They asked me to produce a BILLION VOLTS...

Real Civil Engineer22 minutes read

The text describes a game where players must generate power through button pressing, advancing through levels to reach the ultimate goal of 1 billion volts, encountering challenges along the way and facing a decision that leads to unexpected consequences. The player navigates upgrades and repairs, ultimately learning the importance of engineers like David and managing voltage levels to succeed in the game.

Insights

  • The game involves generating power through button presses, with upgrades enhancing efficiency and milestones like lighting a bulb or powering a stove marking progress.
  • The narrative explores themes of following instructions, the significance of engineers like David, and the consequences of decisions, culminating in a choice between restarting the program or managing voltage levels effectively.

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Recent questions

  • What is the main objective in the game involving vault generation?

    In the game, the main objective is to generate enough vaults to meet a quota displayed on a bar by clicking the blue button to produce power.

  • How does upgrading the system impact power generation in the game?

    Upgrading the system in the game allows for more efficient power generation, making each click on the blue button more valuable and increasing the total power output.

  • What challenges does the player face while progressing through the game?

    The player faces challenges such as radiation levels, missing quotas, and the need to repair broken equipment, all while striving to reach the ultimate goal of generating 1 billion volts.

  • Who is responsible for repairing broken equipment in the game?

    Broken equipment in the game is repaired by an engineer named David, who improves power generation further by fixing any issues that arise during gameplay.

  • What happens when the player falls short of the ultimate goal in the game?

    If the player falls short of the ultimate goal of generating 1 billion volts, they are prompted to return the next day to continue their power generation efforts, deciding whether to follow David's advice or press a button to restart the program.

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Summary

00:00

"Button-Pressing Game: Generating Power and Challenges"

  • The game involves pressing buttons to generate vaults, with a red button and a battery symbol being key elements.
  • The AI boss instructs the player to generate enough vaults to meet a quota displayed on a bar.
  • Clicking the blue button produces vaults, with each click adding to the total power generated.
  • Upgrading the system allows for more efficient power generation, with each click becoming more valuable.
  • The player progresses through various levels of power generation, reaching milestones like powering a light bulb or an electric stove.
  • The player encounters new features like a pressure gauge system and nuclear fuel access, enhancing power generation capabilities.
  • Breaking equipment leads to repairs by an engineer named David, improving power generation further.
  • The player continues to upgrade systems, increasing power output significantly and reaching high voltage levels.
  • The player faces challenges like radiation levels and missing quotas, striving to reach the ultimate goal of generating 1 billion volts.
  • Despite nearing the goal, the player falls short by one vault, prompting a return the next day to continue power generation efforts.

11:34

"Debating David's Note: Button's True Purpose"

  • David leaves a note advising not to press a button to restart the program.
  • The narrator debates whether to follow David's advice or press the button.
  • Pressing the button initiates an emergency shutdown, leading to a game closure.
  • Following instructions from a manual, the narrator learns to manage voltage levels.
  • Unlocking various panels by following specific steps and upgrades.
  • The narrator discovers the true purpose behind the button and the importance of engineers like David.
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