Somehow We Got WORSE (Don't Win Mario Party)

Smosh Games2 minutes read

Player one wins "Don't Win Mario Party" and wears a cone on his head as a result, with Trevor aiding Angela with her lost use of her left arm. Tommy joins the game, aiming to avoid losing, leading to humorous interactions and gameplay throughout.

Insights

  • Winning the Mario Party game is not the ultimate goal, as the objective is to avoid getting first place, leading to humorous outcomes and consequences like wearing a cone filled with Mountain Dew Kickstart.
  • Trevor achieves a world record win in the game, securing four stars and 800 coins, while Spencer impressively climbs from third place to a strong position, showcasing the unpredictable and competitive nature of the gameplay.

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Recent questions

  • What is the objective of the game?

    The objective is to avoid getting first place.

  • What items are used in the game?

    Items like Skeleton Keys and Reverse Curse are utilized.

  • How do players strategize in the game?

    Players strategize to ensure certain outcomes and victories.

  • What mini-games are played in the game?

    Mini-games like "Bounce'n'Trounce" and a relay race are featured.

  • What is the significance of achieving 999 coins?

    Achieving 999 coins is a rare and notable feat in the game.

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Summary

00:00

"Winning with Cones and Mountain Dew"

  • Player one, who won the last episode of "Don't Win Mario Party," wears a cone on his head as a result.
  • Angela has lost the use of her left arm, with Trevor stepping in to act as her other arm.
  • Tommy from Smosh joins the game, along with the objective to avoid losing.
  • The consequence for losing involves filling the cone with Mountain Dew Kickstart.
  • Winning means wearing the cone, with the objective being to avoid getting first place.
  • The game involves selecting characters like Mario and Luigi.
  • The players navigate the game, aiming to avoid getting fourth place.
  • The players engage in mini-games like "Bounce'n'Trounce."
  • The players make choices in the game, such as selecting items and making strategic moves.
  • Humorous interactions and banter occur throughout the game, with unexpected outcomes and reactions.

08:04

"Group's Game Night Sparks Laughter and Debate"

  • Characters express shock and dismay at the violence in a game.
  • The group engages in a Chip Shot Challenge, aiming for a hole and hitting a button.
  • Trevor struggles with the game mechanics, leading to comedic moments.
  • Angela lands a successful shot, impressing the group.
  • Discussion arises about aiming and the possibility of overshooting.
  • Tommy's strategy surprises the group, leading to laughter.
  • The group receives Skeleton Keys as items, sparking debate on their usefulness.
  • A tie in a mini-game frustrates the group, questioning the point of the game.
  • The group purchases an item bag, receiving multiple Skeleton Keys.
  • A mini-game involving shooting Bowser causes confusion and laughter among the group.

15:36

Surprise, amusement, and chaos in game.

  • Characters express surprise and amusement at various events.
  • There is a mention of a woman getting bulldozed, causing discomfort.
  • Encouragement to ride something is repeated among the characters.
  • Confusion arises regarding who should be riding the mentioned object.
  • Instructions are given to go left due to possessing a Skeleton Key.
  • A dare is issued to play a game without being annoying.
  • Legal threats are humorously made to prevent pressing a button.
  • A physical altercation is humorously threatened if someone gets up.
  • Characters engage in a game involving hitting buttons and standing up.
  • The game results in unexpected outcomes and reactions from the characters.

24:18

"Group strategizes to help Spencer win game"

  • The group is playing a video game where they have coins and stars.
  • Spencer is concerned about losing coins and a star.
  • There is discussion about giving away stars and sabotaging teammates.
  • Trevor urges Spencer to win to buy a star.
  • The group plays a memory game to earn coins.
  • Spencer successfully earns enough coins for a star.
  • Tommy contemplates using an item to progress in the game.
  • The group strategizes to ensure Spencer wins.
  • The group competes in a relay race mini-game.
  • Despite challenges, the group manages to accumulate a high number of coins.

33:16

"Game Guy Chaos: Coins, Stars, and Setbacks"

  • The group plays a Game Guy mini game, involving a 50/50 chance.
  • Bowser is picked, resulting in the loss of all coins.
  • A rare occurrence happens where one player accumulates 999 coins.
  • Chain Chomps are referenced with respect.
  • The group struggles to gain more coins due to reaching the maximum limit.
  • A chaotic duel for one coin takes place.
  • A Reverse Curse item causes confusion and frustration.
  • The group narrowly misses obtaining a star, leading to disappointment.
  • Despite setbacks, the group manages to secure another star.
  • The player with 999 coins experiences a slight decrease in their total.

41:57

"SpaceX Success Sparks Intense Game Victory"

  • Characters engage in playful banter and gaming banter.
  • Mention of SpaceX and a successful event.
  • Discussion about someone's long-awaited success.
  • Attempt to play a game with various characters.
  • Frustration and excitement during gameplay.
  • Efforts to strategize and win the game.
  • Celebration and cheering during the game.
  • Characters discussing game tactics and items.
  • Intense gameplay with high stakes.
  • Final results and winners declared.

50:46

Mario Party Game: Record Win and Loser Dynasty

  • The group plays a Mario Party game, with Trevor achieving a world record win with four stars and 800 coins, while Spencer impressively rises from third place to a strong position.
  • Shayne humorously embraces his fourth-place finish, declaring it the most significant achievement of his life, aiming to build a "loser dynasty" in future Mario Party games.
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