Gamification Sucks... - How to Improve Gamification - Extra Credits
Extra History・2 minutes read
Gamification often falls short of providing engaging game-like experiences, relying on basic mechanics. It borrows from video games but needs to balance extrinsic rewards like points with intrinsic rewards for success.
Insights
- The historical roots of gamification can be traced back centuries, with games like Senate in ancient Egypt serving educational purposes, showcasing a long-standing connection between games and learning.
- Effective gamification requires a balance between extrinsic rewards (like points and badges) and intrinsic rewards (such as personal satisfaction), emphasizing the importance of incorporating elements like quest-like assignments and collaborative exam questions to create engaging educational experiences.
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Recent questions
What is the purpose of gamification?
To enhance education and training methods.
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