20 WOMEN VS 2 SIDEMEN: ANGRY GINGE & DANNY AARONS EDITION

Sidemen2 minutes read

Two boys must agree on girls they like, interacting with various individuals who are accepted or rejected based on conversations and actions. Banter, banter, and more banter on a dating show, leading to light-hearted interactions and playful exchanges with potential romantic interests.

Insights

  • The dating process involves a series of acceptances and rejections based on interactions and conversations with various individuals, showcasing the importance of communication and connection in forming relationships.
  • Playful banter, humor, and light-hearted exchanges play a significant role in creating a relaxed and enjoyable atmosphere during the interactions, emphasizing the value of shared laughter and positive interactions in building connections.
  • The individuals engage in a wide range of activities and conversations, from discussing preferences and backgrounds to sharing jokes and playful scenarios, demonstrating the diversity of topics and interactions that contribute to the dating experience.

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Recent questions

  • Who is Erin?

    Erin is a 25-year-old woman known as the cougar.

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Summary

00:00

"Boys choose girls in dating game"

  • The game is 20 vs 2, where Danny Aarons and Angry Ginge must agree on the girls they like.
  • The girls will then choose which boy they want to date.
  • Farieda from Algeria is the first girl, but they decline.
  • Evie from Cambridge is the next girl, but they also decline.
  • Mercedes Valentine, half German and half Spanish from Brighton, is named after a car and they accept her.
  • Erin, 25 years old, is called a cougar but they accept her.
  • Unique, 22 years old, is accepted after some confusion about her age.
  • Unique is accepted again after a VAR check.
  • Unique is accepted once more after a second round of questioning.
  • The boys interact with various girls, with some acceptances and rejections based on their conversations and actions.

08:32

Brazilian Car Enthusiast Bonds Over Banter

  • The individual is from Brazil.
  • Banter and laughter ensue, with mention of Neymar and football skills.
  • Compliments are exchanged, and the person is asked to spin around.
  • Discussion shifts to tattoos and their significance.
  • Preference for pineapple-flavored Monster energy drink is revealed.
  • The person works independently in the car industry, specializing in old Japanese cars.
  • Banter continues about the person's background, including being born in Belgium to Turkish parents.
  • Banter about origins and nationality ensues, with a focus on Belgium and Turkish heritage.
  • A new individual, Reniki, from Jamaica but raised in the United States, is introduced.
  • Reniki is asked if she can cook jerk chicken, to which she confidently agrees.

17:29

Membership Renewed, Incident Captured on Side+

  • Individuals subscribe to Side+.
  • Deji renews his membership.
  • A woman exposes herself.
  • Some individuals miss the incident.
  • Footage of the incident is available on Side+.
  • A person declines to pay for Side+.
  • A group discusses a person's behavior.
  • Three individuals are asked to leave.
  • One person is chosen to leave.
  • A woman is asked to leave.

26:46

Playful banter and awkward ending on date.

  • The conversation starts with a boxing demonstration, focusing on jabbing and uppercuts.
  • The individuals discuss their backgrounds, with one being from southeast London and the other from Manchester.
  • There is banter about potentially relocating to Manchester and the energy between them.
  • They talk about their families, including a humorous mention of a mother opening FIFA packs.
  • The conversation shifts to pets, with one having a dog named Olive and the other having a dog named Silas.
  • Wrestling is suggested as an activity, leading to playful banter and physical interaction.
  • The individuals discuss their preferences in the bedroom, with a mention of wrestling.
  • A snack is shared in a unique way, leading to light-hearted humor.
  • The conversation turns to OnlyFans and a humorous exchange about showing toes.
  • The date ends with a slightly awkward and uninterested tone, with one participant steering the conversation back to themselves.

34:30

"Strange interactions lead to second date"

  • A quote about not opening the door to strangers is shared.
  • A Rashford celebration is mentioned but deemed unimpressive.
  • Speculation about a woman's response to a proposal is discussed.
  • A shock collar is suggested for a date.
  • Role-playing scenarios involving teacher-student dynamics are enacted.
  • A dance move is taught and criticized.
  • Riddles and quotes are exchanged, some nonsensical.
  • A joke involving knock-knock humor is attempted.
  • The date recipient expresses disappointment in the interactions.
  • Despite the odd exchanges, a second date is agreed upon.

44:23

"Playful banter and humorous interactions"

  • Old man joke: Why did the old man cross the road? Answer: To get across the road.
  • Joke about Tigger: Why did Tigger look down the toilet? Answer: To find Pooh.
  • Discussion about dancing: Mention of nightclub dancing and pole dancing.
  • Playful banter about being a pole dancer: Humorous exchange about dancing on a pole.
  • Confusion about age: Mention of being 16 and 19, leading to a humorous exchange.
  • Expressing love: Declarations of love and playful interactions.
  • Proposal scenario: Role-playing a proposal and celebration, including a FIFA celebration.
  • Story about army training: Humorous story about being in the army and getting kicked out.
  • Family story: Fabricated story about a famous South African footballer being a cousin.
  • Assertive behavior: Display of dominance and playful interactions, ending with a humorous knee slide mishap.

53:39

Playful banter and comedic interactions unfold.

  • Participants engage in banter and joking around, with one person pretending to be injured for content.
  • A discussion about a date ensues, with one person expressing uncertainty about the date's success due to the other's behavior.
  • Questions are posed to determine compatibility, including hypothetical scenarios like a kidnapping and choosing between a partner and family.
  • The participant is asked about their interest in the other person, leading to a humorous exchange about preferences and attraction.
  • A comedic interaction occurs where one person rips their trousers as a gesture of affection, leading to laughter and playful banter.
  • Makeup and clothing choices are discussed, with playful teasing and attempts to create a fun and relaxed atmosphere.
  • The conversation takes a turn when one person jokes about switching sides in terms of sexual orientation, leading to surprise and confusion.
  • The interaction ends with a lighthearted quote and a shift in focus towards another potential romantic interest, with playful teasing and light-hearted banter.
  • The participant expresses interest in speaking to another person, leading to humorous reactions and playful exchanges.
  • The conversation ends with a light-hearted tone, with jokes about changing preferences and a humorous exchange about potential romantic interests.

01:02:49

Train-themed banter leads to playful date

  • Plans for a future meeting are discussed, with a hint at intimacy.
  • A date is analyzed, with one participant feeling uncomfortable throughout.
  • The idea of a double date is suggested, with a focus on trains as a theme.
  • Role-playing as train inspectors is proposed, leading to a playful interaction.
  • The topic of revealing breasts arises, with a humorous exchange about it.
  • Train enthusiasts engage in banter about their passion for trains.
  • The participants engage in playful banter about trains and Crocs.
  • A comical scenario unfolds involving Crocs and a playful argument.
  • A tense moment arises over Crocs, leading to a resolution.
  • The date ends with a humorous train-themed farewell.

01:12:03

"The Cougar Impresses with Impersonations"

  • Erin, 25 years old, known as the cougar.
  • Erin enjoys going out and raving for fun.
  • Erin works in musical theatre, specializing in impressions and role-playing.
  • Erin claims to be a top impressionist globally, showcasing skills with Peter Griffin and Boris Johnson.
  • Erin demonstrates her specialty in impersonating Goku from an anime series.
  • Erin attempts animal impressions, including a dolphin and a fox, seeking feedback.
  • Erin impresses with her impressions, leaving a positive impact on her date.
  • Erin and her date engage in playful banter and flirtation throughout their interaction.
  • Erin's date expresses interest in a second date, with a playful focus on improving his dolphin impression.
  • Erin and her date share light-hearted moments and end on a positive note, with mutual admiration and playful banter.

01:21:46

Whirlwind romance leads to quick proposal.

  • The couple expresses their love for each other, leading to a proposal after just one week of intense feelings.
  • They humorously discuss the idea of a quick wedding, including rehearsing the ceremony and fake crying.
  • Despite some initial awkwardness and humor, the couple's friends celebrate their engagement enthusiastically, highlighting the intensity of their love.
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