Reviewing Every Secret Coin in Geometry Dash

GD Colon2 minutes read

The creator made a tier list of secret coins in Geometry Dash based on design, not difficulty, focusing on skill and memory. The tier list is subjective, open to discussion, and personal rankings, with coins ranging from F to S ratings.

Insights

  • Secret coins in Geometry Dash are graded based on design elements like skill and memory, with good coins prioritizing skill over memory and offering a rewarding collection experience.
  • The tier list of secret coins is subjective, open to discussion, and influenced by the creator's opinions, showcasing a mix of factors like creativity, challenge, and placement within the level.

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Recent questions

  • What factors determine secret coin rankings?

    Secret coins are graded based on design, prioritizing skill and memory. Good coins should emphasize skill over memory, be tempting to collect, and feel rewarding to obtain. The tier list is subjective, open to discussion and personal rankings.

  • How are coins in Stereo Madness rated?

    The first coin introduces fake walls and offers two ways to collect it, earning a spot in the B tier. The second coin utilizes a pre-existing game trick, matching the level's design, and is graded A.

  • What are the characteristics of coins in Back on Track?

    The first coin is iconic, hidden but skill-focused, and placed in the S tier. The second coin involves flying through a fake wall, considered too easy and rated D+. The third coin requires a precise jump and quick reactions, challenging but placed too late in the level, earning a B tier.

  • How are coins in Dry Out evaluated?

    The first coin involves a blind fall with no gameplay, rated F. The second coin tests jumping skills and is considered clever, receiving an A. The last coin forces a harder route in the level, changing gameplay significantly and placed in the S tier.

  • What are the ratings for coins in Electrodynamix?

    The first coin is straightforward, offering a reward for taking a slightly harder path, rated B. The second coin feels awkward but has a good placement, rated D. The last coin tests reaction speed but is forgettable, rated C.

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Summary

00:00

Geometry Dash Secret Coin Tier List

  • The creator promised to make a tier list of every secret coin in Geometry Dash if a video reached 50,000 likes, which it did, leading to a trending video.
  • The coins are graded based on design, not difficulty, focusing on skill and memory as key components.
  • Good secret coins prioritize skill over memory, should be tempting to collect, and should feel rewarding to obtain.
  • The tier list is based on the creator's opinion, open to discussion and personal rankings.
  • The first coin in Stereo Madness introduces fake walls and offers two ways to collect it, earning a spot in the B tier.
  • The second coin in Stereo Madness utilizes a pre-existing game trick, matching the level's design, and is graded A.
  • The first coin in Back on Track is iconic, hidden but skill-focused, and placed in the S tier.
  • The second coin in Back on Track involves flying through a fake wall, considered too easy and rated D+.
  • The third coin in Back on Track requires a precise jump and quick reactions, challenging but placed too late in the level, earning a B tier.
  • The first coin in Dry Out involves a blind fall with no gameplay, rated F.
  • The second coin in Dry Out tests jumping skills and is considered clever, receiving an A.
  • The last coin in Dry Out forces a harder route in the level, changing gameplay significantly and placed in the S tier.
  • The first coin in Base After Base is a simple fall through a wall, easier than the main path, and rated F.
  • The second coin in Base After Base is hidden with a poor recovery mechanism, considered too random and rated F.
  • The third coin in Base After Base involves holding in the ship part, lacking gameplay, and rated F.
  • The first coin in Can't Let Go is another blind drop with minimal challenge, rated F.
  • The second coin in Can't Let Go provides a good challenge, harder than the main route, and rated A.
  • The last coin in Can't Let Go involves a clever jump but is ruined by a confusing recovery mechanism, rated F.

09:52

Coin Ratings in Geometry Dash Levels

  • Coin 1 of Jumper is a good challenge, serving as a tutorial for the upside-down ship, rated A+.
  • The second coin in Jumper is harder to reach, graded D.
  • The last coin in Jumper is well-placed but could use more challenge, rated B.
  • The first coin in Time Machine is easy but satisfying, receiving a C.
  • The second coin in Time Machine offers a good challenge with multiple options, rated A.
  • The last coin in Time Machine introduces new mechanics prematurely, rated F.
  • Cycles' first coin involves a fake wall and a precise recovery, rated C.
  • The second coin in Cycles requires skill and timing, rated S.
  • The last coin in Cycles combines skill and memory, rated S.
  • xStep's first coin is challenging but inconsistent, rated A.

18:30

Geometry Dash Coin Ratings: Clubstep to Blast Processing

  • Clubstep's first coin is a "choke coin" that matches the level's energy, but should only be attempted once.
  • Electrodynamix's first coin is straightforward, offering a reward for taking a slightly harder path, rated B.
  • The second coin in Electrodynamix feels awkward but has a good placement, rated D.
  • The last coin in Electrodynamix tests reaction speed but is forgettable, rated C.
  • Hexagon Force's first coin is simple but cleverly placed, rated C.
  • Hexagon Force's second coin is unoriginal, rated D.
  • Hexagon Force's last coin is repetitive and stale, rated F.
  • Blast Processing's first coin is a satisfying dual coin, rated S.
  • Blast Processing's second coin requires interesting UFO timing and is well done, rated A.
  • Blast Processing's third coin is unoriginal and lacks uniqueness, rated C.

28:15

"Custom Levels: Creative, Satisfying, and Player-Friendly"

  • The first coin in the custom level involves a key hidden in the ship part or repurposing the glow into a jump ring, rated D- for creativity.
  • The second coin is simple yet satisfying, reminiscent of Mario or Celeste secrets, earning an S rating.
  • The third coin in Viking Arena is easy to find due to arrows pointing up, rated C.
  • Airborne Robots' first coin features a visible key, activated by touching a glow to move a platform down, graded D+.
  • SubZero coins were initially criticized but improved in an update, with Press Start's first coin being invisible until touched, rated D+.
  • Skipping a yellow orb in the second coin reveals it after a map rearrangement, now visible in the updated version, graded C+.
  • The last coin in SubZero is similar to Deadlocked but more player-friendly, retaining an S rating.
  • Nock 'Em's first coin is hidden until touched, with a slight improvement in the update, rated F+.
  • Power Trip's first coin was enhanced by replacing a fake wall with a gap, upgraded from F to B.
  • Coin 2 in Power Trip was revamped to involve invisible orbs and timing, graded C.
  • The last coin in Power Trip requires tapping during an intermission to unlock it, moved closer to avoid confusion, rated C+.
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