How Persona Combines 2D and 3D Graphics

Acerola2 minutes read

Persona 5 influenced Persona 3 Reload with improved visuals and UI, focusing on non-photorealistic rendering and lighting techniques to enhance the game's aesthetics. The video delves into the balance between artistic elements and graphics programming in Persona 3 Reload's rendering process, showcasing the use of techniques like tune shading and ray tracing to create stunning visuals.

Insights

  • Persona 3 Reload was heavily influenced by Persona 5, incorporating improved character models, stylistic lighting, Ray tracing, and a visually appealing user interface.
  • The rendering process in Persona 3 Reload strikes a balance between artist-authored elements and Graphics programming, opting for non-photorealistic rendering techniques like tune shading, simplified details, and strategic lighting calculations to enhance visual quality and gameplay experience.

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Recent questions

  • What are some key visual enhancements in Persona 3 Reload?

    Improved character models, stylistic lighting, Ray tracing, beautiful UI.

  • How does Persona 3 Reload approach rendering techniques?

    Focuses on non-photorealistic rendering, stylized art, NPR principles.

  • What lighting techniques are utilized in Persona 3 Reload?

    Lighting calculations in Shader, normal maps, albedo maps.

  • How does Persona 3 Reload implement ambient occlusion?

    Uses dither noise for SSAO, enhances visuals with stylized dither noise.

  • What are some post-processing effects in Persona 3 Reload?

    Bloom effects, unique line effect on Shadows, color correction.

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Summary

00:00

"Persona 3 Reload: Enhanced Rendering Techniques Explained"

  • Persona 5 influenced Persona 3 Reload with improved character models, stylistic lighting, Ray tracing, and a beautiful user interface and VFX.
  • The video explores the balance between artist-authored elements and Graphics programming in Persona 3 Reload's rendering.
  • Invidia Insight is used to analyze Persona 3's rendering process, starting from the game's visuals to the UI creation.
  • Persona 3 opts for non-photorealistic rendering, focusing on stylized art and NPR principles rather than physically based rendering.
  • The video draws parallels between learning art rules and breaking them with non-photorealistic rendering techniques like tune shading.
  • Persona 3's rendering relies on lighting calculations in the Shader, utilizing normal maps for detailed 3D models and albedo maps for color information.
  • The game strategically simplifies details like clothing wrinkles by painting them on characters rather than using complex normal maps.
  • Persona 3 incorporates PBR concepts like frenel for subtle Rim lighting and avoids complex lighting calculations by painting certain details directly on characters.
  • The game features edge detection Shader techniques for character model edges, Bloom effects for soft lighting, and a unique line effect on Shadows.
  • Ray tracing in Persona 3 enhances visual quality but requires a 20 series or better GPU for optimal performance, with Reflections impacting gameplay smoothness.

14:35

"Stylized Games: Ambient Occlusion and Ray Tracing"

  • Ambient occlusion in stylized games shows a pattern similar to a line pattern seen in visual studies, approximated by checking intersecting points with other objects in the depth buffer.
  • More samples in ambient occlusion lead to a better approximation, but it's costly, requiring a decent distribution of directions for a uniform random distribution.
  • Persona 3 uses dither noise for SSAO, turning a potential con into a pro, enhancing visuals with stylized dither noise.
  • Hard shadows in Persona 3 are created with inverted shading logic, brightening areas not in shadow instead of darkening shadowed spots.
  • Ray tracing in Persona 3 provides global illumination and reflections, with reflective surfaces like the bedstand and laptop screen.
  • Transparent objects, like window panes and drapes, are drawn as meshes for control, with post-processing effects applied for color correction and anti-aliasing.
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