Dueling EVERY Classic Yu-Gi-Oh Structure Deck! (2005-2007) Team APS・2 minutes read
Players engage in a Yu-Gi-Oh duel utilizing classic decks and various cards like Vampire Genesis and Giant Trunade, employing strategies like summoning key monsters and activating powerful effects to secure victory. The duel showcases intense back-and-forth gameplay, utilizing diverse tactics, traps, and monsters to outmaneuver opponents and achieve decisive victories.
Insights Classic Yu-Gi-Oh decks like Zombie Madness, Dragon Drawer, Machine Revolt, and Dinosaurs Rage were used in the duel. Various cards like Vampire Genesis, Pyramid Turtle, Pot of Greed, and Giant Trunade were included in the decks. The Vampire Genesis deck focused on summoning Vampire Genesis by banishing a Vampire Lord. The Dragon's Roar structure deck featured cards like Red-Eyes Darkness Dragon and Armed Dragon. Strategies involved using Pot of Greed, Creature Swap, and Stamping Destruction. Traps like Compulsory Evacuation Device and strategies like Creature Swap were showcased in the duel. Powerful monsters like Armed Dragon Level 5 and Red-Eyes Black Dragon were summoned. Player 1 activated Meteor of Destruction, dealing 1000 damage to Player 2. Player 1 did not draw on their first turn. Player 2 special summoned a zombie from their hand using Call of the Mummy. Player 1 activated Ceasefire, inflicting 2000 damage to Player 2. Player 2 activated Dragon's Rage, giving their dragons piercing. Player 2's Solar Flare Dragon dealt the final blow, winning the game. The duel ended with the player losing. Get key ideas from YouTube videos. It’s free Recent questions What are some classic Yu-Gi-Oh decks?
Zombie Madness, Dragon Drawer, Machine Revolt, Dinosaurs Rage.
Summary 00:00
Classic Yu-Gi-Oh Decks Dueling Strategies and Monsters The dueling involved classic Yu-Gi-Oh decks like Zombie Madness, Dragon Drawer, Machine Revolt, and Dinosaurs Rage. The decks included various cards like Vampire Genesis, Pyramid Turtle, Pot of Greed, and Giant Trunade. The Vampire Genesis deck focused on summoning Vampire Genesis by banishing a Vampire Lord. The Dragon's Roar structure deck featured cards like Red-Eyes Darkness Dragon and Armed Dragon. The deck included staples like Heavy Storm, Snatch Steel, and Creature Swap. The goal was to summon Red-Eyes Darkness Dragon with support from other cards like Masked Dragon and Luster Dragon. The dueling involved strategies like using Pot of Greed, Creature Swap, and Stamping Destruction. The duel progressed with attacks and defenses using various monsters and spells. The duel showcased the use of traps like Compulsory Evacuation Device and strategies like Creature Swap. The duel concluded with the summoning of powerful monsters like Armed Dragon Level 5 and Red-Eyes Black Dragon. 14:36
Epic Duel: Vampire Genesis vs. Armed Dragon Player 1 activates Meteor of Destruction, dealing 1000 damage to Player 2. Player 1 does not draw on their first turn. Player 2 takes their turn. Player 2 sets a monster face-down. Player 2 activates Call of the Mummy, special summoning a zombie from their hand. Player 2 tributes Master Koeni for Ryu Ki, attacking Player 1's Mustard Dragon. Player 2 sets a monster and ends their turn. Player 1 activates Nobleman of Crossout on Player 2's set monster. Player 1 activates Compulsory Evacuation Device, bouncing Player 2's Armed Dragon to hand. Player 1 switches Spirit Reaper to attack position and attacks Player 2 directly. Player 1 ends their turn. Player 2 normal summons Twin-Headed Behemoth and attacks Player 1's Spirit Reaper. Player 2 ends their turn. Player 1 activates Giant Trunade, returning all spell and trap cards to the hand. Player 1 activates Book of Life, special summoning Ryu Ki and banishing Player 2's Mustard Dragon. Player 1 attacks Player 2's Twin-Headed Behemoth with Ryu Ki and Spirit Reaper. Player 1 ends their turn. Player 2 activates Premature Burial, special summoning Armed Dragon lv5 and equipping it. Player 2 discards Armed Dragon to target Ryu Ki and destroy it. Player 2 switches Twin-Headed Behemoth to attack position and sets two cards. Player 1 draws for their turn. Player 1 activates Pot of Greed, drawing two cards. Player 1 tributes Spirit Reaper for Vampire Lord, banishing it for Vampire Genesis. Player 1 attacks Player 2's Armed Dragon lv5 with Vampire Genesis. Player 1 activates Ceasefire, inflicting 2000 damage to Player 2. Player 1 ends their turn. Player 2 draws for their turn. Player 2 activates Dragon's Rage, giving their dragons piercing. Player 2 attacks Player 1's Spirit Reaper with Armed Dragon lv5. Player 2 sets a card and ends their turn. Player 1 activates Nobleman of Crossout on Player 2's face-down monster. Player 1 activates Compulsory Evacuation Device on Player 2's Armed Dragon. Player 1 attacks Player 2 directly with Spirit Reaper. Player 1 ends their turn. Player 2 normal summons Twin-Headed Behemoth and attacks Player 1's Spirit Reaper. Player 2 ends their turn. Player 1 activates Giant Trunade, returning all spell and trap cards to the hand. Player 1 activates Book of Life, special summoning Ryu Ki and banishing Player 2's Mustard Dragon. Player 1 attacks Player 2's Twin-Headed Behemoth with Ryu Ki and Spirit Reaper. Player 1 ends their turn. Player 2 activates Premature Burial, special summoning Armed Dragon lv5 and equipping it. Player 2 discards Armed Dragon to target Ryu Ki and destroy it. Player 2 switches Twin-Headed Behemoth to attack position and sets two cards. Player 1 draws for their turn. Player 1 activates Pot of Greed, drawing two cards. Player 1 tributes Spirit Reaper for Vampire Lord, banishing it for Vampire Genesis. Player 1 attacks Player 2's Armed Dragon lv5 with Vampire Genesis. Player 1 activates Ceasefire, inflicting 2000 damage to Player 2. Player 1 ends their turn. 28:46
"Strategic Duel: Star Boy vs. Blazing Inpachi" Player sets one card face down and one spell or trap face down and passes the turn. Player normal summons Star Boy with 550 attack, boosting water monsters by 500 attack and reducing fire monsters' attack by 400. Star Boy attacks, but opponent's UFO Turtle with 1,200 defense blocks, causing 150 damage. Player sets a card face down and passes the turn. Opponent normal summons Blazing Inpachi with 1,450 attack, switches UFO Turtle to attack position, and attacks with Blazing Inpachi. Player activates Gravity Bind, preventing level four or higher monsters from attacking. Player switches Star Boy to defense position and passes the turn. Opponent summons Guia Soul the Combustible Collective with 2,000 base attack, attacks, and activates its effect to summon a water monster. Opponent summons Mother Grizzly and Solar Flare Dragon after a series of monster destructions. Opponent's Solar Flare Dragon deals the final blow, winning the game. 42:43
Ocean Dragon Lord Neo-Daedalus Dominates Duel Monster face down, pass turn Normal summon Great Angus (1,800 ATK), attacks Mermaid Knight Activates Gravity Bind to prevent level 4+ monsters from attacking Tributes Mother Grizzly and Mermaid Knight to summon Ocean Dragon Lord Neo-Daedalus Neo-Daedalus effect sends all cards to the Grave except itself Chaos EMP activates, sending all cards to the Grave except Neo-Daedalus Activates Jar of Greed to draw a card Enters battle phase, attacks with Ocean Dragon Lord (2,900 ATK) Opponent activates Snatch Steel to take control of Neo-Daedalus Neo-Daedalus attacks directly for 2,900 damage Duel ends with the player losing Deck includes Dark Eradicator Warlock, Dark Magician, Apprentice Magician, Chaos Command Magician, and more Guilford the Legend equipped with Fusion Sword and Lightning Blade for 4,200 ATK Opponent summons Skill Dark Magician and Command Knight Heavy Storm destroys all Spells and Traps Command Knight attacks Blast Magician, activating Magical Dimension Opponent summons White Magician Pikeru and Rapid Fire Magician Dark Blade equipped with Divine Sword Phoenix Blade (2,100 ATK) Magic Cylinder used to deal 2,100 damage and win the game Second game starts with setting a monster face down Opponent summons Skill Dark Magician and activates Spell Absorption Skill Dark Magician attacks and destroys Warrior Lady to the Wasteland Opponent summons Obnoxious Celtic Guard Heavy Storm destroys all Spells and Traps Opponent summons Exile Force and destroys Skill Dark Magician Obnoxious Celtic Guard attacks directly Opponent sets a monster face down Breaker the Magical Warrior summoned with a counter Breaker attacks but cannot defeat Obnoxious Celtic Guard Duel ends with the opponent losing. 57:37
"Destroy spells, summon Chaos, win battles" To destroy a spell trap in the field, enter the battle phase and attack the set monster. Activate the effect of DD Warrior Lady to banish both monsters. Set one card face down and pass the turn. Normal summon Ninja Grand Master Sasuke to destroy face-down monsters. Activate Magician of Faith's flip effect to retrieve Spell Absorption. Activate Nightmare Steel Cage to prevent attacks for two turns. Set one card face down and pass the turn. Activate Heavy Storm to destroy all spells and traps on the field. Banish a light and dark monster to special summon Chaos Sorcerer. Equip Lightning Blade to Gearfried to destroy a monster on the opponent's side of the field. Activate Swords of Revealing Light to prevent attacks for three turns. Activate Royal Decree to negate all trap cards on the field. Tribute Skilled Dark Magician to summon Dark Magician with Dark Eradicator Warlock. Attack with Dark Eradicator Warlock, obnoxious Celtic guard, and other monsters to deal damage. Special summon Chaos Sorcerer and banish Dark Eradicator Warlock. Summon Marauding Captain and Goblin Attack Force to attack opponent's monsters. Special summon Chaos Sorcerer and banish monsters from the graveyard. Activate Snatch Steal to take control of Dark Eradicator Warlock. Attack with Dark Eradicator Warlock, obnoxious Celtic guard, and other monsters to deal damage. 01:13:41
Duel Strategies: Harpies vs Sphinxes The text discusses a duel involving DD Warly and Marauding Captain, with specific card effects and strategies being employed. A detailed overview of the "Lord of the Storm" structure deck is provided, highlighting key cards like Samore Bird of Divinity and Rock from the Valley of Haze. The deck includes various Harpy Lady cards, Elegant Egotist, and other support cards like Dust Tornado and Lightning Vortex. The strategy revolves around summoning Harpy Lady monsters, utilizing Elegant Egotist, and potentially activating Harpy's Hunting Ground to disrupt opponent's spells and traps. The "Invincible Fortress" structure deck features Exod Master of the Guard and Garden Sphinx, with a focus on Sphinx monsters and rock-type creatures. Strategies for defeating Exod Master of the Guard involve using Sphinx monsters like Cryo Sphinx and cards like Sword and Shield to manipulate attack and defense stats. The duel between the two players involves intense back-and-forth gameplay, with various monsters and spells being utilized strategically. The use of cards like Maui Interceptor Cannons, Shield and Sword, and Harpy Lady monsters showcase diverse tactics and counterplays. The duel culminates in a decisive move involving Mega Rock Dragon and Harpy Lady sisters, showcasing the importance of card effects and strategic planning. The players employ various strategies, including setting traps, activating card effects, and utilizing monster abilities to gain an advantage in the duel. 01:27:49
"Harpy Lady Sisters Secure Victory in Duel" The player uses a Compul Evacuation Device on Heart Sisters, preventing their monsters from receiving an attack boost. The player decides not to attack due to the change in the number of monsters. Harpy Lady Sisters attacks Sand Moth for 950 damage. The player Tributes Harpy Lady 2 to summon Swift Birdman Joe, returning all Spells and Traps to the opponent's hand. The player discards Harpy Lady Sisters for Hysteric Party, boosting their monsters' attack by 800. The player summons Harpy Lady 1 and Harpy Lady 2, increasing their attack by 300 and 500 respectively. Mega Rock Dragon attacks Harpy Lady 1, resulting in both monsters being destroyed. The player uses Hammer Shot to destroy the opponent's monster with the highest attack. The player activates Hysteric Party and Aqua Chorus, boosting their monsters' attack further. Harpy Lady Sisters attacks and defeats the opponent, securing victory in the game. 01:42:41
Epic Duel: Harpies vs. Sphinxes Player 1 resolves their end phase, both players take 500 damage. Player 1 Tributes monsters for Ectoplasmer, dealing 1350 damage. Player 1 summons Mega Rock Dragon, boosting its attack to 2800. Mega Rock Dragon attacks for 2800, but Player 2's LP remains unchanged. Player 2 draws and passes their turn. Player 1 summons Harpy Lady 2, triggering Hunting Ground to destroy Ectoplasmer. Harpy Lady 2 attacks, dealing 1500 damage to Player 2. Player 2 draws and passes their turn. Player 1 Tributes Harpy Girl for Swift Birdman Joe, but it gets negated by Solemn Judgment and Compulse. Player 1 summons Cryos Sphinx using Giant Rat's effect. Cryos Sphinx attacks, triggering its effect to send a card from Player 2's hand to the graveyard. Player 1 sets a monster and passes their turn. Player 2 summons Gigantes by banishing Giant Rat. Gigantes attacks, dealing 1900 damage to Player 1. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets two cards face down. Player 1 attacks with Gigantes and Harpy Lady Sisters, activating Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. Player 1 activates Call of the Haunted to bring back Harpy Lady Sisters. Harpy Lady Sisters attack, triggering Hunting Ground's effect. Player 2 draws and sets a card, passing their turn. Player 1 summons Harpy Lady 3, activating Hunting Ground to destroy a card. Player 2 draws and sets a card, passing their turn. Player 1 switches Cryos Sphinx to attack position and Tributes Gigantes for Guardian Sphinx. Guardian Sphinx attacks, dealing damage to Player 2. Player 1 activates Shield and Sword, swapping attack and defense values. Guardian Sphinx and Cryos Sphinx attack, inflicting damage to Player 2. Player 2 draws and activates Nobleman of Crossout on a set monster. Player 1 summons Slate Warrior, attacking Cryos Sphinx. Player 2 draws and sets a card, passing their turn. Player 1 draws and sets a card, passing their turn. Player 2 draws and summons Maui Interceptor Cannons. Gigantes attacks, resulting in a draw. Player 1 banishes Mega Rock Dragon to summon Gigantes and attacks with it. Player 2 draws and sets a card, passing their turn. - 01:57:50
"Strategic Duel: Boot-Up Soldier's Surprise Attack" Player sets a card face down and a spell/trap face down. Player draws for their turn and uses Hyper Hammerhead to attack opponent's monster, activating Sakuretsu Armor to destroy it. Player then attacks with Gilasaurus but decides against it. Player flip summons Boot-Up Soldier Dread Dynamo with zero attack and 2000 defense, and normal summons Yellow Gadget to add Green Gadget to hand. Boot-Up Soldier gains 2000 attack due to a face-up Gadget on the field. Player enters battle, with Boot-Up Soldier attacking opponent's monster and Yellow Gadget attacking for 1200 damage. Player draws for turn and normal summons Hydron, entering the battle phase and attacking Yellow Gadget with 1600 damage. Player activates Covering Fire during the damage step to increase Hydron's attack to 3200, but opponent counters with Malfunction to negate the trap. Hydron then special summons another Hydron from the deck and attacks Boot-Up Soldier for 1600 damage. Player normal summons Green Gadget, searches Red Gadget, and passes turn. Player uses Hydron to attack Green Gadget for 200 damage and then attacks opponent directly with another Hydron for 1600 damage, setting a card face down and passing turn. 02:13:04
"Deck Analysis: Ancient Gear Nostalgia and Strategy" Normal summon Saurus, enter battle phase, Hyper Hammerhead attacks opponent's monster, Red Gadget returns to opponent's hand, Saurus attacks for 1,900 damage. Opponent sets two face-down cards, draws, tributes two monsters to summon Super Conductor Tyranno, inflicts 1,000 damage to opponent, activates effect to deal another 1,000 damage, wins the duel. Discussion on the effectiveness of the deck used in the duel, nostalgia for the ancient gear cards, analysis of card choices and strategies, and plans for future duels with different structure decks.