I Made DEADLOCKED in 2.2

XcreatorGoal2 minutes read

Recreating Deadlocked in version 2.2 with Swing Copter game mode and enhancing visuals with gradient triggers, shaders, and particles for a dynamic look. Finalizing the level design with jump scares, pre-drop sections, and heavy drops and planning to upload it at 100k subs, encouraging viewers to subscribe and engage with the video.

Insights

  • The process of creating a new level in version 2.2 with Swing Copter game mode involves utilizing various features like gravity changes, glow effects, and visual enhancements to enhance gameplay and aesthetics.
  • The creator plans to upload the finalized level at 100k subscribers, leveraging the milestone to encourage viewer engagement and subscriptions, showcasing a strategic approach to content promotion and audience interaction.

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Recent questions

  • How can Swing Copter game mode be recreated in version 2.2?

    To recreate Swing Copter game mode in version 2.2, start by using GDPS for the project. Select an icon set and add color and glow to enhance the visuals. Adjust triggers and remove unnecessary elements for a cleaner design. Create a simple block template and decorate it quickly. Implement gameplay with spider orb and utilize 2.2 features like gravity changes. Add glow to obstacles and utilize arrow triggers for visual effects. Incorporate swing copter and adjust gravity for smoother gameplay. Enhance visuals with gradient triggers, shaders, and particles for a dynamic look. Test and refine the level, adding camera rotations and zoom effects. Finalize the level design with jump scares, pre-drop sections, and heavy drops. Verify the level's completion and plan to upload it at 100k subs, encouraging viewers to subscribe and engage with the video.

  • What elements can be adjusted to enhance the visual effects in the project?

    To enhance visual effects in the project, adjust triggers and remove unnecessary elements for a cleaner design. Add color and glow to the selected icon set. Implement gameplay with spider orb and utilize 2.2 features like gravity changes. Add glow to obstacles and utilize arrow triggers for visual effects. Incorporate swing copter and adjust gravity for smoother gameplay. Enhance visuals with gradient triggers, shaders, and particles for a dynamic look. Test and refine the level, adding camera rotations and zoom effects. Finalize the level design with jump scares, pre-drop sections, and heavy drops. Verify the level's completion and plan to upload it at 100k subs, encouraging viewers to subscribe and engage with the video.

  • How can gameplay be improved with the utilization of 2.2 features?

    To improve gameplay with the utilization of 2.2 features, implement gameplay with spider orb and utilize features like gravity changes. Add glow to obstacles and utilize arrow triggers for visual effects. Incorporate swing copter and adjust gravity for smoother gameplay. Enhance visuals with gradient triggers, shaders, and particles for a dynamic look. Test and refine the level, adding camera rotations and zoom effects. Finalize the level design with jump scares, pre-drop sections, and heavy drops. Verify the level's completion and plan to upload it at 100k subs, encouraging viewers to subscribe and engage with the video.

  • What are the key elements to consider when testing and refining the level?

    When testing and refining the level, key elements to consider include adding glow to obstacles and utilizing arrow triggers for visual effects. Enhance visuals with gradient triggers, shaders, and particles for a dynamic look. Test the gameplay, adjusting gravity for smoother gameplay. Add camera rotations and zoom effects for a more immersive experience. Finalize the level design with jump scares, pre-drop sections, and heavy drops. Verify the level's completion and plan to upload it at 100k subs, encouraging viewers to subscribe and engage with the video.

  • How can the level design be finalized to create an engaging experience for viewers?

    To finalize the level design and create an engaging experience for viewers, add glow to obstacles and utilize arrow triggers for visual effects. Incorporate swing copter and adjust gravity for smoother gameplay. Enhance visuals with gradient triggers, shaders, and particles for a dynamic look. Test and refine the level, adding camera rotations and zoom effects. Include jump scares, pre-drop sections, and heavy drops for added excitement. Verify the level's completion and plan to upload it at 100k subs, encouraging viewers to subscribe and engage with the video.

Related videos

Summary

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"Recreating Deadlocked with Swing Copter Mode"

  • Recreating Deadlocked in version 2.2 with Swing Copter game mode
  • Using GDPS for the project, selecting icon set and adding color and glow
  • Adjusting triggers and removing unnecessary elements for a cleaner design
  • Creating a simple block template and decorating it quickly
  • Implementing gameplay with spider orb and utilizing 2.2 features like gravity changes
  • Adding glow to obstacles and utilizing arrow trigger for visual effects
  • Incorporating swing copter and adjusting gravity for smoother gameplay
  • Enhancing visuals with gradient triggers, shaders, and particles for a dynamic look
  • Testing and refining the level, adding camera rotations and zoom effects
  • Finalizing the level design with jump scares, pre-drop sections, and heavy drops
  • Verifying the level's completion and planning to upload it at 100k subs, encouraging viewers to subscribe and engage with the video.
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