Hermitcraft 10: Permits Please | Episode 11

PearlescentMoon2 minutes read

Pesent Maron and Scar navigate the permit office, ultimately obtaining permits for stamps. Maron then focuses on managing the sniffers in the area and setting up a flower shop with a unique farm truck design, seeking feedback on their creation.

Insights

  • Pesent Maron successfully navigates the process of obtaining permits for stamps, engaging in interactions and exchanges at the permit office, ultimately displaying the acquired permits at the post office.
  • The creation of a Solar Punk-themed Solarium, focusing on plant cultivation and business development, culminates in the planning and construction of a farm truck with a pig mascot, reflecting the speaker's passion for vehicle building and hinting at future endeavors in this area.

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Recent questions

  • How does Pesent Maron obtain permits in the episode?

    Pesent Maron requests and fills out necessary forms.

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Summary

00:00

Pesent Maron Secures Permits in Town

  • Pesent Maron is back for hcraft season 10 episode 11, focusing on obtaining a permit on April Falls.
  • The permit office is located in the shopping district, and Pesent Maron hopes to acquire what is needed.
  • Pesent Maron encounters Scar heading in the same direction towards the permit office.
  • Upon reaching the permit office, Pesent Maron is surprised to find it open and operational.
  • Pesent Maron requests a permit for stamps and successfully fills out the required form.
  • Scar also seeks a permit and goes through the process of filling out the necessary form.
  • The permit office requires an exchange of equal value for certain permits, leading to discussions on permits for chorus flowers and endstone.
  • Various interactions occur at the permit office, including trading permits and submitting names for permit collection.
  • Despite some confusion and delays, permits are eventually obtained and displayed at the post office.
  • With the permit acquisition completed, Pesent Maron returns to business, focusing on managing the sniffers in the area.

14:36

"Upgraded Solar Punk-themed farm with cozy interior"

  • The Tango head on the Note Block silences it, player head needed, not mob head.
  • Upgraded farm with new lights, end rods, neatened corner, garden with various plants.
  • Embracing Solar Punk theme, balancing brightness with darkness, maintaining nature.
  • Interior upgrades with mushrooms, changed floor, added table, glow lighting, compacted Redstone.
  • Accumulated stacks of piter pods and torch flower seeds, need to grow them for selling.
  • Setting up a cozy space for production with dirt, trap doors, water, hoe, bones.
  • Choosing the glass area next to the sniffer farm for growing plants, naming it Solarium.
  • Planting piter pods and torch flowers, using bone meal for growth, aiming for a starter shop.
  • Negotiating a deal with someone for flower farm supplies, agreeing on a 50/50 split for dyes and 2/3 to 1/3 split for flowers.
  • Planning to build a farm truck for the shop, selecting gaps between buildings for placement to minimize coverage.

27:24

"Creative truck design seeks feedback and suggestions"

  • The speaker seeks honest opinions and critiques on their creation, a truck with a farm wagon attached.
  • They express their initial impression of the truck, noting it resembles a dirty pickup truck and suggest adding a pig in the back.
  • The speaker discusses the design details, like using Redstone lights for tail lights and the truck's overall aesthetic.
  • They mention plans to sell flowers from the truck and ask for suggestions for a name for the pig mascot.
  • The speaker reflects on their enjoyment of building vehicles and the challenge they present, hinting at future vehicle builds for different shops.
  • Details about the shop's permits being inside the vehicle, pricing for flowers and dyes, and a shoutout for a banner design are shared.
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