The Favor | Critical Role | Campaign 2, Episode 56

Critical Role2 minutes read

Critical Role episode includes banter, a marketing campaign, a Kickstarter update, and a D&D game with a journey to Xhorhas. The Mighty Nein face battles, make discoveries, and plan a visit to Lady Zethriss Olios, leading to a meeting with the Bright Queen and a surprising turn of events.

Insights

  • Taliesin is absent due to illness, with the group wishing him a speedy recovery.
  • D&D Beyond is announced as the campaign sponsor, with Sam running for president of the company against Liam.
  • The Vox Machina Kickstarter campaign raises over $7.7 million, with a final stretch goal set at $8.8 million.
  • The Mighty Nein continue their journey in Xhorhas, battling demons and discovering plans for an Abyssal portal.
  • The group meets the Bright Queen Leylas Kryn, seeking her favor and information on Nott's husband, leading to a tense confrontation and unexpected allies.

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  • What is the Vox Machina Kickstarter campaign?

    The Vox Machina Kickstarter campaign raised over $7.7 million, with a final stretch goal set at $8.8 million.

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Summary

00:00

"Group Updates, Campaigns, and Banter"

  • Taliesin is absent due to illness, with the group wishing him a speedy recovery.
  • The group engages in banter about time-travel and Taliesin's absence affecting his character.
  • D&D Beyond is announced as the campaign sponsor, with Sam running for president of the company against Liam.
  • Sam presents a humorous celebrity endorsement video for his campaign.
  • The group expresses excitement over the Vox Machina Kickstarter campaign, raising over $7.7 million.
  • The final stretch goal for the campaign is set at $8.8 million, with the possibility of Ashley Johnson DMing a game.
  • Laura announces the release of a Cobalt journal designed by Taliesin, featuring a coded language and gridded paper.
  • The group announces a break for the next week and the following Talks episode, returning on April 4th.
  • The group engages in playful banter about colonic cleanses and miniatures in colons.
  • The episode of Critical Role begins with the Mighty Nein continuing their journey in Xhorhas, searching for Nott's husband.

13:38

"Dark Contracts, Demonic Battles, Abyssal Influence"

  • Two contracts accepted for gold and favor with Bright Queen Leylas Kryn
  • Discovered Dairon as an Empire spy and source of demonic incursion in Asarius
  • Battled succubus, incubus, and demonic general entity in harsh battle
  • Members turned against party under charm effects of demons
  • Caduceus' life saved by divine magics of Jester and diamond
  • Rested in safe caverns beneath the city after battle
  • Leather scroll found in Abyssal language, not magical, construction instructions for portal
  • Silver disk detected as magical with conjuration essence, tears planes closer together
  • Disk not specific for summoning portal, designed for Abyssal influence
  • Discussion on potential incursion plans and safety measures for the disk

27:03

"Word game leads to sinister mind control"

  • The group plays a word game, using words like "puss," "dog," and "smuggler."
  • A rule is established that if someone doesn't respond with "pussy" when mind-controlled, they should be killed.
  • Caleb discusses being mind-controlled and feeling frightened during the experience.
  • The group plans to visit Lady Zethriss Olios.
  • They successfully climb out of a well using acrobatics and physical strength.
  • Beau and Jester notice a symbol resembling the Traveler's symbol on a door and enter an elderly gnoll's home.
  • The gnoll invites them in and the interior is described as small and smelly.
  • The gnoll asks why they have come to his house and if they want to hear a story.
  • Jester expresses interest in the gnoll's symbol and the Traveler.
  • The group plans to visit Lady Zethriss Olios and leave the gnoll's home.

40:20

"Prankster duo seeks Traveler's favor at gathering"

  • Matt met the Traveler a couple of years ago after his partner was killed by a gloomstalker in the south.
  • The Traveler taught Matt to play pranks on people to pass the time and bring liveliness back into his life.
  • Matt has been causing mischief and promised gifts from the Traveler for poking those nearby.
  • Jester met the Traveler when she was young, and they were best friends, but he visited her less as he got older and more powerful.
  • Jester believes she might be one of the originals and expects to be high up in the ranks in the future.
  • Matt has done deeds in the Traveler's name but hasn't received many spells, instead, he has been causing mischief in the city.
  • Jester painted a Traveler figurine for Matt as a gift, and he admired it.
  • Matt is excited about an upcoming gathering in Unndilar and hopes to receive an invitation soon.
  • Jester believes whoever brings the most people to the gathering will be the winner and encourages Matt to start bringing more people.
  • Jester plans to use the spell Sending to inform Matt of the location once she finds out.

51:40

Laura's Encounter with Traveler Followers

  • Laura plans to draw inappropriate images on a hut's wall.
  • Marisha gets the boys' attention and Nott's.
  • Laura smells like pee, and the others smell like wet dog.
  • Laura met a man who worships the Traveler, like her.
  • Laura is more powerful than the man who worships the Traveler.
  • Laura will have to meet other Traveler followers in a few months.
  • Laura is unsure of the number of Traveler followers.
  • The group discusses strategies to rescue Nott's husband.
  • Caleb needs years to study teleportation magic.
  • The group plans to negotiate with Lady Olios for information on Nott's husband.

01:01:48

Intrigue and Disguises in Empire Investigation

  • Marisha reeks of Empire and tries to be inconspicuous.
  • Humans and Yasha stay outside with the firbolg.
  • Caleb uses Disguise Self to turn into a half-orc and offers to do something similar for Beauregard.
  • The group disguises themselves in a quiet place using Polymorph and Disguise Self.
  • They hand off rubbings of sigils, a disk, and a scroll to Lady Zethriss Olios.
  • Nott stares into a magical object and sees threads of possibility.
  • The group discusses their investigation findings with Lady Olios.
  • They show Lady Olios a powerful Abyssal object that can open rifts.
  • Lady Olios confirms the object's power and thanks the group for their service.
  • The group mentions dealing with succubus and incubus creatures, a bugbear named Umadon, and the rift-closing device.

01:13:51

"Journey to Rosohna with Bright Queen"

  • Accepting a favor from the Bright Queen will greatly reduce the reward to 2000 gold pieces.
  • The favor entails presenting your deeds before the Bright Queen for her to grant as she sees fit.
  • The Bright Queen is the governess of the Dynasty, guiding under the Luxon banner.
  • The Bright Queen is the oldest, having lived many lives.
  • The group is granted passage to Rosohna by the Bright Queen.
  • The group is advised they do not need moorbounders for the journey.
  • Lythir, a drow, requests to accompany the group to Rosohna.
  • The reduced reward amount with the favor is confirmed to be 2000 gold pieces.
  • The group is instructed to prepare themselves for the journey to Rosohna.
  • The group plans to meet outside at sundown to depart for Rosohna.

01:25:21

Harnessing Beasts for a Journey to Aurora

  • Travis and Matt discuss outfitting two individuals with harnesses for their beasts.
  • The cost for two harnesses is negotiated to 10 gold pieces.
  • Modifications are requested to make the harnesses fit better.
  • Goblins take measurements and create human-shaped harnesses.
  • The harnesses are uncomfortable but functional.
  • The group leaves the facility with their moorbounders.
  • The beasts are released from their pen and harnessed.
  • The group, now conspicuous with their beasts, heads towards Aurora Hold.
  • The group disguises themselves with mud before leaving.
  • The group rides through Asarius with their moorbounders, heading towards their next destination as dusk falls.

01:36:17

Gratitude, gifts, and gaming in Critterland.

  • Whitney expresses gratitude for being on the show and asks for consent.
  • Taliesin mentions putting the prize machine in charge.
  • Whitney receives a tiny book of astronomy and a telescope as a gift.
  • Whitney also receives a world map and expresses excitement.
  • Pumat Sol promotes a voice pack from Killer Voices for gaming.
  • Pumat Sol mentions being available in Fortnite, PUBG, and League of Legends.
  • Pumat Sol directs to download the Killer Voices app at critrole.com/killervoices.
  • Marisha introduces Root N Toot N Ruby and mentions other critters needing names.
  • Brian describes Kimothy, who is allergic to cheese but loves other dairy products.
  • Lady Zethriss Olios leads the group through a narrow doorway with difficulty due to the moorbounders.

02:02:50

Mysterious Chambers Lead to Royal Encounter

  • The underground chamber features a Y-shaped intersection with three diamond-shaped chambers, each marked with a silver arch.
  • The chambers are about 20 feet across and 10 feet wide, with unique symbols and carvings on the floor.
  • Lady Zethriss leads the group through a chamber with an arcane equation carved into the ground, stepping through a circle that makes her vanish.
  • The group follows suit, with each member stepping through the circle and disappearing, including the moorbounders.
  • They find themselves in a larger mirrored chamber with six chambers and a staircase leading upward.
  • Lady Zethriss informs them they will meet the Bright Queen within an hour and leads them through a beautiful, dreamlike hallway.
  • They encounter drow guards and orcish warriors in ornamental armor, who lead them to an antechamber to prepare to meet the Bright Queen.
  • Lady Zethriss explains the structure of the Dynasty and warns them about consecution and showing respect to the queen.
  • The group's moorbounders are taken to a holding area, and Lady Zethriss advises them to stick to their business and show reverence to the queen.
  • They discuss topics to avoid and whether to bring their moorbounders to see the queen, ultimately deciding to leave them in the holding area.

02:17:33

Debt Paid, Group Sealed in Chamber

  • Yarnball coughs up something onto the ground, guards sigh collectively.
  • Lady Zethriss declares the debt is paid.
  • Lythir declines to accompany the group, citing business elsewhere.
  • Lady Zethriss heads in a different direction for her own business.
  • Guards lead the group down a hall to a double door.
  • Antechamber has benches, a fountain with metallic cups, and moorbounders tethered to posts.
  • Cups are small, clean metallic cups resting on the fountain's edge.
  • No symbol of the dodecahedron is seen in the antechamber.
  • Interior is made of gray quartz with silver veins, a blue orb above the fountain.
  • The group is sealed in the chamber, and Caduceus and Yasha are present.

02:29:28

"The Bright Queen's Deception Unveiled"

  • Matt is secretive about his business with the Bright Queen but has joined the group due to convenience.
  • The group discusses the unexpected appearance of a rift to the Abyssal plane, indicating recent construction.
  • The rift's materials seem new, suggesting recent creation within the current age.
  • Uncertainty exists regarding whether similar events are happening throughout the Dynasty.
  • The group engages in casual conversation with Matt, discussing preferences for baked goods with cinnamon.
  • The group enters a grand throne room with the Bright Queen Leylas Kryn presiding.
  • The Mighty Nein recount their recent deeds in protecting Asarius and closing a rift to the Abyssal plane.
  • The group seeks the Bright Queen's favor and requests information on a scientist named Brenatto in her custody.
  • The Bright Queen becomes less warm upon detecting deception in the group's request.
  • A voice from the thrones speaks up, drawing attention to the group's deception and causing tension in the room.

02:45:42

Lythir encounters travelers with unclear intentions

  • Lythir, recovering from wounds, encounters travelers with unclear intentions.
  • Lythir and her partner, an echo knight, battled Dwendalian scouts.
  • The travelers admit to clashing with soldiers but deny being part of the Empire.
  • The queen questions the travelers, leading to a tense confrontation.
  • The travelers surrender as guards approach, fearing a potential combat situation.
  • The travelers reveal their true intentions and present a significant object to the queen.
  • The queen acknowledges the travelers' actions as heroic and releases them.
  • The travelers realize they have made a powerful ally in the Bright Queen.
  • The queen's emotional response signifies a shift in the travelers' status.
  • The travelers leave the queen's presence, uncertain of the future implications of their actions.

03:00:35

Team on break, content still posted.

  • The team will be taking a week off, returning on April 4th, with content still being posted on the channel during the break. Enjoy the time off, and they express their love for the viewers.
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