We Gave NEW Dune OLD Dune VFX

Corridor Crew2 minutes read

The text discusses the process of recreating the shields from the original Dune movie using modern techniques and Razer Blade 17 laptops with Nvidia GeForce RTX 3080 Tis, focusing on visual effects and complex animation methods. To honor David Lynch's vision, the shields are manually animated frame by frame, utilizing After Effects and Puppet Tools 3.0 to create a 3D effect with intricate details and realistic lighting effects.

Insights

  • The new Dune movie utilizes modern techniques like rotoscoping and color coding to create visually clear shields, contrasting with the manual creation process of the original movie's shields.
  • To recreate the shields in the new Dune movie, complex methods such as animating frame by frame, using shape layers for a 3D effect, and applying plugins like Puppet Tools 3.0 were employed, showcasing a blend of honoring the original vision while embracing modern technology for visual effects.

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Recent questions

  • How were the shields in the new Dune movie created?

    The shields in the new Dune movie were created using rotoscoping and color coding techniques to achieve a visually clear effect.

  • What tools were used to animate the shields in the new Dune movie?

    Tools such as After Effects and Puppet Tools 3.0 were used to animate the shields in the new Dune movie.

  • What techniques were employed to achieve the glass-like shield effect in the new Dune movie?

    Techniques such as modeling, animating, and converting into signed distance fields were used to achieve the glass-like shield effect in the new Dune movie.

  • How did the shields in the new Dune movie differ from the original movie's shields?

    The shields in the new Dune movie differed from the original movie's shields in terms of visual effects and modern techniques used in their creation.

  • What was the inspiration behind recreating the shields in the new Dune movie?

    The inspiration behind recreating the shields in the new Dune movie was to honor David Lynch's vision while incorporating modern techniques and technology.

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Summary

00:00

"Recreating Dune Shields with Modern Techniques"

  • The text is sponsored by Razer and Nvidia Studio, focusing on the world's fastest laptops for creators.
  • The new Dune movie lacks the iconic vomiting alien worm pigs and the blocky shields from the original story.
  • The shields in the new Dune movie are visually clear, achieved through rotoscoping and color coding.
  • The original Dune movie's shields were manually created through rotoscoping squares and rectangles, a time-consuming process.
  • The shields in the new Dune movie are compared to the original's, highlighting the differences in visual effects.
  • To honor David Lynch's vision, the text aims to recreate the shields using modern techniques and Razer Blade 17 laptops with Nvidia GeForce RTX 3080 Tis.
  • The process involves manually animating the shields frame by frame to match the original movie's aesthetic.
  • The shields are modeled, animated, and converted into signed distance fields to achieve the desired look.
  • The final rendering involves texturing, lighting, and compositing to create the glass-like shield effect.
  • The process of creating the shields involves complex techniques like boolean operations and matte cutting to achieve the desired visual effects.

15:23

Modernizing 3D Animation with Creative Techniques

  • The original idea was to replicate the original work closely, but creative liberties were taken to modernize the approach.
  • Utilizing After Effects, a network of shape layers was created to animate each point independently for a 3D effect.
  • A plugin called Puppet Tools 3.0 was crucial in rigging the shape layers to form a fake 3D cube.
  • The process involved moving every corner of the geometry for each frame, resulting in 239 layers for a one-second shot.
  • Effects like Heat Wave from Red Giant Universe and adjustments with curves were applied to achieve transparency and a 3D look.
  • The final touch involved adding a light hit effect to simulate light reflecting off the geometry, similar to the original technique done painstakingly with film transfers.
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