Don't Win Mario Party FOR CHARITY! At $10K Damien and Shayne Show RETURNS!

Smosh Games2 minutes read

Players engage in a charity livestream for CHOC, switching game objectives based on donations, with humorous banter and interactions while playing Mario Party. The fundraising goal of $15,000 is reached, leading to challenges and rewards, with plans for future gaming streams and engaging activities.

Insights

  • Players engage in a charity stream for the Children's Hospital of Orange County, raising funds through gameplay and donations, emphasizing local support and year-round contributions to children's hospital organizations.
  • Donations influence the game dynamics, shifting objectives between winning and losing phases, challenging players to adapt strategies based on fundraising milestones and creating a coin flip situation.
  • The gameplay features strategic decisions, mini-games, and interactions among players, with a commitment to following the displayed objectives on the screen, showcasing a blend of entertainment and charitable efforts.
  • The group celebrates hitting fundraising milestones, expressing gratitude for donations, engaging in playful banter, and planning future activities and challenges based on donation amounts, fostering a supportive and interactive community during the charity stream.

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Recent questions

  • What is the purpose of the charity stream?

    To raise money for the Children's Hospital of Orange County.

  • What happens when donation goals are met?

    Game objectives and challenges change based on donations.

  • Who are the key players in the charity stream?

    Damien, Shayne, and other participants.

  • What are the rewards for reaching fundraising milestones?

    Special segments and unique gameplay experiences.

  • How do donations impact the gameplay?

    Donations influence game objectives and strategies.

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Summary

00:00

"Fundraising for CHOC with Mario Party"

  • Mike's way is mentioned, leading to a discussion about a video of Arthur Morgan singing "My Way" using AI.
  • The group is live and raising money for CHOC, the Children's Hospital of Orange County, supporting research, education, and hospitals.
  • Encouragement to donate to children's hospital organizations year-round, like Make a Wish, with a focus on local support.
  • For every $1,000 raised, the video game objective changes, from "Don't Win Mario Party" to "Win Mario Party".
  • The challenge involves brainwashing oneself to switch objectives based on donations, creating a coin flip situation.
  • A commitment to play either to win or lose based on the objective displayed on the screen.
  • Upon reaching $10,000 raised, a special segment called "The Damien and Shayne Show Special" will be featured.
  • The show involves Damien and Shayne playing video games, with potential fan input on game selection.
  • The group hits $1,000, changing the game objective to "Win Mario Party" before reverting back to "Don't Win" at $2,000.
  • The group plays Mario Party, with a 90-minute game duration and a focus on following the objective displayed on the screen.

14:21

"Interactive gameplay with strategic decisions and donations"

  • Thwomp and Whomp are different rocks, with Whomp having legs.
  • Participants are engaged in a mini-game, striving to win.
  • The chat acknowledges Tommy's mullet, prompting gratitude.
  • The game intensifies as players focus on winning.
  • Donations influence whether players aim to win or lose.
  • The game involves strategic decisions on purchasing items.
  • The gameplay shifts between winning and not winning phases.
  • Players navigate challenges and interactions based on the game's dynamics.
  • Donations are directed towards the Children's Hospital of Orange County.
  • The gameplay involves a mix of strategic choices, mini-games, and interactions among players.

24:12

Players navigate game dynamics for charity.

  • Big brain boy can't strategize to win in the game.
  • Despite the temptation to play to lose due to donations, the players resist.
  • The focus shifts to charity efforts during the game.
  • Players engage in banter and playful interactions during the game.
  • Strategies change as the game dynamics shift between winning and losing.
  • Donations are encouraged for a children's hospital charity.
  • Humorous exchanges and jokes are prevalent throughout the game.
  • The players navigate the game's challenges and rules, adapting their strategies.
  • The players express gratitude for donations and support.
  • The game dynamics fluctuate between winning and losing, impacting player strategies.

33:58

Charity game night with unique rules

  • Angela switched her controller to Courtney during a game.
  • The first person to guess a number correctly was Hockey Crone.
  • The dice would have cost $600, but they were not purchased.
  • A rule was established to not buy anything with the word "tongue" in it.
  • A book titled "The Haunted Italian" by Damien Haas was mentioned.
  • A discussion about the taste of Boo and mini-games occurred.
  • A fundraiser for the Children's Hospital of Orange County was mentioned.
  • The game "Don't Win Mario Party" was played with a $10,000 goal.
  • Various interactions and conversations among the players were detailed.
  • The game involved flipping between "win" and "don't win" based on donations.

43:50

"Charity Stream Hits $10,000 Milestone"

  • Charity stream for Wheetus, nearing $10,000 mark.
  • Excitement as donations reach almost $70 towards $10,000 goal.
  • Gratitude expressed for generous donations.
  • Consistent support during charity streams noted.
  • Celebration as $10,000 milestone is reached.
  • Announcement of special "The Damien and Shayne Show" returning.
  • Promise of a 2-hour special show with high energy.
  • Playful banter and jokes among participants.
  • Various donation milestones set for unique rewards.
  • Encouragement for continued donations and support.

53:39

"Money game with May Pro and challenges"

  • May Pro was mentioned multiple times during the conversation.
  • A game was being played where participants were competing to win.
  • Various amounts of money were pledged for different actions or outcomes.
  • John D Bag was referenced at the 15,000 mark.
  • Plans were discussed for future videos involving Darts and John D Bad.
  • A cone-wearing challenge was set at 13,000.
  • Hair dyeing and other challenges were proposed at different monetary levels.
  • A character with purple hair was mentioned, inspired by a voiced character.
  • A humorous conversation about shitting pants for money ensued.
  • The game continued with donations affecting the outcome.

01:02:55

"Group dynamics and donations for entertainment"

  • The Real Hamanny donated $500, followed by Mike and Amy also donating $500.
  • Mike and Amy Moreham are one person, not two separate individuals.
  • Another person donated a second time, distinct from Mike and Amy.
  • The group struggles to describe a mobile game, focusing on peaches and a character with bent knees.
  • Plans are made for someone to wear a cone during lunch for entertainment.
  • Donations continue, with No Amy contributing $250.
  • The group plays a game where Spencer has significant wealth and luck.
  • Discussions arise about potential consequences if donation goals are met, including wearing a cone or getting a tattoo.
  • Birdo, a character from a non-Mario game, is discussed, with details about her gender and game mechanics.
  • The group plays a game involving laying pipe and walking together in a comical manner.

01:12:31

Gaming Emotions, Winning, and Fundraising Plans

  • Characters express emotions and reactions during a gaming session.
  • Discussion about losing and winning in the game.
  • Reference to a new season of a game called Sword AF.
  • Mention of a character winking sassy.
  • Humorous dialogue about the characters' conditions after lava levels.
  • Plans to revive a show called "Make That Sound" with a fundraising goal.
  • Conversation about playing different versions of Tetris, including a VR version.
  • Plans for a Tetris-themed gathering with a live band.
  • Mention of a Starbucks olive oil drink causing digestive issues.
  • Anecdotes about playing Tetris and ax throwing experiences.

01:22:11

"Pizza Party Fundraiser Sparks Competitive Fun"

  • Pepperonis are large on the pizza, causing discomfort.
  • Inappropriate actions and comments are made during the cooking process.
  • Laughter ensues as sauce is added to the pizza.
  • Donation goals are set, with specific actions planned for each milestone.
  • A call is made to Kiana regarding the event.
  • Coins are mentioned, with one participant having 141.
  • Participants express excitement and competitiveness during the game.
  • Plans for future streams and activities are discussed based on donation amounts.
  • Various characters are mentioned during the game.
  • Donations are acknowledged and appreciated, with specific amounts highlighted.

01:32:41

"Birdo, Baldur's Gate, and Fundraising Fun"

  • Birdo is discussed, questioning if her hole is her neck and her mouth is in her hole.
  • The conversation delves into the definition of a neck and the absence of one on Birdo.
  • The discussion shifts to the game "Baldur's Gate 3" and the excitement surrounding it.
  • The group talks about the characters in the game and the potential for explicit content.
  • Twitch filters and content restrictions are mentioned in relation to streaming the game.
  • Humorous banter about nudity filters and content warnings for streaming continues.
  • The group reaches a fundraising goal of $15,000, leading to discussions about challenges and rewards.
  • Plans for future gaming streams and challenges are discussed, including wearing a cone and bonus mini-games.
  • The group engages in gameplay, with Birdo being a prominent character in the conversation.
  • Conversations about injuries, compliments, and challenges for future fundraising goals continue throughout the text.

01:42:10

Gen Con adventures and movie critiques

  • Gen Con was attended, engaging with notable figures in the D&D community.
  • Compliments received on the show, particularly praising Angela's performance.
  • Geneva Convention mentioned, with a humorous misunderstanding about its location.
  • Waffle House visits during the convention discussed, highlighting a dish with hash browns and cheese.
  • Mario Party gameplay described, with humorous interactions and commentary.
  • Tubing in real life mentioned as a fun activity idea.
  • High school reunion anecdote shared, involving a man with a woman on a leash.
  • DC movies, particularly "Birds of Prey," critiqued and compared to other films.
  • Margot Robbie's performance in films discussed, with varying opinions on DC movies.
  • Humorous banter and interactions during gameplay, including jokes about stealing coins and movie preferences.

01:52:05

Surprise, strategy, and donations in game.

  • Participants express surprise and amusement during a game, with one individual making a poor Bowser impression.
  • A monetary incentive is introduced, with a potential game-changing outcome if a specific amount is reached.
  • The group engages in a mini-game, hoping for a unique outcome that has never occurred before.
  • A player strategizes and hopes for a comeback by stealing from another player.
  • A significant donation is proposed, with the promise of the donator winning the game if the target amount is reached.
  • The final mini-game commences, with tension and excitement building among the participants.
  • The game concludes with unexpected results, leading to celebrations and acknowledgments of donations made for a children's hospital.
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