NOT Knowing Your Attack Items DESTROYS Your Winrate!

ML Guide20 minutes read

Avoid excessive attack speed items and consider keeping cooldown reduction under 40%, with some exceptions like Enchanted Talisman. Selling equipment within 15 seconds refunds 100% gold, but it's only 70% after that time frame, except boots at 20%.

Insights

  • Attack speed is usually capped at 300%, but using Inspire can temporarily boost it to 500%, emphasizing the importance of strategic item selection to avoid exceeding limits.
  • Selling equipment within 15 seconds refunds 100% of the gold, a crucial detail that encourages players to make swift decisions when adjusting their loadout to maximize their resources effectively.

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Recent questions

  • What is the benefit of using Inspire in Mobile Legends?

    Inspire temporarily raises attack speed to 500%.

  • How can I maximize cooldown reduction in Mobile Legends?

    Consider Enchanted Talisman for a 45% limit.

  • How does selling equipment work in Mobile Legends?

    Refunds 100% of gold within 15 seconds.

  • How can I acquire more diamonds in Mobile Legends?

    Re-download via Aptoide for extra benefits.

  • What are the benefits of using C Halberd in Mobile Legends?

    Reduces enemy shield and HP regen by 50%.

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Summary

00:00

Mobile Legends Equipment Guide for Heroes

  • Attack speed is capped at 300%, except when using Inspire which temporarily raises it to 500%; avoid excessive attack speed items.
  • Cooldown reduction limit is 40%; consider Enchanted Talisman for a 45% limit, beneficial for magic damage heroes.
  • Selling equipment within 15 seconds refunds 100% of the gold; after 15 seconds, only 70% is refunded, except for boots at 20%.
  • Re-downloading Mobile Legends via Aptoide can provide more diamonds; follow the guide in the description for extra benefits.
  • C Halberd offers +80 physical attack, +25 attack speed, and reduces enemy shield and HP regen by 50% for 3 seconds; ideal for DPS marksmen or fighters.
  • Rose Gold Meteor grants a shield when HP drops below 30%, with 510 to 1350 points and 25 magic defense for 3 seconds; suitable for DPS heroes and fighters.
  • Bloodlust Axe provides 20% spell vamp, regenerating 20% of damage dealt with skills; best for fighters or assassins relying on skills.
  • Hunter Strike offers +15 physical penetration and boosts movement speed by 50% after dealing damage 5 times; beneficial for physical assassins.
  • Blade of Despair gives +160 physical attack and increases attack by 25% when attacking below 50% HP for 2 seconds; ideal for physical damage heroes.
  • Blade of the Heptaseas deals bonus damage and slows the target after 5 seconds of inactivity; best for early game physical assassins but can be replaced in late game.
  • Scarlet Phantom boosts attack speed and crit chance for 2 seconds after a crit hit; suitable for marksmen relying on crit hits.
  • Windtalker deals magic damage every few seconds and boosts movement speed after casting a typhoon; complements Scarlet Phantom for mobility-focused heroes.
  • Endless Battle adds true damage to basic attacks after using a skill, with a cooldown of 1.5 seconds; best for heroes combining skills and basic attacks.
  • Berserker's Fury provides +65 physical attack, +25% crit chance, and +40 crit damage; crucial for DPS heroes reliant on crit hits.
  • Haas's Claws offers +25 physical lifesteal, increasing to 40% when HP drops below 50%; beneficial for marksmen and heroes relying on basic attacks.
  • Malefic Roar grants +35 physical penetration, increasing by 0.05% for each point of enemy physical defense; essential for penetrating high defense enemies.

14:54

Items for High Damage and Defense Penetration

  • Malefic Roar equipped deals 213 damage, while without it, only 150 damage, resulting in a significant 63 damage difference, making it ideal for heroes aiming to deal high damage against enemies with high physical defense.
  • War Axe, item number 13, grants +10 physical attack and +2 physical penetration per stack, with a maximum of 8 stacks providing a total of +80 physical attack and +16 physical penetration, best suited for heroes who stay in fights long and deal consistent damage like fighters and assassins.
  • Wind of Nature, item number 14, grants immunity to physical damage for 2 seconds, with a 70-second cooldown, ideal for max men fighting physical assassins or marksmen, especially against heroes like Wanwan, but ineffective against magic damage.
  • Demon Hunter Sword, item number 15, deals 9% of the target's current HP as additional physical damage against creeps and minions, with basic attacks granting 3% extra physical lifesteal for 3 seconds, best for heroes relying on basic attacks to counter tanks or sustained heroes with high HP.
  • Corrosion Scythe, item number 17, reduces the target's movement speed by 8 for 1.5 seconds and increases attack speed by 8 for 3 seconds with each basic attack, stackable up to 5 times, ideal for heroes reliant on attack speed and excelling at picking off lone enemies, like fighters or marksmen such as Wanwan.
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