What Color IS Barbie? | Board AF: Hues and Cues

Smosh Games2 minutes read

Players in the game "Hues and Cues" work to guess colors based on subtle clues given by one player, earning points for accurate guesses and strategizing their choices. The game involves rounds with varying themes like vomit, grape flavors, and character quotes, leading to engaging and competitive gameplay among participants.

Insights

  • Players in "Hues and Cues" give subtle clues to guess colors without directly mentioning them, fostering creativity and critical thinking in color interpretation.
  • The game progresses through rounds involving diverse clues like "vomit" and "Laffy Taffy," challenging participants to strategize their guesses and engage in a mix of humor and competitiveness while maintaining a light-hearted atmosphere.

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Recent questions

  • How do players guess colors in "Hues and Cues"?

    Players guess colors based on subtle clues given.

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Summary

00:00

Color guessing game with subtle clues.

  • "Hues and Cues" is a color picking game where players work together to guess the correct color based on clues given by one player.
  • Clues must not directly mention the color but hint at it subtly.
  • The person with the most colorful outfit becomes the first clue giver.
  • Players have one to two chances to guess the color closest to the clue.
  • Points are awarded to the first person to reach a set amount.
  • A card with four color options is drawn, and a hint is given by the clue giver.
  • Clues like "piss" and "banana Runts" are used to guide color choices.
  • Players strategically place their guesses clockwise on the board.
  • Points are awarded based on the accuracy of color guesses.
  • The game continues with new rounds and clues, with points tallied for each player.

09:28

Colorful Game: Guessing Vomit and Flavors

  • Participants engage in a colorful game, expressing enjoyment and competitiveness.
  • Strategies are discussed to avoid saying something foolish to gain points.
  • Memories of impactful movie scenes are shared, including surprising moments involving nudity.
  • The game progresses to a round involving guessing the color of vomit, with various perspectives shared.
  • Different colors and types of vomit are debated, with references to cartoons and specific shades.
  • Participants make guesses on the color of vomit, with varying degrees of accuracy and humor.
  • The game continues with rounds involving grape and Laffy Taffy flavors, prompting diverse interpretations.
  • Clues like "Howie Mandel" and "Peanut" lead to humorous misunderstandings and adjustments in color choices.
  • The challenge intensifies with rounds involving salmon and skin tone colors, leading to strategic and varied guesses.
  • Despite challenges, participants maintain a light-hearted and competitive spirit throughout the game.

20:10

Color Guessing Game: Strategy and Fun

  • The game involves guessing colors based on clues given.
  • Participants take turns guessing colors and placing markers on a board.
  • Points are awarded based on correct guesses.
  • Specific colors like hazelnut coffee and periwinkle are used in the game.
  • Participants strategize their guesses based on clues provided.
  • The game involves elements of chance and strategy.
  • Participants react with humor and competitiveness during the game.
  • The game culminates in a final round where a winner is determined.
  • A bonus round introduces a new element of guessing based on character quotes.
  • The game ends with a fun and engaging activity for participants.

30:30

"Colorful Emotions: Pop Music and Movie References"

  • Participants discuss their preferences for girly pop music.
  • They engage in a game involving guessing colors based on emotions and references.
  • The participants make decisions on color choices based on emotional cues.
  • References to characters like Batman and noir films influence color choices.
  • The game involves guessing emotions and scenarios linked to specific colors.
  • Participants use references from movies like "Blade Runner" to guide their color choices.
  • The game involves interpreting emotions and scenarios through color associations.
  • The participants reflect on their choices and references made during the game.
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