Dungeons & Dragons All-Stars

Um, Actually2 minutes read

Participants in the special Dungeons and Dragons episode of Um, Actually correct incorrect statements by buzzing in with "Um, actually," with points awarded for identifying fake monsters and altered images. The episode delves into the complexity of fantasy lore, discussing topics such as the alignment system, unique magic items, spell ranges, and real-life economic classes and skills.

Insights

  • Dungeons and Dragons facts are corrected by participants using "Um, actually" in a special episode featuring Gus Serola, Matt Mercer, and Amy Vorpahl, showcasing the game's intricate details and origins.
  • The episode blends fantasy trivia with real-world knowledge, delving into economic classes and poverty thresholds, highlighting the diverse and unexpected topics covered in the game beyond just Dungeons and Dragons lore.

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Recent questions

  • What is Um, Actually?

    A special Dungeons and Dragons episode.

  • Who are the participants in Um, Actually?

    Gus Serola, Matt Mercer, and Amy Vorpahl.

  • What is the game about in Um, Actually?

    Correcting incorrect statements about D&D.

  • What is the purpose of buzzing in with "Um, actually"?

    To correct false statements about D&D.

  • What are some topics discussed in Um, Actually?

    Early edition art style, fake monsters, and fantasy lore.

Related videos

Summary

00:00

Um, Actually: Correcting D&D misconceptions with experts.

  • Um, Actually is a special Dungeons and Dragons episode of Um, Actually.
  • Participants include Gus Serola, Matt Mercer, and Amy Vorpahl.
  • The game involves correcting incorrect statements about Dungeons and Dragons.
  • Participants must buzz in with "Um, actually" to correct the statements.
  • Incorrect statements include spells that sound like things jerks might do.
  • Items in D&D draw inspiration from myth, history, and published fiction.
  • Studded leather armor has no historical basis and is a misconception.
  • Blue slaadi produce red slaadi, and vice versa, not other types.
  • The Dungeons and Dragons Saturday morning cartoon involved children transported into the game without playing it.
  • The cartoon's plot did not involve the children playing Dungeons and Dragons before being transported.

11:43

Identifying Fake Monsters in D&D Contest

  • Six images of monsters from Monster Manuals shown, one being fake.
  • Contestants identify fake monster for a point.
  • Fake monsters include a chair and a monstrous chair.
  • Illustrations of iconic monsters like beholder and flumph shown.
  • Discussion on early edition art style and monster designs.
  • Drizz't Do'Urden's preferred weapons are IcingDeath and Twinkle.
  • Alignment system in D&D discussed, Holy Word affects non-good creatures.
  • Hello Tushy bidet advertisement shared.
  • Contestants identify altered image with swapped locations of Beastlands and Feywild.
  • Discussion on the complexity and fascination of fantasy maps and lore.

23:07

Planes, Energy, Magic: Unpredictable Spell Ranges

  • The planes in the novel correspond to the alignment chart, with specific planes representing different alignments like lawful good and chaotic evil.
  • Positive and negative planes relate to energy, with positive representing life and creation, and negative symbolizing destruction and entropy.
  • Left and right planes signify law versus chaos in the alignment system.
  • Positive energy is likened to crystals and smoothies, while negative energy is associated with low self-esteem and negative thoughts.
  • Magic items in the game include unique items like the ring of contrariness and the ring of bureaucratic wizardry, each with quirky effects.
  • The broach of number numbing makes users forget the significance of numbers temporarily.
  • Large Luigi, a beholder from Spelljammer, runs a tavern called the Laughing Beholder and is known for his exceptional knowledge.
  • A game involving sorting spells by range reveals surprising results, like Project Image having a range of 500 miles.
  • The range of spells varies greatly, with unexpected spells like Calm Emotions having a longer range than expected.
  • The game showcases the unpredictability of spell ranges, with humorous insights into how certain spells should logically function.

34:51

US Poverty Thresholds and Game Winners

  • The US poverty threshold for a single adult under 65 was approximately $13,000 last year, adjusted by about 28% for a second adult in the household to $16,000, and by about 50% for a single adult with one child to $26,000.
  • The poverty threshold for a single adult with one child is actually adjusted up by 32% to around $17,308, not the previously mentioned 50%.
  • The winner of the episode was Matt, with six points, followed by Gus with three points and Amy with two points, in a game that involved discussing economic classes and real-life skills, not just Dungeons & Dragons.
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