The Making of Outer Wilds - Documentary

Noclip - Video Game Documentaries44 minutes read

Outer Wilds is a critically acclaimed game released in 2019, focusing on space exploration and player-driven curiosity without specific objectives. Developed by Mobius Digital Games, the game's immersive experience, unique planets, character-driven narrative, and engaging music have garnered a cult following and positive reception from players.

Insights

  • Outer Wilds, a game developed by Mobius Digital Games, focuses on exploration without specific objectives, drawing inspiration from curiosity-driven experiences like Wind Waker, aiming to overwhelm players with wonder and discovery at each planet.
  • The game's design intricacies, from unique planet challenges to character-driven narratives, are enhanced by meticulous placement of details, strategic lighting, and audio cues guiding players, reflecting a commitment to emotional depth and technical complexity that resonates with the community, fostering a positive player experience and connection.

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Recent questions

  • What is the premise of Outer Wilds?

    Outer Wilds focuses on space exploration.

  • Who created Outer Wilds?

    Alex Beachum and Mobius Digital Games.

  • What sets Outer Wilds apart from other games?

    Outer Wilds emphasizes exploration and learning.

  • How did Mobius Digital Games develop Outer Wilds?

    Mobius Digital Games created a solar system for exploration.

  • What was the reception of Outer Wilds?

    Outer Wilds received critical acclaim and positive player feedback.

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Summary

00:00

"Outer Wilds: Cult Game of Exploration"

  • Outer Wilds, a critically acclaimed game, was released in May 2019 and has gained a cult following.
  • Designed by Mobius Digital Games in Los Angeles, it originated as a student project by Alex Beachum during his masters thesis at USC.
  • The game focuses on exploring a dynamic world over time, featuring space exploration with Newtonian flight mechanics.
  • Inspired by Wind Waker's curiosity-driven exploration, Outer Wilds aims to encourage players to explore without specific objectives.
  • The game was a response to Skyward Sword, aiming for a space exploration experience focused on learning and knowledge.
  • USC's emphasis on playtesting was crucial in shaping the game's development, with Loan Verneau as the other designer.
  • The game's concept evolved from various student prototypes, including a spaceship simulator and a world with shifting elements.
  • Winning the Excellence in Design award at IGF in 2015 marked a turning point for Outer Wilds and its creator, Alex Beachum.
  • Mobius Studio, founded by Loan Verneau and Masi Oka, shifted focus to Outer Wilds after its success, leading to a Fig campaign.
  • Annapurna's interest in publishing the game led to a year of reworking the art and adding depth to the story and world building.

11:19

"Outer Wilds: Unique Planets, Engaging Exploration"

  • Outer Wilds is set on a spherical world, requiring unique problem-solving for each planet.
  • Wesley, with experience in large projects like EverQuest and Microsoft Flight, drew inspiration from national parks for planet visuals.
  • Mobius established a solar system with six distinct worlds, each presenting a unique design challenge.
  • Timber Hearth's village underwent multiple redesigns to enhance player engagement and tutorial clarity.
  • The player's excitement for space exploration was emphasized through the game's narrative.
  • Giant's Deep was transformed into an ocean planet with floating islands and massive tornadoes.
  • Dark Bramble posed challenges due to its scale and the need for a zero-g environment.
  • Brittle Hollow, the most complex planet, initially had a molten core before incorporating a black hole and geysers.
  • Designing Brittle Hollow required meticulous placement of thousands of rocks and managing various challenges unique to the planet.
  • The game aimed to overwhelm players with wonder upon arrival at each planet, emphasizing exploration and discovery.

21:48

Engaging exploration game with strategic design

  • Players should be presented with a question at the start of the game to engage them.
  • Mobius created a solar system for exploration without explicit objectives or fast travel.
  • Details in the game are strategically placed only where content exists, avoiding unnecessary exploration.
  • Designers focused on maintaining visual density in areas with important content.
  • Lighting, audio cues, and music were used to guide players towards significant locations.
  • The game structure allowed for hidden paths and quick shortcuts for narrative and gameplay flow.
  • Technical artist Logan Ver Hoef and software engineer Jeffrey Yu led the game's engineering.
  • The game's physics system required accurate simulation of movement and forces for realism.
  • Optimization techniques were used to manage performance when players move between planets.
  • The narrative and musical score, created by Alex's sister Kelsey, added emotional depth to the game's technical complexity.

34:01

"Outer Wilds: Character-driven exploration and music"

  • The game Outer Wilds is character-driven, focusing on character evolutions and interactions rather than a tropey ancient alien civilization narrative.
  • Players trace the journey of the Nomai civilization, connecting with characters to advance the complex story and receive clues.
  • The game features a ship log with solar system and rumor modes to aid players in investigating and understanding the game's structure.
  • Travel guides on each planet play instruments, creating a whimsical connection through music that symbolizes unity and foreshadows the game's end.
  • The main theme, a bittersweet campfire tune, reflects the game's existential themes and evolves from a happy to melancholic tone.
  • The game's launch strategy involved exclusivity with Epic Game Store for PC and Xbox Gamepass for consoles, aiming to attract players through different platforms.
  • The Ash Twin project puzzle underwent redesigns due to player challenges, with ongoing efforts to improve player experience and provide new solutions.
  • Game Pass has been instrumental in attracting players to Outer Wilds, allowing for a mystery-filled experience that benefits from word-of-mouth recommendations.
  • The game's ship design, with destructibility and detailed gadgets, adds excitement and immersion for players, creating memorable gameplay moments.
  • The composer of Outer Wilds finds fulfillment in the community's appreciation of the game's music, with listeners expressing the impact and significance of the musical storytelling.

45:30

"Outer Wilds" creators embrace unique storytelling

  • The game "Outer Wilds" faced confusion with another game called "The Outer Worlds" due to similar names, but the team behind "Outer Wilds" saw it as a positive, hoping for cross-promotion.
  • The development team at Mobius Digital worked in a relaxed atmosphere without crunch time, leading to a positive reception from players, including a child inspired to become an astronaut after playing the game.
  • The creators of "Outer Wilds" aimed to tell a unique story that could only be experienced through video games, receiving feedback that players understood and appreciated the narrative.
  • The team expressed pride in creating a game that added meaning to players' lives and connected with them on a deep level, emphasizing the unique storytelling potential of video games.
  • The creators thanked their patrons for supporting their work and shared behind-the-scenes content available to patrons, showcasing a humorous moment of enjoying marshmallows during the shoot.
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