Dude, Stop - 100% Walkthrough | All achievements

Carrot Helper - 100% Walkthroughs | No Commentary2 minutes read

A new player is guided through various tasks and puzzles by the narrator, with warnings against breaking the game and encouragement to follow instructions. Despite initial frustration and challenges, the player completes the game successfully, receiving rewards and an invitation to participate in other activities.

Insights

  • The narrator in the text guides a new player through various tasks, providing feedback and instructions while expressing frustration and disappointment at the player's actions, leading to consequences and potential punishments.
  • The player faces challenges, disruptions, and frustrations, including dealing with glitches caused by a duck, completing tasks like buying a shirt or navigating a cinema, and facing potential failure in gaming skills, all while receiving rewards and encouragement to continue testing and engaging in other activities from the game creator.

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Recent questions

  • How does the narrator guide the player in the game?

    Through feedback and instructions, the narrator guides the player.

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Summary

00:00

"Follow Instructions, Solve Puzzles, Earn Trophy"

  • The text addresses a new player, instructing them not to click yet and thanking them for participating in a test.
  • The player is warned against touching buttons until instructed and is encouraged to follow the narrator's instructions.
  • The narrator mentions fixing a broken start button and urges the player to click to begin.
  • The player is advised not to proceed without the narrator to avoid breaking something.
  • The narrator expresses frustration at the player's actions, mentioning a bet made regarding the player's behavior.
  • The player is scolded for breaking puzzles and warned not to proceed without the narrator's guidance.
  • The narrator considers punishing the player for their actions and expresses regret at inviting them to participate.
  • The player is encouraged to solve puzzles without assistance and is warned against breaking the game further.
  • The narrator offers a trophy to the player in an attempt to deter them from breaking puzzles.
  • The player is guided through various puzzles and tasks, with the narrator providing feedback and instructions throughout.

30:38

Existential Cats and Mischievous Ducks: A Language Test

  • Cats ponder various existential questions, including dreams of mansions, ghosts, and the nature of their existence.
  • A lesson on domestic animals begins with a cat in the kitchen wanting to leave.
  • The lesson progresses to counting the amount of hair cats shed and describing cats as weird.
  • A dog in the kitchen bids farewell, leading to a listening exercise involving a dog and a balloon.
  • Questions about animal sounds and their purpose conclude the lesson.
  • A cake is mentioned, but its significance is dismissed due to a poor performance.
  • A language test is introduced, with consequences for incorrect answers.
  • A duck is activated, causing glitches and disruptions in the game.
  • The player is guided to destroy the duck through a series of steps.
  • Despite efforts to disable the duck, it unlocks new packs and complicates puzzles, leading to frustration and challenges for the player.

01:06:51

Personal Care, Technology, and Gaming Challenges

  • The task is to buy a shirt, which may take an hour due to personal care about appearance.
  • In a cinema, avoid pulling out smelly fish from your backpack and ensure your phone is muted.
  • Technology allows for enhancing basic golden cups to be better, stronger, and shinier.
  • A challenging level in a game requires some floating skills, hinting at the tester's personality.
  • The tester's laundry management skills are questioned, washing only colored items.
  • A private photo album is off-limits, causing annoyance to the speaker.
  • The tester's behavior in a shop is observed, with a successful shirt purchase noted.
  • In a cinema, avoid disturbing others with loud phone calls or smelly items.
  • The tester's gaming skills are challenged, with potential failure anticipated.
  • The speaker's frustration with the tester's actions and potential consequences is evident.

01:41:04

"Game creator rewards player for perseverance"

  • The player receives a series of messages expressing frustration and anger towards their gameplay, leading to a decision to abandon the game and not fulfill a bet.
  • The player is confronted by the game creator, who acknowledges their anger but encourages them to continue testing and complete the game, ultimately rewarding them with a cup for their efforts.
  • The player successfully completes the game, unlocking all cups and receiving a final reward, concluding the testing process and prompting a casual invitation from the game creator to engage in other activities.
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