BMO's Dark Secret? - Adventure Time Theory #4

HeadCasey2 minutes read

Mo created robots with AMO being a failed attempt. BMO, the second robot, had unique capabilities and went on various adventures, showing both a cheerful side and a potential for malevolence.

Insights

  • BMO, a gender-neutral robot with a vivid imagination, possesses a wide range of abilities, including storytelling, video games, and cooking, making it a versatile and entertaining companion for Finn and Jake.
  • Despite its playful and helpful nature, BMO's interactions and actions reveal a complex character with the potential for malevolence, as seen in its treatment of Neptr and its willingness to harm Jake, suggesting deeper layers beyond its cheerful exterior.

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Recent questions

  • What abilities does BMO possess?

    Various

  • How does BMO handle gender identity?

    Gender-neutral

  • Who are BMO's companions?

    Bubble and Football

  • What is BMO's relationship with Neptr?

    Classist

  • What hints at BMO's potential for evil?

    Brain game frame button

Related videos

Summary

00:00

BMO: Imaginative Space Cowboy Robot Adventures

  • Mo built robots, with AMO being the first, designed to receive love but considered a failure due to inherent flaws.
  • BMO, Mo's second robot, was built with an imagination, setting it apart from other Mobots.
  • BMO was launched into space by Mo to colonize Mars but ended up having different adventures, becoming a space cowboy before returning to Earth.
  • BMO moved in with Finn and Jake, entertaining them with stories, songs, and video games, even saving their lives.
  • BMO possesses various abilities like changing batteries, video playback, editing, projection, and even cooking.
  • BMO consults with its imagination in times of crisis and has full control over its memories and files.
  • BMO is a gender-neutral robot, able to switch between genders without consequences.
  • BMO befriends a bubble named Bubble and a figment of its imagination named Football, who has been with BMO since its creation.
  • BMO's adventures, like finding Finn's missing sock, may be products of its delusional imagination.
  • BMO's main brain game frame button allows it to imprison creatures and create video games, hinting at Mo's conquering motives and BMO's potential for evil.

14:50

"BMO's Classism and Dark Potential"

  • BMO's interactions with Neptr reveal a classist attitude, with BMO considering himself superior and treating Neptr as a second-class robot, despite being in an alternate dimension where everyone is different versions of themselves.
  • BMO showcases a potential for evil by nonchalantly killing Jake to fight a ghost fly, indicating that deep within, BMO harbors the capacity for malevolence, despite his usual cheerful demeanor.
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