How to Use and Counter Fisherman Hook π
Orange Juice Gamingγ»2 minutes read
The new legendary card in Clash Royale, the Fisherman, has unique mechanics like pulling units towards him and dealing significant damage to Princess Towers if left unchecked. Its versatility in activating the King Tower and disrupting opponent pushes makes it a valuable addition to gameplay strategies.
Insights
- The Fisherman in Clash Royale is a 4-elixir card with 190 damage and 800 hit points, targeting only ground units with a unique hook mechanic that slows units by 35% for 2.5 seconds.
- Utilizing the Fisherman strategically can lead to activating the King Tower, defending against enemy units, separating tanks from support, and disrupting opponent pushes, showcasing its versatility and importance in gameplay.
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Recent questions
What are the Fisherman's stats in Clash Royale?
The Fisherman costs 4 elixir, deals 190 damage with a 1.5 second hit speed, has 800 hit points, and slows units by 35% for 2.5 seconds.
How does the Fisherman's unique mechanic work?
The Fisherman can pull units towards him, useful for activating the King Tower and separating tanks from support units.
What is the Fisherman's role in Clash Royale gameplay?
The Fisherman is crucial for defending against various units and disrupting opponent pushes.
How can the Fisherman be used to activate the King Tower?
Place the Fisherman one tile in front of your King on the opposite lane to activate the King Tower.
What spells can interact with the Fisherman's abilities in Clash Royale?
Spells like Zap, Log, Snowball, and Fireball can affect the Fisherman's hook and reel abilities.
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