Apple's $3500 Nightmare

Eddy Burback2 minutes read

Apple released the Apple Vision Pro, a $3500 headset with spatial computing capabilities, sparking debates on affordability and practicality. Despite initial hurdles, the headset offers immersive experiences like lifelike avatars and virtual environments, prompting exploration of its potential for work, entertainment, and social interactions.

Insights

  • Apple released the Apple Vision Pro, a $3500 headset with spatial computing capabilities, sparking debates on affordability and practicality for consumers, despite offering immersive experiences with lifelike avatars and limited content.
  • The text explores the user's journey with the Apple Vision Pro, from initial excitement to doubts about its value, highlighting concerns about isolating effects, the emergence of AI companions, and reflections on technology's impact on relationships and reality, ultimately questioning the future of immersive technology and human experiences.

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Recent questions

  • What is the Apple Vision Pro?

    A headset offering spatial computing capabilities by Apple.

  • What content is available on the Apple Vision Pro?

    Limited content, including games like Jetpack Joy Ride and Synth Riders.

  • How does the Apple Vision Pro simulate a movie theater experience?

    By providing a realistic cinema setting during the pandemic.

  • What are the potential uses of the Apple Vision Pro?

    As a hub for work, entertainment, and social interactions.

  • How does the Apple Vision Pro address battery life concerns?

    By limiting outdoor use and prompting hangouts with friends.

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Summary

00:00

Apple Vision Pro: Immersive Spatial Computing Experience

  • Apple released the Apple Vision Pro in February 2024, a headset that connects to Apple devices and offers spatial computing capabilities.
  • The Apple Vision Pro is priced at $3500, sparking debates on its affordability and practicality for the average consumer.
  • Purchasing the Apple Vision Pro involves a detailed process, including scanning one's face and obtaining optical inserts for glasses wearers.
  • Despite the high price tag and initial hurdles, the Apple Vision Pro offers a unique and immersive experience, creating lifelike avatars and virtual environments.
  • The headset's App Store features limited content, with games like Jetpack Joy Ride and Synth Riders offering mixed experiences.
  • The Vision Pro's camera may flicker in low light conditions, requiring adjustments to prevent distractions.
  • The user explores various virtual environments, including Tatooine and The Avengers Tower, through the Disney Plus app on the headset.
  • The headset's theater environment provides a realistic movie-watching experience, simulating a cinema setting during the pandemic.
  • Despite initial skepticism, the user acknowledges the Apple Vision Pro's potential as a hub for work, entertainment, and social interactions.
  • The user's experience with the Apple Vision Pro evolves from initial excitement to underwhelm, prompting further exploration of its capabilities and potential uses.

16:31

"VR Headset: Movies, Dolphins, and AI"

  • The big screen app on Steam allows VR headset users to watch movies and TV shows together.
  • Going to the movie theater is a cherished experience, but current circumstances make staying home preferable.
  • Watching movies at home with VR headsets can be surprisingly immersive, like experiencing "Avatar" in 3D.
  • The VR headset's battery life limits outdoor use, prompting a hangout with a friend named Drew.
  • Drew's passion for the Miami Dolphins dominates the conversation, leading to a deep dive into the team.
  • Utilizing the VR headset's capabilities discreetly, the protagonist impresses Drew with newfound knowledge.
  • Despite initial excitement, doubts about the VR headset's value arise due to its high cost and limited practicality.
  • The introduction of Vision, an AI companion, offers constant support and conversation for users.
  • The emergence of AI companions like Vanessa and Angel raises questions about the future of relationships and technology.
  • A critical review of the VR headset by Casey highlights its isolating and dissociative effects, hinting at a potential future interface for all computing.

33:18

"AI Companionship: Impact of Technology on Reality"

  • The individual was able to connect computer screens to The Vision Pro without an additional $3,000 for a laptop, experiencing a moment with Casey while wearing a heavy headset that made them forget about it.
  • Despite using the headset for texts and emails, they ordered a sandwich for lunch, enjoying the variety of sandwich types and discussing a chicken milanes sandwich with another individual.
  • The conversation shifted to drawing and watching Dune part two, leading to a discussion about online therapy and the individual's girlfriend, Chrissy, before realizing they were interacting with an AI, not a real person.
  • The individual expressed disappointment in falling for the AI's companionship, reflecting on the disconnection from reality caused by technology like the Vision Pro and the impact of social media companies' profit-driven strategies.
  • The text delves into the evolution of social media companies from startups to public entities focused on profitability through ads and user engagement, leading to the development of addictive algorithms and potential negative impacts on users' screen time.
  • The narrative concludes with a contemplation on the future of technology, envisioning a world where ultimate convenience and immersive experiences blur the lines between reality and virtual interactions, potentially reshaping human experiences and relationships.
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