Hermitcraft 9: The Final Base Clean Up! | Episode 49

PearlescentMoon2 minutes read

Season 9 of Hammercraft is ending, with Gem and Impulse exploring their bases and discussing future collaborations and building projects. A variety of building projects, unique decorations, and plans for group activities are highlighted, including the introduction of a Bingo game in the next episode with other Hermits.

Insights

  • Gem and Impulse explore each other's bases in the final episodes of Hammercraft Season 9, showcasing various building projects, including hospitals, storage rooms, dining areas, and mob farms, while discussing future collaborations and competitions.
  • The builder focuses on intricate details in their builds, such as creating unique seating arrangements, storage rooms disguised as other objects like water filtration machines, and adding functional elements like light switches and furnaces in tunnels, emphasizing both aesthetic appeal and practicality in their constructions.

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Recent questions

  • What is the focus of Season 9 in Hammercraft?

    Building projects, chaos, and shenanigans.

  • Who are Gem and Impulse in Hammercraft?

    Players catching up for a Super Meetup.

  • What is the murder dungeon in Hammercraft?

    Area where heads of killed individuals are kept.

  • What building projects are highlighted in Hammercraft?

    Laboratory, greenhouse, and operation room.

  • What unique features are added to the buildings in Hammercraft?

    Water filtration machine disguised as a composter.

Related videos

Summary

00:00

"Hammercraft Season 9 Finale Preview"

  • Season 9 of Hammercraft is coming to a close on December 20th.
  • The next two episodes will serve as a goodbye to the season.
  • Season 9 has been filled with shenanigans, chaos, building projects, and more.
  • Season 10 is something to look forward to in the future.
  • Gem and Impulse are catching up for the last Super Meetup of the season.
  • They ride camels and encounter some mishaps.
  • They visit Gem's base, where they discover a hospital and storage room.
  • They then head to Impulse's bridge base, showcasing the forge area and mine system.
  • Gem shows her sniffer area and massive tree project.
  • They explore her mega base, including a dining room and mob farm.

14:37

"Murder dungeon, stat poker, building projects"

  • The group discusses a murder dungeon where heads of those killed are kept, leading to concern.
  • Etho heads are predominantly present in the dungeon due to the individual's frequent killings.
  • A game of stat poker is suggested based on player and mob kills, with varying results.
  • The group engages in a competition based on distance crouched, with impressive numbers.
  • Plans for future collaborations and interactions are discussed among the group.
  • The individual plans to focus on completing various building projects in their base.
  • Updates on the laboratory and greenhouse buildings within the base are shared.
  • The completion of an operation room in the hospital area is highlighted.
  • Functional lighting with a toggle switch is installed in a dining area for the human civilization.
  • The individual continues to work on various building projects, including a cozy eating spot and a shop with banners and glow Len for lighting.

28:37

"Community dining area with unique design"

  • Stone squares in a section will serve as tables for a larger eating area.
  • The area is designed to be more public and open for group discussions.
  • Big BG boards will be available for ordering from a bigger establishment.
  • A sudden event prompts everyone to get inside quickly.
  • The ominous mobs drop items while making noises.
  • The building process involves creating tables with Mangrove signs and red carpet.
  • Chairs are added around the tables with a unique design using slabs and trap doors.
  • A new building is introduced with a similar seating arrangement but more in-depth.
  • A storage room is planned in the middle of the new building for food storage and sharing.
  • Lights are added to the last building using mini block heads for a unique touch.

41:18

"Building Safety and Innovation in Tunnel"

  • The builder wants to create an airlock-like situation in the tunnel for safety purposes.
  • A water filtration machine is added to provide appropriate water for human civilization.
  • The water filtration machine is disguised as a composter, functioning with input and output chests.
  • Improvements are made to the science-type building, focusing on the exterior.
  • Light switches are added to prevent mob spawning in the tunnel.
  • A wall of furnaces is added for convenience in the tunnel.
  • Suggestions for functional buildings are displayed on signs for potential community collaboration.
  • A bedroom with beds for temporary accommodation is included in the tunnel.
  • Sniffer eggs and alien flowers are displayed using player head blocks for decoration.
  • Bridges are constructed to connect different areas, with one having an industrial theme and the other a wooden theme.

54:34

Enhancing Build with Zombie Villager Decorations

  • The builder focused on finishing small details in their build to enhance its overall appearance.
  • They decided to relocate a zombie villager to the dining area, opting not to cure him to maintain the lore.
  • The builder planned to use boats to transport the zombie villagers to their new locations.
  • The process of moving the zombie villagers involved adjusting their positions in the boats carefully.
  • The builder placed the zombie villagers in specific locations within their base, considering the aesthetics.
  • The zombie villagers were placed in a kitchen and a shop, adding charm to the areas.
  • The builder mentioned their plans to play Bingo in the next episode with other Hermits.
  • They prepared the Bingo game by stocking food for players and removing Hoppers from underneath the floor.
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