Can You Get to the END OF THE WORLD in Factorio?

DoshDoshington2 minutes read

A player in Factorio aims to reach the edge of the game autonomously by overcoming obstacles like biters and resource scarcity, facing challenges with base building and technology progression along the way. The player employs strategic planning, automation, and problem-solving to optimize production and construction processes amidst ongoing issues and unforeseen challenges, ultimately striving for efficient completion of the game.

Insights

  • Automating tasks and resource management play a crucial role in progressing efficiently in Factorio, requiring strategic planning for survival and defense against obstacles like biters in the game's barren desert setting.
  • Building a robust infrastructure, including advanced technologies like modules and efficient production setups for different sciences, is essential for achieving automation milestones and ultimately constructing the rocket for game completion, highlighting the importance of optimizing production processes and overcoming challenges through continuous monitoring and adjustments.

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Recent questions

  • How does Factorio gameplay progress?

    Factorio gameplay progresses from early game tasks like mining rocks and setting up power to dealing with biters, automating resource gathering, and advancing to more complex technologies like oil refining, military science, and rocket construction. The game involves setting up efficient production chains, expanding base infrastructure, and achieving automation milestones to beat the game in under 8 hours.

  • What resources are needed for yellow science?

    Yellow science in Factorio requires processing units, which are made from circuits and sulfuric acid. A green circuit assembler is needed for every processing unit assembler to produce the necessary components for yellow science production. This stage of science production involves a more complex setup and requires careful planning to ensure efficient resource utilization.

  • How are modules used in Factorio gameplay?

    Modules in Factorio gameplay are used to enhance production speed and efficiency. Upgrading circuits to tier 3 speed and productivity modules unlocks the base's potential by significantly increasing science production. Tier 3 modules require a substantial amount of copper and iron plates each, but the productivity bonus they provide can greatly boost overall production output in the game.

  • What challenges arise during base construction in Factorio?

    Challenges during base construction in Factorio include shortages of essential supplies like concrete, nuclear fuel, and express underground belts, which can impact construction progress. Unforeseen issues such as biter attacks and terrain challenges may disrupt the construction process, requiring constant monitoring and adjustments. Additionally, errors like damaged pipes, trees blocking construction bots, and misplaced substations can cause delays and issues that need to be addressed promptly to ensure successful base completion.

  • How is train system efficiency maintained in Factorio?

    In Factorio, maintaining train system efficiency involves optimizing supply delivery and construction processes. This includes implementing state machines and network monitoring for efficient building, as well as ensuring that artillery shells and construction robots are delivered via belts for ease and efficiency. Contingency plans and management of construction bots are crucial for successful completion, along with implementing a timer system to ensure safe building conditions amidst biter attacks. Additionally, adjustments to prevent full rotations of artillery cannons and filtering wagon inventory to avoid overloading with unnecessary items are essential for maintaining train system efficiency in Factorio gameplay.

Related videos

Summary

00:00

"Journey to Edge: Factorio's Automation Adventure"

  • Factorio has an edge, 1 million tiles away, reachable in over 32 hours on foot or over 3 hours by train, but it's not advisable due to obstacles like water and biters.
  • The narrator aims to reach the game's edge autonomously, setting up a base on default settings with increased resource patches for easier building.
  • Early game tasks include mining rocks for time and pollution efficiency, minimal copper mining, setting up power, labs, and basic factories for science and circuits.
  • Dealing with biters requires ammo production and gun turrets, transitioning to electric miners for automated resource gathering.
  • The narrator faces challenges with biters due to a barren desert setting, leading to frantic base building for survival and defense.
  • Setting up furnace stacks for efficient ore processing, expanding power production, and automating science and circuits production.
  • Automating trains, building a car for scouting and nest destruction, and focusing on oil refining for advanced technologies like chemical science.
  • Progressing to military science, setting up defenses with flamethrowers, and preparing for tank production to combat biters more effectively.
  • Upgrading base infrastructure with tank usage, expanding iron output, and setting up robots for construction and solar energy for power.
  • Achieving automation milestones like robot frames, power armor, and Cliff explosives, aiming to beat the game in under 8 hours by expanding copper and green circuit production for advanced technologies like low density structures.

12:44

"Advanced Science and Rocket Construction Strategies"

  • Yellow science requires processing units, made from circuits and sulfuric acid.
  • A green circuit assembler is needed for every processing unit assembler.
  • Utility science is challenging due to space constraints in labs.
  • Purple science involves transporting stone and bricks using underground belts.
  • Purple science demands increased steel and advanced circuits production.
  • Rocket construction necessitates rocket fuel and concrete for the rocket silo.
  • Rocket control units are complex due to expensive processing units.
  • Researching the rocket silo requires more steel production.
  • Building the rocket involves combining fuel, rocket control units, and low-density structures.
  • The base expansion includes setting up mining outposts, rail systems, and resource processing.

25:29

"Optimizing Base Production with Tier 3 Modules"

  • Module setup upgrades circuits to tier 3 speed and productivity modules, unlocking base potential.
  • Tier 3 modules require 2,000 copper plates and 1,000 iron plates each.
  • Productivity bonus compounds, increasing science production significantly.
  • Chemical science and yellow science production processes detailed.
  • Modules enhance production speed, leading to increased module output.
  • Concrete setup essential for base completion.
  • Low density structures reused for yellow science and Rockets production.
  • Purple science challenging due to rail requirements and space limitations.
  • RCU construction next, followed by military science for infinite research.
  • Green and red science processes simplified, leading to base completion.
  • Space science crucial for infinite research, requires satellite launch for 1,000 science packs per launch.
  • Base construction involves setting up labs for efficient science production.
  • Strategic use of undergrounds and inserters to optimize lab efficiency.
  • Perimeter wall completion signifies base readiness for full operation.
  • Tube construction planning involves considerations for biters, supplies, and defensive measures.
  • Train system devised for efficient supply delivery and construction process.
  • Construction process involves state machines and network monitoring for efficient building.
  • Artillery shells and construction robots delivered via belts for ease and efficiency.
  • Contingency plans and management of construction bots crucial for successful completion.
  • Timer system implemented to ensure safe building conditions amidst biter attacks.
  • Unloading train system optimized for seamless construction process.

38:36

Efficient construction process with artillery and challenges.

  • The main loop involves checking if construction is complete and the artillery timer has reached 50 seconds before updating coordinates and restarting the process 10,000 times.
  • A timer is added to track section build times, stored in shift registers for a rolling average, aiding in estimating time left.
  • An alarm system is implemented for error handling during construction, ensuring the process halts if an issue arises.
  • Preparations include creating artillery shells and explosives in large quantities before proceeding with the construction.
  • Blueprints are pasted, with a display for current position and research focus on artillery shooting speed and turret damage.
  • Challenges arise with loading trains autonomously due to the need for manual or locomotive presence for loading.
  • Filtering wagon inventory is crucial to avoid overloading with unnecessary items, requiring complex memory cell setups for control.
  • Adjustments are made to prevent full rotations of artillery cannons, optimizing efficiency in clearing nests.
  • Growing pains include shortages of supplies like concrete, nuclear fuel, and express underground belts, impacting construction progress.
  • Unforeseen issues like biter attacks and terrain challenges disrupt the construction process, requiring constant monitoring and adjustments.

51:38

"Mutant trains cause chaos, lag resolved"

  • Rare mutant trains escaped loader without being fully loaded, causing havoc in building next section.
  • Added module to station to detect mutant trains and throw error, leading to hilarious chase.
  • Issue traced to memory cells full of junk data, incorrectly resetting in loading phase.
  • Flamethrower turrets causing lag more than base, added module to deconstruct them.
  • Cut off 2,000 lag-causing trains in tube, later turned them back on after fuel concern resolved.
  • Active blueprints in different networks delaying bot deployment, causing issues in building process.
  • Aggressively removing lag-causing elements like artillery turrets and inserters, controlling process with timer belt.
  • Various errors like damaged pipes, trees blocking bots, and misplaced substation causing delays and issues.
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