Can You Beat Shin Megami Tensei IV with Only Mandatory Battles?

Nyarly2 minutes read

The narrator embarks on a minimum battles challenge in SMT4, navigating through various encounters and bosses with strategic gameplay and specific demon setups, leading to a successful completion of the game's neutral ending with a final team of demons. This challenge includes key battles against Medusa, Minotaur, and King Kenji, utilizing tactics like exploiting weaknesses, lucky dodges, and strategic party setups to achieve victory.

Insights

  • The narrator embarks on a challenging SMT4 run focusing on minimal battles, showcasing strategic gameplay against various bosses like Minotaur, Medusa, and Balor.
  • By utilizing specific demon abilities, exploiting weaknesses, and strategic party setups, the narrator successfully navigates through difficult encounters, culminating in a victory against King Kenji in Infernal Tokyo and achieving the neutral ending without external help.

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Recent questions

  • How does the narrator approach the SMT4 challenge?

    The narrator returns to SMT challenge runs with a "Can you beat SMT4 without Fusion" challenge, focusing on only mandatory battles and clear rules.

  • What is the key strategy against Minotaur in SMT4?

    To defeat Minotaur, the narrator focuses on maximizing defense, utilizing Buu users in the party, and relying on luck with attacks, dodges, and smirks.

  • How does the narrator defeat Medusa in SMT4?

    The narrator defeats Medusa by selling items to buy demons for Fusion, creating Earth to absorb electric moves, and exploiting weaknesses with Zan users in the party.

  • What is the trick to avoid demons in SMT4?

    The trick to avoid demons involves saving and loading the game before contact, making navigation easier to progress through the next areas.

  • How does the narrator approach the final battle in SMT4?

    In the final battle against King Kenji, the narrator strategically utilizes a new team setup with demons like Nebiros, Teda, and Kraar, focusing on buffs, defense, and healing tactics to emerge victorious.

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Summary

00:00

"Minimal Battles Challenge: SMT4 Fusion-Free Run"

  • The narrator returns to SMT challenge runs after a break, opting for a "Can you beat SMT4 without Fusion" challenge.
  • The challenge involves only mandatory battles, akin to a low-level challenge, but with clearer rules.
  • Playing on normal difficulty, the narrator revisits SMT4 with a minimum battles challenge.
  • The rules entail only engaging in battles necessary to complete the game, with no random encounters allowed.
  • A sponsored segment for a game called Nay, a third-person shooter with a post-apocalyptic theme, is included.
  • The narrator progresses through the game, focusing on combat tutorials and recruiting demons for a full party.
  • A quest to retrieve a hidden item leads to a challenging battle against a Disfter Horde.
  • Completing challenge quests involves battling enemies and recruiting specific demons like Griffins.
  • Battles against mini-bosses like Orthus and Naga prove challenging due to limited magic attacks.
  • The narrator navigates through various battles, including a fight against Windigo and the Windigo Horde, showcasing strategic gameplay.

13:02

"Mastering Demons: Minotaur to PLA Battles"

  • Minotaur is weak against ice, Flynn has Bofu at plus two, and most party members know Buu.
  • Max out defense due to Minotaur's powerful Labra Strike skill and War Cry that lowers attack and defense.
  • Successful attempt against Minotaur involves luck with attacks, dodges, and smirks, focusing on Buu users in the party.
  • Medusa is harder than Minotaur, specializes in gun and electric attacks, leading to adjustments in the party.
  • Selling items to buy demons from the compendium for Fusion, creating Earth to absorb Medusa's electric moves.
  • Defeating Medusa with Zan users in the party, focusing on exploiting weaknesses and lucky dodges.
  • Moro horde battle before PLA involves targeting Earth is with Mudo, leading to successful completion.
  • PLA battle is easy, weak against fire, and quickly defeated with fire attacks, leading to obtaining PLA's head.
  • Trick to avoid demons by saving and loading game before contact, leading to easier navigation to the next areas.

25:51

Tokyo Travel: Boss Battles and Strategies

  • Travel in Tokyo requires walking, with only Sky Terminal and Perverse Terminal accessible.
  • Balor is a challenging boss at Kagome Tower with no weaknesses, requiring multiple attempts to defeat.
  • Inside Kagome Tower, mandatory bosses include Murmur, Garie, and Asmodus.
  • Ambushed by enemies due to a binding trap before facing Asmodus, with limited escape chances.
  • Asmodus is defeated using Hama cheese trick and exploiting his weakness.
  • Learning Tunda skill, crucial for defense, passed on to Flynn.
  • Returning to Mikato after battles, encountering Ty who holds a hostage, leading to a fight against Kosaburo.
  • Mandatory battles against Guard and two Mofus before facing Yuo at Ring of Gaia headquarters.
  • Passing initiation ritual with a candle, mandatory battles against red enemies, and facing Terraa as a boss.
  • Meeting Lilith, requiring specific strategies due to her resistances and powerful moves, eventually defeating her with Medusa's help.

38:43

"Strategic Battle Tactics Lead to Victory"

  • In a challenging fight, party members flash different colors before taking damage, indicating a critical moment.
  • Nebiros, a demon, helps deal with physical attacks, while Dionis is immune to ancient curse and boosts Max HP.
  • With a new team setup, the fight goes excellently, utilizing buffs and defense to counter enemy attacks.
  • Nebiros blocks certain attacks, Teda blocks others, and Kraar is used for added safety, reflecting attacks back at the enemy.
  • Dionis, immune to ancient curse, aids in healing party members after the enemy's attacks, allowing for a strategic stall tactic.
  • After a skillful battle, King Kenji is defeated, marking the end of Infernal Tokyo at 57 battles.
  • Choosing the neutral ending after a strategic alignment decision, the player successfully achieves it without external guidance.
  • A final team of demons - Orboros, Alice, and Aravada - is assembled for the remainder of the game, with Flynn as the main attacker.
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