SERRAL OLIVEIRA vs DARK HERO: 2v2 Grand Finals! | WTL (Bo9) - StarCraft 2 PiG Casts・2 minutes read
Hero and Dark face Cyril and Oliveira in the WTL2v2 finals, showcasing different strategies and compositions. Despite struggles and setbacks, Cyril and Oliveira maintain a strong presence and secure a 3-2 advantage in the series, with Hero and Dark making a comeback in later games.
Insights Dark and Hero showcase adaptability in gameplay, transitioning between aggressive and defensive strategies based on their opponents' moves. Cyril and Oliveira demonstrate strong coordination and macro play, utilizing a combination of units like Vipers and lurkers to maintain a strategic advantage. The strategic depth of the game is highlighted through the players' ability to counter and adapt to various unit compositions and tactics, showcasing the importance of resilience and adaptability in high-level play. Get key ideas from YouTube videos. It’s free Recent questions What strategies did Hero and Dark employ?
Hero focused on ground play with Colossus, while Dark used roaches.
Summary 00:00
Intense WTL2v2 Finals: Hero vs Cyril WTL2v2 finals featuring hero and dark against Cyril and Oliveira Cyril and Oliveira communicate in English, hero and dark in Korean Dark goes for a quick third Hatchery, playing greedy, while hero is more aggressive Dark opts for roaches to counter enemy ground units, while Cyril focuses on roach production and early Hive Hero transitions from Phoenix to ground play, focusing on Colossus Cyril and Oliveira maintain a solid macro game, with Cyril utilizing Vipers and lurkers Dark and hero struggle with lower Supply but manage to defend and counter effectively Oliveira's army gets wrecked, but they manage to reclaim their third base Cyril and Oliveira punch back, keeping their bases intact despite losses The game remains intense and strategic, showcasing the players' resilience and adaptability 12:59
"Coordination and Strategy Lead to Victory" Cyril is concerned about the spread-out bases, noting the difficulty in protecting them. The map favors aggression, with Dark's Silica base spotted in the top right. Hero adds another Robo and upgrades, with an army composition of 12 Zealots, 8 High Templar, and 3 Disruptors. Cyril and Oliveira face challenges in protecting their bases, leading to strategic roach splits and army movements. Oliveira isolates Hero for a potential advantage, while Cyril prepares to face Dark. Dark opts for a Viper-less strategy, focusing on a larger economy and multi-pronged attacks. Cyril and Oliveira push through the middle, engaging Hero and Dark's armies. Hero faces difficulties in defending against Cyril and Oliveira's coordinated attacks. Cyril and Oliveira successfully disrupt Hero and Dark's economies, gaining a significant advantage. Cyril and Oliveira secure a victory in game one, showcasing strong coordination and strategic play. 25:57
Sarah and Oliveira dominate in game two. Sarah and Oliveira are in a game where Sarah is ahead economically but dark is holding on with roaches against a push from Oliveira. Dark's upgraded circling style is proving effective, but the bio forces manage to take out a Colossus before the banelings and stalkers can engage. Oliveira loses workers on his natural base, putting him in a tough spot as dark and hero defend against Ling Bane attacks. Despite the economic damage, hero and dark adapt and continue to fight back, showcasing their resilience and adaptability. Oliveira reinforces his army with a triple mule drop, overwhelming hero and dark's forces. Dark's roach-heavy composition lacks a hard counter to zerglings, making it challenging to hold against the Terran forces. Hero and dark struggle to defend against the Ling Bane Stalker composition, with the Colossus doing minimal damage. Despite a surprise attack from hero and dark, Oliveira and Sarah manage to hold and push back, showcasing their strategic prowess. Oliveira's army proves too much for hero and dark, leading to a potential victory for Oliveira and Sarah. The game ends with Sarah and Oliveira taking a 2-0 lead in the best-of-seven series, setting the stage for the next match on Emerald City. 38:06
Strategic Vipers and Carriers lead to victory Dark and Hero are strategizing to counter their opponents by utilizing Vipers to abduct key units like Disruptors and Colossus. Vipers are likened to deceptive individuals who transform from appearing harmless to being powerful and threatening, reflecting their ability to abduct units in the game. Dark is observed not building Vipers yet, indicating a potential strategy shift or delay in his gameplay. Parasitic bombs are highlighted as a key tactic to counter Phoenix units, showcasing the strategic depth of the game. A Doom drop maneuver is attempted by Oliveira, leading to unexpected consequences for his own army rather than his opponents. The game progresses with a focus on carriers, showcasing the importance of unit composition and strategy in battles. Cyril and Oliveira maintain an economic advantage but struggle against carriers due to their unit composition. A tense moment arises as Cyril and Oliveira face a strong carrier army, leading to a potential turning point in the game. Dark and Hero secure a victory in a map, showcasing their adaptability and strategic prowess. The game continues with a new map and strategic considerations, including potential cheese strategies and base expansions. 51:01
"Strategic Battle: Dark vs Hero" Dark has 38 workers, while Cyril has 35 workers. Hero is suggested to start using disruptors soon. Hero is currently focusing on blink and plus one attack upgrades. Hero is planning to play a Gateway style with two gas. Dark and Hero are not in sync in their strategies. Dark is committing to an all-in attack, while Hero is building economy. Dark's ravagers are being attacked by roaches and stalkers. Cyril is almost maxed out on mass roach baneling army. Hero and Doc are making a heroic comeback in the battle. Cyril and Oliveira are back in the lead with a 3-2 advantage. 01:04:08
"Strategic Moves in Epic TV Battle" Final map needed, not the last one Excitement over long epic TV Mention of lurker move from Solar Show vs. Maru Twilight Council for hero, likely for blink stalkers Cyril going two-base muta, Ling Bane pressure Oliveira with double drop behind Ling Bane pressure Proxygating on the left side by hero Dark dropping a Spire in 10 seconds for mutas Cyril confused by hero's two-base strategy Hero and dark's superior movement and strategy causing issues for Cyril and Oliveira 01:16:26
"Swarm Hosts overwhelm, hinder transitions in SC2" Barracks is set up for a Helian Ling flood, but Oliveira opts for double Reapers instead. Stalkers are being produced to counter the Reaper Hellion strategy. Both players are expanding to third bases for production. Dark is preparing for Mutalisks with a quick Lair and three gases. Hero is focusing on Blink Stalkers for ground control. Dark's excessive Swarm Host production is criticized for not transitioning to Lurkers. Locust waves are causing significant damage to Cyril's roaches. Dark's Swarm Host strategy overwhelms Hero, but the Locusts are not coordinated effectively. Dark's excessive Swarm Host production hinders his ability to transition effectively. The final game of the tournament features Hero and Dark against Oliveira and Cyril on a large map with potential for a macro game. 01:29:37
"Pro Players Strategize for Carrier Battles" Ling Bane round being prepared with assistance due to killing adapts Phoenix picking off Italians and Reapers, valuable units Oliveira expanding to a third base, establishing a strong economy Cyril opting for Viper roach strategy against potential carriers Dark focusing on mass roach and fester play, with a third stargate for carriers Hero and Oliveira recognizing Hero's strategy, preparing for carrier production and countering Colossus with vipers and Vikings