How to Play Wonderland's War

Geek & Sundry2 minutes read

Players in Wonderland's War take on the roles of famous characters from Lewis Carroll's Wonderland to lead factions in a battle to restore the weirdness, involving setup, gameplay with Tea Party and war phases, battles with chip effects, acquiring victory points through various means, and completing quests for rewards to win by tallying points.

Insights

  • Players in Wonderland's War must strategically navigate three rounds of gameplay, balancing Tea Party phases for bonuses and War phases for battles, utilizing various cards and chips to gain victory points and advance their factions in a bid to win the game.
  • The completion of quests in Wonderland's War not only provides immediate rewards but also holds significant weight during final scoring, where points from quests, castles, and other sources collectively determine the ultimate victor, emphasizing the importance of long-term planning and strategic decision-making throughout the game.

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Recent questions

  • What is Wonderland's War board game about?

    Wonderland's War is a board game where players take on the roles of characters from Lewis Carroll's Wonderland, leading factions in a battle to restore the weirdness of Wonderland.

  • How is Wonderland's War set up for gameplay?

    The setup for Wonderland's War involves placing the game board at the center, distributing region scoring tiles, creating a supply of allied chip cards and ships, shuffling Wonderland cards, drawing and revealing three, setting up Tea Party cards, shuffling quest cards, choosing factions, and preparing bags with specific chips.

  • What are the phases in Wonderland's War gameplay?

    Wonderland's War gameplay consists of three rounds, each with a Tea Party phase and a war phase. Players move leaders, acquire cards for bonuses, gain madness chips, and compete in battles in regions with units, drawing chips from bags to determine outcomes.

  • How do battles work in Wonderland's War?

    During battles in Wonderland's War, players combine strengths from leaders and Wonderland cards, resolve chip effects like madness, faction, and Wonderland ships, aiming to gain victory points, place castles, and potentially acquire artifact chips with unique powers.

  • How is the winner determined in Wonderland's War?

    In Wonderland's War, the winner is determined by tallying victory points from various sources, including quests, castles, and acquired points, deducting points for shard tokens. The player with the highest score at the end of the game emerges as the winner.

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Summary

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Wonderland's War: Battle for Wonderland's Weirdness

  • Wonderland's War from Skybound games involves three to five players embodying famous characters from Lewis Carroll's Wonderland, leading factions in a battle to restore Wonderland's weirdness.
  • Setup involves placing the game board at the center, shuffling and distributing region scoring tiles, creating a supply of allied chip cards and ships, shuffling Wonderland cards, drawing and revealing three, placing standees or chips accordingly, setting up the Tea Party cards by round number, shuffling quest cards, revealing one, placing the starting battle marker, choosing factions, and preparing bags with specific chips.
  • Gameplay spans three rounds, each with a Tea Party phase and a war phase, where players move leaders, acquire cards for bonuses, gain madness chips, and compete in battles in regions with units, drawing chips from bags to determine outcomes.
  • During battles, players combine strengths from leaders and Wonderland cards, resolve chip effects like madness, faction, and Wonderland ships, aiming to gain victory points, place castles, and potentially acquire artifact chips with unique powers.
  • At the end of the game, players tally victory points from various sources, including quests, castles, and acquired points, deducting points for shard tokens, with the highest scorer becoming the winner.
  • Throughout the game, players can complete quests for rewards, with completed quests doubling in points during the final scoring, where Castle victory points, game points, and quest points contribute to the final tally determining the victor.
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