Create Studio Ghibli Art in Cinema4D & Blender (with Peter France)

pwnisher2 minutes read

Discussions on creating Studio Ghibli renders with Peter France, detailed insights on Blender techniques, and tips for successful 3D modeling shared during the stream. Viewer engagement, software recommendations, and personal anecdotes woven into a dynamic and informative session on art creation and technical challenges.

Insights

  • F Spy software is utilized for aligning perspective in reference images, providing crucial data for setting up scenes in Blender or other 3D software.
  • The block-out phase is emphasized as essential in 3D modeling, involving starting with large blocks before adding details to establish a successful concept.
  • VR technology is discussed for scene layout in Unreal Engine, offering a 3D perspective for asset placement and enhancing the design process.
  • Lighting is underscored as a critical element in renders, with volumetrics playing a key role in adding depth and moodiness, especially in video games like Half-Life: Alex.

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Recent questions

  • How can I align perspective in 3D software?

    By using F Spy, align lines to determine camera settings.

  • What is the importance of consistency in art?

    Consistency, even in short daily sessions, is key.

  • How can I optimize performance in 3D scenes?

    Start with low-resolution textures and manage assets efficiently.

  • What role does lighting play in 3D renders?

    Lighting is crucial for enhancing visual appeal and mood.

  • How can I create realistic grass in 3D scenes?

    Utilize Grasswald plugin for Blender and adjust settings.

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Summary

00:00

Peter France Renders Studio Ghibli Scene

  • Special stream with Peter France for Studio Ghibli renders
  • Morning stream preparations, late night Star Wars work
  • Thumbs up in chat for audio and video check
  • Choosing Studio Ghibli scene for render
  • Peter considering various scenes, settling on a rainy night scene
  • Detailed discussion on scene complexity and challenges
  • Sponsorship segment for Wagon.io for remote computing power
  • Peter selecting a scene from "The Secret World of Arrietty"
  • Discussion on scene composition and challenges for both artists
  • Detailed planning and initial modeling in Blender
  • Record-breaking viewership during the stream, active engagement with audience

14:57

"3D Modeling Tools and Techniques Revealed"

  • F Spy is a free software used for aligning perspective to a reference image.
  • F Spy requires loading an image, adding four lines in perpendicular directions to determine camera focal length, position, and rotation.
  • The information from F Spy can be imported into Blender or other 3D software to set up a scene.
  • Blender Guru introduced F Spy while recreating scenes like in "Gone Girl."
  • Blender Guru's videos are theory-based, offering valuable insights for users.
  • Camera calibration in Cinema involves right-clicking the camera, adding a camera calibrator, and loading an image for calibration.
  • In Cinema, calibrating involves adding lines to determine perspective and vanishing points.
  • Discord is a platform for community engagement and challenges in 3D modeling.
  • The process of blocking out a scene involves starting with large blocks before moving to details.
  • The block-out phase is crucial for setting up a successful concept or artwork in 3D modeling.

31:55

"Artists' tips for realistic 3D creations"

  • Sculpt mode allows for detailed work to catch light on surfaces
  • Advice for beginner artists: consistency is key, even with just 10 minutes a day
  • Finding enjoyment in the work is crucial for sustained effort
  • 3D scanning can capture intricate details for background elements
  • Ian Hubert's Patreon offers valuable assets for creators
  • Subscribing to creators' Patreons can support their work and feel involved
  • Utilizing Blender's new sky texture node for realistic lighting
  • Dissecting others' art can teach valuable composition techniques
  • QuickSole Bridge provides MegaScans for realistic scene elements
  • Adjusting scale and aspect ratio aids in scene blockout and design.

49:58

Creating Safe Haven Amidst Scary Surroundings

  • The piece of art being discussed is described as having a cube-like structure on stilts, creating a feeling of being in a safe, warm place inside while the outside is portrayed as rainy, wet, cold, and scary.
  • The contrast between the comforting interior and the scary exterior is highlighted, emphasizing the sense of safety within a frightening environment.
  • Technical advice is given regarding fixing frozen Discord issues by adjusting preferences in the system settings to deselect CPU for rendering.
  • The process of creating a new material for a plane in Blender is detailed, involving feeding in a noise texture to achieve a dappled light effect.
  • The challenge of achieving desired results in art creation is discussed, with the struggle of meeting high standards and the stress of not living up to expectations being acknowledged.
  • The importance of taking time to think and make decisions, rather than feeling pressured to have immediate answers, is emphasized.
  • The process of painting a texture onto a light-blocking object to control light distribution in an image is explained, using nodes in Blender's shader editor.
  • The concept of laying out assets in a separate window for easy access and duplication is suggested as a helpful practice in scene creation.
  • The use of VR technology for scene layout in Unreal Engine is discussed, highlighting the benefits of a 3D perspective for asset placement.
  • The interaction between the streamer and his girlfriend, who brings him a butterfly as a gift, adds a personal touch to the discussion on art creation and technical challenges.

01:09:59

"3D Modeling: Lighting, Textures, and Efficiency"

  • The individual is working on adjusting the lighting on a cliff in a 3D modeling software.
  • They are troubleshooting to determine the source of the light.
  • The process involves finding the right textures for roof tiles.
  • They consider whether to create roof tiles individually or as 3D objects.
  • The individual experiments with different textures and lighting effects.
  • They discuss the use of 3D scans for creating detailed background elements.
  • The importance of using low-resolution textures initially to optimize performance is highlighted.
  • The individual works on duplicating and arranging roof tiles using a cloner and step deformer.
  • They discuss the process of 3D scanning and importing scanned objects into the scene.
  • The individual plans to create a low-poly version of a shrub to populate the background efficiently.

01:32:50

Optimizing Blender Scenes for Efficient Rendering

  • Scenes can sometimes overload computers, leading to slow performance.
  • For complex scenes, creating folders for background elements can help manage rendering.
  • Shrubs can be simplified using a decimate modifier for low-poly effects.
  • Using screencast keys in Blender can help viewers follow along with key presses.
  • Insetting and extruding can hollow out buildings for added realism.
  • Using Alt + D instead of Shift + D in Blender can save memory when duplicating objects.
  • Detail placement in scenes is crucial to guide the viewer's focus.
  • 3D scans can add density to scenes, while Mega scans can provide detailed foliage.
  • Editing objects in Blender can be streamlined by making them instances.
  • Lighting plays a crucial role in enhancing the visual appeal of renders.

01:54:34

Enhancing Scenes with Volumetrics in Video Games

  • Volumetrics are crucial for enhancing scenes in video games, like Half-Life: Alex, where they add depth and moodiness.
  • Implementing volumetric lighting in VR games can be challenging due to the system's taxing nature, but it significantly enhances the tactile feel of scenes.
  • Adjusting lighting and fog in scenes is essential for composition and overall visual appeal.
  • Technical issues, like headphone and GPU problems, can interrupt workflow but can be managed with troubleshooting.
  • Utilizing lidar scanning with an iPhone 12 Pro for real-time 3D scanning is a valuable tool for creating assets.
  • Blender Market is a reliable source for finding plugins and models for Blender software.
  • Grasswald plugin for Blender simplifies the process of creating realistic grass in scenes through a particle system.
  • The process of painting grass locations and adjusting settings in Grasswald can enhance the visual quality of scenes.
  • Long hours and dedication are necessary for achieving high-quality shots in film projects, with examples from personal experiences shared.
  • Collaborative projects, like creating a deep fake video for Corridor, involve intense effort and learning experiences, leading to high-quality results.

02:17:36

Creating Ghibli-style renders with Peter's help

  • Making Ghibli renders involves a lot of work, including block out, modeling, and texturing.
  • Collaboration with a friend named Peter is mentioned.
  • Discussion about using a linear cloner and setting it to multi-instance for optimal computer performance.
  • Importance of adding a bevel to catch light effectively.
  • Reference to Grasswald software for creating grass in the render.
  • Mention of Level of Detail (LOD) in video games and CGI scenes.
  • Explanation of using lower quality assets until needed for higher quality to save performance.
  • Discussion about Studio Ghibli movies like Spirited Away and My Neighbor Totoro.
  • Experimenting with Grasswald to add dandelions and adjust their length and color.
  • Using booleans to cut out areas for light to shine through and closing up holes in the model.

02:43:56

Enhancing Images with Gunga and Pureref

  • Lock the viewport to view numbers and adjust the image.
  • Adjust camera position to view the left or right side of the image.
  • Dim the bright lights and make roof tiles reflective by adjusting roughness and specular settings.
  • Experiment with HDRI images for the sky, adjusting brightness and rotation.
  • Use Pureref to keep reference images visible during work.
  • Use reference images for accuracy and guidance in creating realistic scenes.
  • Discuss the origin of the term "Gunga" from a Star Wars reference.
  • Explain the evolution of "Gunga" into a catch-all term for gross things.
  • Mention the idea of creating a Gunga cinematic universe.
  • Plan to continue working on the image, focusing on adding details and improving lighting.

03:05:26

"Music, Art, and 3D: Creative Conversations"

  • The individuals in the conversation discuss playing musical instruments, with one person primarily playing the computer for music.
  • They plan to hang out and play music together, focusing on drums, guitar, bass, and piano.
  • The conversation shifts to creating ambient and electronic music in the future.
  • They talk about the process of creating 3D art, emphasizing persistence and a balance between spending time on different projects.
  • The importance of finishing projects is highlighted, with a focus on different hobbies to stay engaged.
  • They discuss the process of placing trees in a 3D scene using Blender, including adjusting the thickness of tree trunks.
  • The conversation touches on using Blender for 2D animation, specifically mentioning the Grease Pencil tool.
  • The individuals mention using Polycam for quick 3D scans on the phone and Reality Capture for high-quality scans with a DSLR.
  • They discuss the benefits of using Mega Scans for adding detail and realism to 3D scenes.
  • The stream ends with a discussion on potential future projects, including creating animated backgrounds and using the Ian Hubert method for projection mapping.

03:32:28

Hot4D Ocean Tool Review and Art Showcase

  • Hot4D is a Houdini ocean tool for Cinema 4D, but it's not well-supported in current versions.
  • A viewer named Samu appreciates the feel of a render by Peter and enjoys the broad lines attitude.
  • The process involves rendering a volumetric cube on the GPU.
  • The stream reaches a thousand likes, prompting gratitude and excitement.
  • The hosts plan to have a nice dinner with the donations received.
  • The art review segment showcases impressive submissions from a weekly challenge.
  • Winners include Willy, Jason, MDK, One Dead Duck, and Dave for their exceptional renders.
  • The winners are praised for their color choices, render quality, and adherence to the prompt.
  • Runner-up renders are also highlighted for their vibrant colors and creativity.
  • The next week's challenge is announced to recreate or create a Studio Ghibli scene, emphasizing originality and creativity.
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