Star Fox Zero | Bad Game or Baddest Game? - Scott The Woz

Scott The Woz2 minutes read

The "Star Fox" series history includes lauded first two games, "Star Fox 64" peak, subsequent struggles, and a long hiatus leading to "Star Fox Zero" with criticized controls and graphics, lack of innovation, and disappointing gameplay experience. Overall, "Star Fox Zero" is considered bland and unsatisfactory, with a lack of innovation and underwhelming execution.

Insights

  • Controls in "Star Fox Zero" are unique but criticized for being frustrating and demanding excessive attention, impacting gameplay negatively, and hindering player enjoyment.
  • "Star Fox Zero" faces significant criticism for its lack of innovation in storyline and character development, being heavily derivative of its predecessors, particularly "Star Fox 64," leading to disappointment among fans due to the game's underwhelming execution and unsatisfactory graphics.

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Recent questions

  • What is the history of the "Star Fox" series?

    The "Star Fox" series has a storied past, with the first two games being highly praised. "Star Fox 64" was considered the peak of the series, but subsequent games faced challenges both commercially and critically. The franchise saw a long hiatus after "Star Fox Command" on the DS, with only a remake of "Star Fox 64" released in a span of 10 years. Various developers have been involved in creating the games, contributing to the diverse evolution of the series over time.

  • How was "Star Fox Zero" received at E3 2015?

    "Star Fox Zero" was officially announced at E3 2015, generating excitement among fans. Developed by Platinum Games, the game introduced a unique control scheme that allowed players to experience a cockpit view on the game pad while having a traditional view on the TV. Despite the innovative approach to controls, "Star Fox Zero" faced criticism for being frustrating and demanding too much attention from players, impacting the overall reception of the game.

  • What are the different vehicles featured in "Star Fox Zero"?

    In "Star Fox Zero," players have the opportunity to pilot various vehicles, including the arwing, walker, landmaster, and gyro wing. Each vehicle offers different levels of controllability and fun, adding diversity to the gameplay experience. However, some players found certain vehicles more challenging to control than others, affecting their enjoyment of the game.

  • What were the criticisms regarding the graphics of "Star Fox Zero"?

    Critics pointed out several issues with the graphics of "Star Fox Zero," describing them as bland and lacking impact. The textures were deemed flat, explosions lacked intensity, and the overall design of landscapes was criticized for its simplicity. While some areas were visually appealing, the game as a whole fell short in terms of graphical quality, disappointing players and reviewers alike.

  • How did "Star Fox Zero" fare in terms of innovation and gameplay?

    Despite the potential for a compelling "Star Fox" experience, "Star Fox Zero" was criticized for its lack of innovation in both storyline and characters. The game was heavily derivative of "Star Fox 64," essentially retelling the same narrative. This lack of fresh content led to disappointment among fans, who expected more from the latest installment in the series. Additionally, the controls were considered unsatisfactory, making players feel disconnected from the gameplay and ultimately impacting the overall gaming experience.

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Summary

00:00

"Star Fox Zero: Mixed Reviews, Limited Content"

  • "Star Fox" series history: lauded first two games, "Star Fox 64" peak, subsequent games struggled commercially and critically, various developers involved.
  • Long hiatus after "Star Fox Command" on DS, only "Star Fox 64" remake in 10 years.
  • E3 2014 teases new "Star Fox" game, Miyamoto announces 2015 release for Wii U.
  • "Star Fox Zero" officially announced at E3 2015, developed by Platinum Games.
  • Unique control scheme: cockpit view on game pad, traditional view on TV, motion controls for accuracy.
  • Controls criticized for being frustrating, demanding too much attention.
  • Different vehicles in game: arwing, walker, landmaster, gyro wing, each with varying controllability and fun levels.
  • Game's slow start, requires time to get used to controls, similar to "Star Fox 64" but lacks replay value.
  • Limited content: main story mode, no online leaderboards, challenge mode, or competitive multiplayer.
  • Graphics criticized for being bland, textures flat, explosions lack impact, simple geometry in landscapes, some areas look good but overall lacking in design.

10:21

"Star Fox Zero" disappoints with lackluster gameplay

  • "Star Fox Zero" is criticized for being heavily derivative of "Star Fox 64," with the former essentially being a retelling of the latter, which in turn was a retelling of the original "Star Fox." The lack of innovation in the storyline and characters is highlighted, leading to disappointment among fans.
  • The game's graphics are described as bland, and the controls are deemed unsatisfactory, making players feel weak and disconnected from the gameplay. Despite having the potential for a good "Star Fox" experience at its core, the overall execution of "Star Fox Zero" is considered underwhelming and frustrating, resulting in a rating of "Not very good."
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