societal struggles and cultural context that are reflected in the god-slaying theme in Japanese games.
How do Japanese games critique modern society through the false god trope?
Japanese games critique modern society through the false god trope by using metaphors to reflect societal issues like capitalism, power struggles, and corruption. Games like Persona 5 and Final Fantasy VII present themes of wealth, control, and societal corruption through entities like the Holy Grail and villains like Shinra and Sephiroth. The prevalence of the false god trope in Japanese media serves as a critique of modern Japan, highlighting the impact of capitalism and societal corruption.
What societal issues in Japan are reflected in the fight against evil gods in video games?
The fight against evil gods in video games reflects societal issues in Japan such as overwork, stress, suicide, and cultural rebellion against the system. Japanese game developers use the god-slaying trope as a metaphor to critique societal problems like the social contract emphasizing lifelong dedication to the company, leading to stress and societal issues. These themes are reflected in media as a form of indirect societal critique, addressing the struggles and discontent present in Japanese society.