The God Cards - Failed Cards and Mechanics in YuGiOh

TheDuelLogs2 minutes read

The God Cards are unique monsters with specific types and attributes solely for them, not used for any other cards in the game. Despite their uniqueness, the God Cards were not as game-changing as expected, often serving as niche tech options.

Insights

  • The God Cards in Yu-Gi-Oh are unique monsters with specific attributes solely for them, but despite their uniqueness, they were not as game-changing as expected, often serving as niche tech options.
  • Each of the original God Cards has individual support, with the Winged Dragon of Ra receiving the most extensive support, showcasing a disparity in the level of backing provided for these iconic monsters in the game.

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Recent questions

  • What are the God Cards in Yu-Gi-Oh?

    The God Cards are unique monsters with specific types and attributes solely for them, not used for any other cards in the game. Despite their uniqueness, they were not as game-changing as expected, often serving as niche tech options.

  • How does Obelisk the Tormentor differ from other God Cards?

    Obelisk the Tormentor, the first God Card released in 2010, has unique effects including non-negatable normal summon and non-activation of other cards during that window. It can destroy all opponent monsters by tributing two monsters, cannot attack that turn, and is untargetable by card effects.

  • What are the weaknesses of the Winged Dragon of Ra?

    The Winged Dragon of Ra, released in 2012, has summoning protection, attack/defense based on life points paid, and a non-once per turn effect to destroy a monster. However, it lacked protection, making it vulnerable to negates and burn damage, and was considered the weakest of the original God Cards.

  • How can Slifer the Sky Dragon be summoned?

    Slifer the Sky Dragon, released in 2012, has attack/defense based on cards in hand, can be special summoned, and reduces opponent's monster attack, destroying them if reduced to zero. To activate certain effects, a spell or trap card must be discarded, not a god card, necessitating alternative methods to get god cards into the graveyard.

  • What support cards are available for the Winged Dragon of Ra?

    The Winged Dragon of Ra has received extensive support, including cards like "Winged Dragon of Immortal Phoenix" and "Winged Dragon of Ra Sphere Mode," which is a staple card in competitive play. Various support cards like "Guardian Slime," "Ancient Chant," and "Blaze Cannon" enhance Ra's abilities and effects, making it a formidable card in the game.

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Summary

00:00

God Cards: Unique but Underwhelming in Gameplay

  • The God Cards are unique monsters with specific types and attributes solely for them, not used for any other cards in the game.
  • Despite their uniqueness, the God Cards were not as game-changing as expected, often serving as niche tech options.
  • There are five Divine Beast type monsters in the game, the only five Divine Attribute monsters, with two being different forms of the Winged Dragon of Ra.
  • Each of the original God Cards has individual support, with the Winged Dragon of Ra receiving the most support.
  • Obelisk the Tormentor, the first God Card released in 2010, has unique effects including non-negatable normal summon and non-activation of other cards during that window.
  • Obelisk can destroy all opponent monsters by tributing two monsters, cannot attack that turn, and is untargetable by card effects.
  • Obelisk saw competitive play due to its non-targetable nature, but fell out of favor as non-targeting removal became more common.
  • The Winged Dragon of Ra, released in 2012, has summoning protection, attack/defense based on life points paid, and a non-once per turn effect to destroy a monster.
  • The Winged Dragon of Ra lacked protection, making it vulnerable to negates and burn damage, and was considered the weakest of the original God Cards.
  • Slifer the Sky Dragon, released in 2012, has attack/defense based on cards in hand, can be special summoned, and reduces opponent's monster attack, destroying them if reduced to zero.

11:45

"God Card Graveyard Summoning Strategies"

  • To activate certain effects, a spell or trap card must be discarded, not a god card, necessitating alternative methods to get god cards into the graveyard.
  • Monster cards are preferred for discarding due to their common graveyard effects compared to spell or trap cards.
  • Obelisk the Tormentor has limited specific support cards, such as "Fist of Fate," a quick-play spell that negates and destroys an opponent's monster's effects, with additional effects if activated in the main phase.
  • "Soul Energy Max" in the OCG allows tributing two monsters to destroy opponent monsters and inflict 4000 damage, with a graveyard effect to add Obelisk to hand and summon it.
  • "Magical Trick Mirror" lets you set a spell card from the opponent's graveyard to your field and special summon Obelisk from the graveyard in defense position.
  • Slifer the Sky Dragon's specific support includes "Thunder Force Attack," a quick-play spell that destroys opponent's face-up attack monsters and allows drawing cards equal to the destroyed monsters.
  • The Joker Straight archetype supports summoning three monsters to the field, aiding in summoning any god card.
  • "Thunderspeed Summon" allows normal summoning a level 10 monster during the main or battle phase, supporting Slifer's summoning.
  • The Winged Dragon of Ra has received extensive support, including "Winged Dragon of Immortal Phoenix" and "Winged Dragon of Ra Sphere Mode," which is a staple card in competitive play.
  • Various support cards for the Winged Dragon of Ra include "Guardian Slime," "Ancient Chant," "Millennium Revelation," "Dark Spell Regeneration," "Sun God Unification," and "Blaze Cannon," each enhancing Ra's abilities and effects.

23:01

"Summoning powerful monsters in game efficiently"

  • To successfully summon powerful monsters in the game, players need three monsters on the field and a specific named card in hand, which can be challenging due to the effort required.
  • Archetypes like True Draco and Monarch have seen competitive play by utilizing effects that allow for easier tribute summons and additional advantages, unlike the original god cards which demand three tributes and lack efficient support.
  • The god cards' support cards mainly function when the god cards are already on the field, making it difficult to bring them out initially, unlike archetypes that have efficient ways to cycle through their deck, search key cards, and supplement tribute costs.
  • The god cards lack sufficient field presence and support to justify the resources needed to summon them, with their support cards primarily working while they are already on the field, suggesting the need for more efficient ways to bring them out rather than additional support cards.
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