D&D Live 2019: The Descent, Part 1

Dungeons & Dragons65 minutes read

Players with characters like Filch, Half-Mad Arson, and Tuesday July engage in combat with demons and devils, facing various challenges and making crucial decisions to navigate chaotic scenes. Mad Maggie leads them on a journey to acquire an angel's tear in exchange for powerful war machines, encountering ghostly knights and overcoming obstacles along the way.

Insights

  • Players engage in combat against demons and devils on a riverbank, facing challenges like spores and vulture-like demons, showcasing their diverse abilities and teamwork.
  • The narrative unfolds with dynamic action sequences involving motorcycles, red caps, and a war machine, leading to a high-stakes journey through a sandstorm, interactions with lemurs, and a quest for an angel's tear in Hell, emphasizing themes of sacrifice, power, and supernatural encounters.

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Recent questions

  • What characters are involved in the chaotic battle scene?

    The group consists of Filch, Half-Mad Arson, Tuesday July, Urrea, Quinta Fell, and Hallwind Banana, each with unique abilities and roles in the unfolding events.

  • How do the players react to the demon's attack?

    Filch and Urrea resist the spores released by the demon, prompting the group to engage in combat and showcase their combat skills and teamwork.

  • Who arrives to assist the players during the battle?

    Mad Maggie appears to help the group, urging them to move quickly as more enemies approach, showcasing the dynamic and evolving nature of the encounter.

  • What is the significance of the tear of Zara L?

    The tear of Zara L is a valuable item sought after by Mad Maggie, leading to a series of challenges and sacrifices made by the characters to obtain it, adding depth and intrigue to the narrative.

  • How do the characters escape the salt creature?

    The characters distract the salt creature with conjured crying dogs, allowing them to escape and continue their journey alongside Mad Maggie on the war machine, highlighting their resourcefulness and ability to adapt to challenges.

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Summary

00:00

"Players battle demons in chaotic scene"

  • The group of players introduces themselves and their characters, including a half-orc barbarian named Filch, an onyx sorcerer named Half-Mad Arson, a horse gnome druid named Tuesday July, a 15-year-old adventurer named Urrea, an androgynous warlock named Quinta Fell, and a high elf bard named Hallwind Banana.
  • They wake up on a riverbank to the sight of two massive battling armies, demons and devils, with explosions and a crashed gondola nearby.
  • A vulture-like demon attacks a dwarf, prompting the players to engage in combat, with Filch, Half-Mad Arson, Tuesday, Urrea, Quinta Fell, and Hallwind Banana taking action.
  • The demon releases spores that affect Filch and Urrea, but they manage to resist the effects.
  • A red-capped dwarf on a motorcycle revs up and drives away, while more booms are heard from the other side of a mound of skulls.
  • Filch encounters maggots on the skulls and engages with them, while Half-Mad Arson attempts to leap onto the motorcycle but fails.
  • Tuesday calls down lightning on the motorcycle, causing the red cap to fall off, and Urrea and Quinta Fell move towards the fallen red cap.
  • Hallwind Banana shoots the red cap in the eye with a crossbow, causing damage and a gruesome outcome.
  • The red cap, still alive, mentions trying to bring help, as the players continue their actions in the chaotic scene.
  • The summary captures the players' interactions, combat decisions, and the unfolding events in a vivid and engaging manner.

24:41

Mad Maggie's Rescue from Rock Attack

  • Three frogs fly towards you from across the river, followed by a rock attacking you with its claws and beak.
  • The rock hits you with a 16-2 hit, causing 10 piercing damage, and then swipes at you with a Talon for 14 slashing damage.
  • Another rock attacks Quinta Fell, biting and swiping at them, while other rocks veer towards a distant sound.
  • Mad Maggie arrives to help, urging everyone to get moving as more redcaps and motorcycles approach.
  • A war machine with demons being dragged by a crane appears, with Mad Maggie steering it.
  • Rocks roll over the landscape and slam into a bone mountain as everyone has 30 seconds to act.
  • Filch starts the motorcycle, picks up Quinta Fell, and heads towards Mad Maggie.
  • Redcaps on the war machine throw down a rope ladder for everyone to climb up.
  • Uri climbs the ladder to the top of the bus, where Mad Maggie is, and starts casting a healing spell.
  • The group receives 17 healing points from Uri's prayer of healing, and everyone secures themselves on the war machine.

47:16

Mad Maggie's War Machine Race Through Hell

  • Mad Maggie revs up a big war machine as a horde of demons charges at them, releasing rocks from a crane to set them on fire.
  • She activates the machine by dropping a coin in the steering wheel slot, causing green fire to erupt from the exhaust tubes.
  • A dexterity check is required to drive well amidst flying dirt and maggots, keeping pace with Mad Maggie's machine.
  • A demonic horde behind them includes a castle-like war machine, prompting a race challenge from Mad Maggie.
  • Conversation reveals the protagonist's background from the Summerset Isles and a deal involving soul coins for a job.
  • Green liquid enhances speed, with the protagonist finding similar flasks and screaming coins in a black velvet pouch.
  • Riding behind the war machine's green flames provides speed, with a sandstorm ahead leading to a sand-blasting ordeal.
  • The sandstorm inflicts acid damage, with some unable to resist the pain, and a red cap melting from the acid.
  • Bumps cause a motorcycle crash, leading to a leap back to safety using Misty Step, while lemurs are crushed under the war machine.
  • The lemurs are described as devilish creatures, not animals, and the journey continues towards a mountain range ahead.

01:08:18

"Mad Maggie seeks angel's tear in Hell"

  • Ruins atop mountains, including a crashed Citadel that fell from the sky.
  • Mad Maggie loses her army to a sandstorm, encounters a red cap on a motorcycle.
  • Mad Maggie is a collector of merchandise, seeking an angel's tear in Hell.
  • Soul coins in Hell contain evil souls, fuel machines, and hold power.
  • Mad Maggie offers a deal for an angel's tear in exchange for war machines.
  • The tear is located in a crater with spectral knights weeping ghostly tears.
  • Hoenn is drawn to the knights, grappled by a spirit, and compelled to cry.
  • Hoenn's tears are caught before hitting the salt, attracting a crystalline mouth.
  • A cloak with tears attracts the crystalline mouth, revealing an entrance.
  • A paper airplane with tears is used to test if regular tears attract the mouth.

01:34:16

"Ghostly knights, tears, and glowing wings"

  • Character leaps with glowing wings towards crystalline structure
  • Encounters ghostly knights and diamond-shaped source of light
  • Chamber with salt crystal floor and pedestal holding tear-shaped diamond
  • Character casts fly spell to reach chamber with singing friend
  • Ghostly knights challenge character to leave all tears in exchange for tear
  • Character sacrifices all tears, causing knights to vanish
  • Tear of Zara L obtained, causing melancholy feeling
  • Salt creature circles structure, character distracts it with conjured crying dogs
  • Character and companions escape as creature devours dogs, joining war machine journey with Mad Maggie
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