Houdini Algorithmic Live #060 - Quadrilateral Remesh
Junichiro Horikawa・2 minutes read
Junior Horikawa hosts a tutorial on quad remeshing in Houdini using algorithmic design methods, showcasing a method to create quad faces from any geometry. The tutorial emphasizes the importance of maintaining 90-degree angles at each corner, using various techniques like dissolving edges, splitting and collapsing, and applying directional forces to achieve a clean quad face.
Insights
- The tutorial by Junior Horikawa demonstrates a recursive method for quad remeshing in Houdini without plugins, focusing on achieving smooth quad faces from any input geometry.
- The quad remeshing process involves dissolving edges based on principal curvature calculations, utilizing feedback loops to gradually transition triangles into quads, and applying forces to balance quad areas for optimal results.
- By emphasizing the importance of principal curvature, directional values, and iterative smoothing within a solver, the tutorial showcases a comprehensive approach to creating clean quad faces with 90-degree angles, providing a foundation for further exploration of advanced techniques.
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Recent questions
How can I create quad faces from any geometry?
By following a tutorial on quad remeshing.
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