🔥Scrum Master Full Course | Scrum Master Training | Scrum Master Course 2023 | Simplilearn

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The Simply Learn Scrum Master course covers various Scrum concepts, methodologies, and interview questions to help viewers understand Agile practices better. The Agile approach focuses on iterative development, collaboration, and maximizing project value through self-organizing teams and efficient delivery methods.

Insights

  • Agile methodologies like Scrum prioritize quick changes to meet consumer needs through iterative development and self-organizing teams.
  • Scrum involves a framework with distinct roles like the product owner, Scrum master, and team members, each contributing uniquely to project success.
  • Scrum emphasizes three key artifacts: the product backlog, Sprint backlog, and product increment, enhancing visibility and understanding of project processes.
  • User stories in Scrum must adhere to the INVEST model, being independent, negotiable, valuable, estimable, small, and testable, ensuring effectiveness and clarity.
  • Scrum ceremonies like Sprint planning, daily standup, Sprint review, and Sprint retrospective play crucial roles in fostering collaboration, transparency, and continuous improvement within the team.
  • Scrum and Kanban, both agile frameworks, share principles like transparency and continuous improvement but differ in cadence, team structure, and project length suitability, catering to distinct project requirements.

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Recent questions

  • What is Scrum?

    Scrum is a framework for agile project management.

  • What are the advantages of Agile methodologies?

    Agile methodologies offer predefined schedules, predictable costs, and client visibility.

  • How do Scrum teams collaborate?

    Scrum teams collaborate by combining individual skills for collective output.

  • What are the key artifacts in Scrum?

    The key artifacts in Scrum include the product backlog, Sprint backlog, and product increment.

  • How do user stories benefit Agile development?

    User stories guide the team in creating necessary functionalities from an end user's perspective.

Related videos

Summary

00:00

"Scrum Master Video Course: Agile Methodology Explained"

  • Scrum Master full course video by Simply Learn covers important concepts related to Scrum
  • Topics include what Scrum is, components of Scrum process, role of Scrum Master, Scrum methodology, Scrum meetings, and differences between Scrum and Kanban
  • Important interview questions are also covered to help viewers ace their interviews
  • Scrum tutorial by CMR Chandra explains the basics of Scrum and Agile methodology
  • Agile methodologies like Scrum help in making changes quickly to meet consumer needs
  • Agile focuses on iterative development with self-organizing cross-functional teams collaborating
  • Advantages of Agile include predefined schedules, predictable costs, client visibility, and greater interaction between project team and clients
  • Agile ensures high-quality development, testing, collaboration, and allows for refining and reprioritizing product backlog
  • Teams using Agile can maximize project value, focus on customer needs, and increase value delivery
  • Scrum, a framework enabling team collaboration, allows for efficient project deliverables, time and money utilization, and division of projects into smaller units called Sprints.

16:59

"Scrum Teams: Collaboration, Ownership, and Value Creation"

  • Self-organizing teams in Scrum involve members with diverse skills and encourage cross-skilling for better collaboration and ownership.
  • A Scrum team comprises a product owner, Scrum master, and team members, each with distinct roles and objectives that cannot be merged.
  • The product owner focuses on maximizing ROI by prioritizing product features, constantly refining the product backlog, and closely working with the business to justify investments.
  • The Scrum master aids teams in applying Scrum, removing impediments, and fostering agile practices adoption to deliver business value.
  • The Scrum team, a self-organizing group, collaborates to fulfill stakeholder requirements, combining individual skills for collective output and value creation.
  • Scrum includes three key artifacts: the product backlog, Sprint backlog, and product increment, enhancing transparency and understanding of work processes.
  • The product backlog lists features, fixes, and changes needed for project outcomes, with constant reprioritization based on changing dynamics.
  • Sprint backlog, a subset of the product backlog, contains tasks aimed at achieving Sprint goals within time-boxed iterations, decided through negotiation.
  • The product increment is the culmination of completed Sprint tasks, ensuring each piece complements previous work without bottlenecks or constraints.
  • The Scrum framework involves a sequence of steps from product backlog creation to Sprint planning, execution, review, and retrospective, emphasizing continuous improvement and value delivery.

33:18

"Scrum Board: Visualizing Backlogs, Prioritizing Tasks"

  • A scrum board is a tool, physical or virtual, aiding teams in visualizing Sprint backlogs, tracking progress, and prioritizing tasks during daily scrums.
  • The board is divided into sections like to-do, in progress, and done, with new boards created at the start of each Sprint.
  • Themes, epics, and user stories are grouped for planning, with epics being large, low-priority stories that eventually break down into user stories.
  • User stories are functions or features desired by the product owner, turning into working software providing value to customers.
  • Tasks are disaggregated from user stories during Sprint planning meetings and estimated in ideal time or hours.
  • User stories can be estimated in story points or ideal days, with tasks estimated in ideal time.
  • User stories can be standalone or grouped, forming epics or themes, with each story needing to be small enough to complete in a single Sprint.
  • User stories should be independent, negotiable, valuable, estimable, small, and testable (INVEST) to ensure effectiveness.
  • The three C's of a user story are card (written on a 4x6 index card), conversation (used for discussions between team and product owner), and confirmation (having acceptance tests).
  • Memorization techniques like creating charts and stories can aid in recalling essential information for exams or practical application.

52:33

"Prioritizing User Stories for Sprint Success"

  • The team and product owner discuss acceptance tests on user story cards for Sprint review.
  • User story cards typically include a title, unique identifier, description, acceptance criteria, and size estimate.
  • Value points are assigned by the product owner to prioritize user stories.
  • User story cards may indicate the origin of the story (customer, technical, defect, risk).
  • An X Factor on user story cards denotes uncertainty or risk associated with the story.
  • User story cards in software packages like Trello or Jira can contain more information and task breakdowns.
  • Large user stories in a Sprint need to be subdivided based on operational boundaries, exceptions, or data boundaries.
  • Value for user stories can be based on new revenue, incremental revenue, retained value, or operational efficiency.
  • Prioritization models include value-based, Cano model, Weager relative waiting method, and Moscow.
  • Velocity measures a team's capacity to complete work in a Sprint and is used for planning user story inclusion and release creation.

01:13:21

Effective Release Planning for User Stories

  • User stories and release dates must meet conditions of satisfaction for acceptance.
  • Avoid overloading release backlogs with too many user stories.
  • Release planning involves creating a product backlog and developing a release plan.
  • Typically, plan about three releases in advance to allow for emergent issues.
  • Rolling wave planning involves detailed planning for near-term events and high-level planning for future events.
  • Estimation principles include understanding the cone of uncertainty and team-supported estimates.
  • Overestimation and underestimation are common issues, with underestimation more likely.
  • Scrum estimation techniques expose bad estimates sooner, leading to adjustments.
  • Velocity can increase over time as teams learn to work together more efficiently.
  • Ideal time for estimating user stories is based on uninterrupted work time, while story points measure relative size for comparison.

01:32:11

Scrum essentials: C-Force values and life cycle

  • The team will resume with slide 20, focusing on Affinity estimating, tracking progress using information radiators, addressing variances between plans and actual results, and concluding with a quiz.
  • Five core values of Scrum are commitment, focus, openness, respect, and courage, forming the acronym "C-Force."
  • The Scrum life cycle involves grooming and pruning the product backlog, followed by a Sprint planning meeting to select user stories and estimate tasks.
  • The Sprint review showcases software, gathers stakeholder feedback, and allows the product owner to accept or reject work.
  • The Sprint retrospective involves evaluating what went well, what didn't, and planning for future improvements.
  • Factors affecting Sprint duration include product backlog stability and the cost of iterating, with the goal of delivering working software.
  • Once committed, the Sprint duration and deliverables do not change, unless extreme circumstances warrant canceling the Sprint.
  • The Sprint planning meeting involves the team, product owner, and Scrum Master, deciding on Sprint content based on commitment or velocity.
  • The daily Scrum meeting lasts 15 minutes and covers what was done, what will be done, and any impediments.
  • The Sprint review includes demoing software, gathering feedback, and aligning with the release plan, with a duration of one hour per week of the Sprint.

01:52:05

Essential Scrum Practices for Team Success

  • Continuous improvement is crucial, with retrospectives after every Sprint being mandatory for progress.
  • Four main ceremonies in a Scrum project are Sprint planning, daily standup, Sprint review, and Sprint retrospective.
  • Artifacts in Scrum include the product backlog, Sprint backlog, and release backlog.
  • The product backlog outlines user stories prioritized by the product owner.
  • The release backlog groups user stories into releases based on the product roadmap.
  • The definition of done is a checklist agreed upon by the product owner and the team.
  • Scrum roles include the Scrum Master, product owner, and development team.
  • The Scrum Master facilitates ceremonies, removes obstacles, and coaches the team.
  • Scrum Masters need to exhibit responsibility, humility, collaboration, commitment, influence, and knowledge.
  • Scrum Masters serve the team by ensuring effective ceremonies, resolving issues, protecting the team, and coaching the team on Agile principles.

02:11:45

"Agile Sprints: Efficiency and Delivering Value"

  • Sprints for the project typically last two to four weeks, with factors like product backlog stability influencing duration.
  • Once a Sprint starts, its duration remains fixed, and no user stories can be added or removed.
  • Overhead costs for Sprints include planning, review, and retrospective meetings, which can be reduced through automation.
  • Agile projects favor shorter Sprints to uncover inefficiencies, with the Scrum Master guiding the team towards waste reduction.
  • The goal of a Sprint is to deliver working software, even for products with legacy features, through technical practices and mature processes.
  • Three backlogs in Scrum are the product backlog, release backlog, and Sprint backlog, each serving distinct purposes.
  • User stories in the product backlog deliver value to customers, including technical or nonfunctional stories necessary for system functionality.
  • Scrum ceremonies include Sprint planning, daily scrum, Sprint review, and Sprint retrospective, each serving specific purposes and time-boxed durations.
  • The definition of done is crucial for Scrum teams, serving as a checklist for verifiable product value and varying at different levels.
  • A sample Scrum meeting for a new project, WeatherMaster, illustrates the daily standup format, including team updates and issue resolution.

02:30:30

Comparing Scrum and Kanban for Teamwork Success

  • Scrum is a valuable tool for team synchronization and work management, applicable across various teamwork scenarios.
  • Scrum enables teams to learn from experiences, organize effectively, and improve by reflecting on their work.
  • The Scrum process involves a product backlog, Sprint planning, Sprint backlog, team work, regular meetings, Sprint review, and Sprint retrospective.
  • Kanban, like Scrum, is an agile framework aiding visual work management through a Kanban board.
  • Kanban emphasizes transparency, limits work in progress, and divides work into manageable pieces on the board.
  • Kanban board components include a to-do list, ongoing column, and completed column, with software versions like Trello available.
  • Scrum and Kanban share lean and agile principles, time-boxed and iterative approaches, focus on reducing work in progress, and use pull scheduling.
  • Both frameworks aim for transparency, continuous process improvement, and early software delivery.
  • Differences between Scrum and Kanban include cadence, release methodology, change management, metrics (velocity vs. lead time), team structure, handling changes, job roles, board persistence, and project length suitability.
  • Choosing between Scrum and Kanban depends on project requirements, with Scrum suited for longer projects and Kanban for shorter ones. Companies like Facebook, GE, and Adobe use Scrum, while SEENS, BBC, and SAP implement Kanban.

02:49:20

"Agile Scrum: Collaboration, Flexibility, and Quick Delivery"

  • Scrum project managers are not seen in Scrum, as the Scrum Master focuses on facilitating the team and providing flexibility for the team to make decisions.
  • The Product Owner manages the product backlog, prioritizing features and functionalities for the next iterations.
  • Agile Manifesto emphasizes working software, focusing on changes and enabling teams to react quickly.
  • Scrum methodology allows for quick reactions to changes, with time-boxed iterations called Sprints for frequent product delivery.
  • Collaboration is crucial in Agile Manifesto, emphasizing individual interactions and customer collaborations.
  • Scrum events like daily standup meetings, Sprint retrospective, and Sprint reviews promote collaboration and decision-making within the team.
  • Main artifacts in Scrum include the product backlog, Sprint backlog, and product increment, each serving specific purposes in the development process.
  • Product backlog and Sprint backlog differ in terms of content, ownership, and purpose, with the Sprint backlog being dependent on the product backlog.
  • The Scrum Master facilitates the adoption of Scrum practices, ensures adherence to Scrum values, and removes obstacles for the team.
  • Daily standup sessions aim to discuss progress, obstacles, and tasks completion within a short duration to ensure project transparency and address any issues promptly.

03:07:09

Effective Scrum Team Dynamics and Practices

  • Discord within the scrum team needs to be addressed by identifying and resolving the root cause, establishing complete ownership, and diffusing disagreements.
  • Discussions, opportunities, and actions within the team should revolve around the ultimate project objective to resolve issues effectively.
  • User stories in agile software development provide simple explanations of features from an end user's perspective, guiding the team in creating necessary functionalities.
  • Epics are collections of related user stories, while tasks track work and are broken down from user stories to accomplish specific features.
  • Sprints in scrum refer to time-boxed iterations for creating product modules or features, with varying durations typically lasting a week or two.
  • Velocity in scrum measures the amount of work completed by the team during a Sprint, indicating the speed and progress of the project.
  • Product owners define the project vision, anticipate customer needs, evaluate progress based on backlogs, and address all product-related questions from the team.
  • Burnup and burndown charts graphically track completed work and pending deliverables, providing insights into project progress and work completion.
  • Estimation in scrum projects is based on the difficulty of user stories, using scales like numeric sizing, t-shirt sizing, or fibo series to assess and prioritize tasks.
  • Risks in scrum related to budget, people, Sprint, product, and knowledge are identified, assessed, analyzed, and managed through continual monitoring and risk response plans.

03:24:28

Product Development Strategies and Project Objectives

  • MVP and MMP stand for Minimum Viable Product and Minimal Marketable Product, respectively. MVP focuses on learning during product development by testing the initial product version with target customers, collecting relevant data, and understanding user needs. MMP describes a product with minimal features that meet user requirements, reducing time to market by providing clarity on necessary features.
  • DOD, or Definition of Done, encompasses deliverables like written code, unit tests, design documents, and release notes, adding value to project development. It aids Scrum in identifying project objectives, defining steps for iterations, using tools like burndown charts, ensuring timely feedback, and involving the product owner in reviews and retrospectives.
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