How to Build a Card Game in Vanilla HTML, CSS, & JS

Sam Johnson50 minutes read

Creating a full deck of cards using basic web technologies like HTML, CSS, and JavaScript to showcase composability and reusability without relying on frameworks like React. The project involves designing card elements, creating a game with card flipping, matching pairs, and tracking player scores using JavaScript and event handling for seamless gameplay.

Insights

  • Creating a deck of cards using plain CSS, JavaScript, and HTML in a single file showcases the power of basic web technologies for composability and reusability, emphasizing the functionality without relying on frameworks like React.
  • The transformation of the card design into a web component named 'playing card' demonstrates the utilization of templates and shadow DOM for encapsulation and reuse, with specific classes for suits, highlighting the potential for creating engaging games with smooth gameplay experiences through JavaScript event handling and logic.

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Recent questions

  • How can I create a deck of cards using basic web technologies?

    To create a deck of cards using plain CSS, JavaScript, and HTML, you can start by setting up a directory with an index.html file to serve static files. Design a card table in HTML and CSS, utilizing CSS variables for colors and layout adjustments. Implement a full-screen table with background colors and borders for a realistic card table appearance. Establish a workroom with absolute positioning for card creation, centering elements using flexbox properties. Create a card container with rounded corners, dimensions based on actual card ratios, and a subtle shadow effect. Add numbers and suits to the card design, positioning elements within the card container using absolute positioning. Construct club, spade, heart, and diamond icons with CSS variables for dynamic sizing and positioning calculations. Finally, transform the card design into a web component called 'playing card' with a value and suit, utilizing templates and shadow DOM for encapsulation and reuse.

  • How can I implement a card flipping game using JavaScript?

    To implement a card flipping game using JavaScript, start by creating a game class to track players, matches, and cards. Utilize click events to handle card selection and game logic, ensuring a smooth gameplay experience. Develop a select card function that considers flipping a card an illegal move if it is already flipped, and introduce a custom component called card with functions like flip and getters for value and suit. Ensure that already flipped cards cannot be flipped back until the turn is over. When matching cards, check for equal values and suits to trigger score updates and card removal after a brief delay. In case of a mismatch, switch the turn to the next player after a delay to allow for card memorization, and reset the flipped cards.

  • What are the key components of a card design in CSS?

    The key components of a card design in CSS include creating a card container with rounded corners, dimensions based on actual card ratios, and a subtle shadow effect. Adding numbers and suits to the card design, positioning elements within the card container using absolute positioning. Constructing club, spade, heart, and diamond icons with CSS variables for dynamic sizing and positioning calculations. Utilizing absolute positioning and CSS variables for precise alignment of icon components within the card design. Implementing a flipped element at the bottom by resetting the top left value and using transform to flip it. Transforming the card design into a web component called 'playing card' with a value and suit, utilizing templates and shadow DOM for encapsulation and reuse.

  • How can I create custom icons like clubs, diamonds, hearts, and spades in CSS?

    To create custom icons like clubs, diamonds, hearts, and spades in CSS, you can utilize CSS variables for dynamic sizing and positioning calculations. Construct the club icon with ball and stem elements, positioning them within the card design using absolute positioning. Create new templates with Spade and Diamond icons, adjusting their size and rotation for customization. Design the Heart icon with left and right portions, each a curved square combined to form a heart, adjusting location, size, width, height, background color, and border radius. The Spade icon can be created by flipping a heart upside down with a stem at the bottom, applying similar adjustments as the Heart icon.

  • How can I set up a server to serve static files for a web project?

    To set up a server to serve static files for a web project, you can create a directory with an index.html file and utilize servers like Ruby's HTTPD on Port 8000. This allows you to serve your HTML, CSS, and JavaScript files to the browser for rendering. By setting up a server, you can test and view your web project locally before deploying it to a live server. This process ensures that your static files are accessible and displayed correctly in the browser, enabling you to develop and debug your web project effectively.

Related videos

Summary

00:00

"Creating Deck of Cards with CSS"

  • Creating a deck of cards using plain CSS, JavaScript, and HTML in a single file to explore web components for composability and reusability.
  • Demonstrating the functionality without relying on frameworks like React, showcasing the capabilities of basic web technologies.
  • Setting up a directory with an index.html file for serving static files, using servers like Ruby's HTTPD on Port 8000.
  • Designing a card table in HTML and CSS, utilizing CSS variables for colors and layout adjustments.
  • Implementing a full-screen table with background colors and borders for a realistic card table appearance.
  • Establishing a workroom with absolute positioning for card creation, centering elements using flexbox properties.
  • Creating a card container with rounded corners, dimensions based on actual card ratios, and a subtle shadow effect.
  • Adding numbers and suits to the card design, positioning elements within the card container using absolute positioning.
  • Constructing a club icon with ball and stem elements, utilizing CSS variables for dynamic sizing and positioning calculations.
  • Employing absolute positioning and CSS variables for precise alignment of club icon components within the card design.

16:27

Creating Dynamic Playing Card Web Component

  • The process involves moving elements left and down, and another down and right, with absolute positioning.
  • The stem portion also uses absolute positioning and reuses an offset.
  • The offset stuff can be placed in the Club Icon variable for reuse.
  • Calculations are done once for width, height, and background color of a rectangle.
  • A single class, like 'large,' can dynamically change the size.
  • Adding a flipped element at the bottom involves resetting the top left value and using transform to flip it.
  • The card design allows for dynamic size changes and styling with a single class.
  • The flipped element is created by resetting the top left value and using transform to flip it.
  • The card is transformed into a web component called 'playing card' with a value and suit.
  • The web component utilizes templates and shadow DOM for encapsulation and reuse, with specific classes for suits like clubs, diamonds, and hearts.

34:03

"Creating Game with Icon Cards in JavaScript"

  • New templates created with Spade and Diamond icons, with the Diamond icon being enlarged.
  • The Diamond icon is created by adjusting its size, making it a square, and rotating it 45 degrees.
  • The Heart icon is more complex, consisting of left and right portions, each a curved square combined to form a heart.
  • Adjustments include location, size, width, height, background color, and border radius, with a 45-degree rotation and flipping.
  • The Spade icon is a heart flipped upside down with a stem at the bottom, with similar adjustments as the Heart icon.
  • Plans involve creating a game where cards are flipped to match pairs, earn points, and alternate turns.
  • JavaScript is used to randomly generate and match cards on the screen.
  • The game class is created to track players, matches, and cards, with a mechanism for flipping and matching cards.
  • A scoreboard is added to display player scores and the current player.
  • Click events are utilized to handle card selection and game logic, ensuring a smooth gameplay experience.

50:54

"Card Flipping Game Mechanics and Strategies"

  • The select card function is discussed, where flipping a card is considered an illegal move if it is already flipped, and a custom component called card is introduced.
  • The card class is explained, highlighting the ability to add custom functions like flip and getters for value and suit to simplify card manipulation.
  • The select card function further elaborates on flipping cards, ensuring that already flipped cards cannot be flipped back until the turn is over.
  • Matching cards are addressed, with a check for equal values and suits triggering score updates and card removal after a brief delay.
  • In case of a mismatch, the turn switches to the next player after a delay to allow for card memorization, and the flipped cards are reset.
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