The Making of Horizon Zero Dawn
Noclip - Video Game Documentaries・2 minutes read
Guerrilla Games transitioned from sci-fi to open-world games, deciding to pursue Horizon despite similar games being announced. The team faced challenges in transitioning to open-world development, focusing on narrative, quest design, visuals, and sound design to create a cohesive and unique game world.
Insights
- Guerrilla Games transitioned from sci-fi shooters to a large-scale open-world game with Horizon: Zero Dawn, showcasing a shift towards narrative-rich, naturalistic settings.
- The development of Horizon involved overcoming challenges like transitioning to open-world gameplay, enhancing storytelling, and creating lifelike machine designs inspired by animals, emphasizing player understanding through distinct audio cues and intricate weak points.
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Recent questions
What is Guerrilla Games known for?
Guerrilla Games is known for the Killzone franchise and the successful Horizon: Zero Dawn. The studio transitioned from sci-fi first-person shooters to creating a large-scale open-world game with a rich narrative and naturalistic setting.
How did Guerrilla Games transition their game concepts?
Guerrilla Games transitioned from a decade of working on the Killzone franchise to exploring colorful, positive, and meaningful game concepts. In 2010, the studio invited all employees to pitch game ideas, receiving around 40 pitches with a focus on new genres and concepts. The most significant pitch was an open-world game with a post-apocalyptic setting, leading to the development of Horizon: Zero Dawn.
What challenges did Guerrilla Games face during Horizon's development?
Guerrilla Games faced challenges in transitioning from linear to open-world game development, particularly in streaming and memory management. The team had to overhaul technology to meet the demands of building quests and graphics. They also had to adapt tools for quest design from linear to open-world level design, focusing on procedural placement to create a rich world.
How did Guerrilla Games approach machine design in Horizon?
Guerrilla Games approached machine design in Horizon by creating complex weak points and functionality while maintaining visual clarity and readability. The team focused on simplifying gameplay by shooting things off machines, like plates and armor, for player understanding and fun. The Thunderjaw was chosen as a prototype robot to integrate fun elements into smaller robots like Watchers.
What inspired the design of machines in Horizon?
The design of machines in Horizon was inspired by animals, incorporating organic lines and curves to create a more lifelike appearance. Sound design for machines was also inspired by animals, with specific audio cues for different attacks and behaviors. The team aimed to have distinct audio cues for player understanding, even when machines were offscreen, creating a cohesive and immersive experience.
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